5614 Commits

Author SHA1 Message Date
Sam Lantinga
b1cf322971 Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
2022-05-19 16:50:59 -07:00
Ryan C. Gordon
9edd411a83
x11: send move/resize events when waiting on fullscreen change.
Otherwise we ignore the Configure/etc events when they come in because
the window is already in an identical state as far as SDL is concerned.

Fixes #5593.

May also fix:
Issue #5572.
Issue #5595.
2022-05-19 17:19:52 -04:00
Cameron Cawley
b798e49c92 Fix build warning with MSVC 2022-05-19 23:55:24 +03:00
Cameron Cawley
f0566702c5 Fix enabling SDL_DYNAMIC_API in OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley
3d52d04977 Remove the '_' prefix from symbol names in Windows OpenWatcom builds 2022-05-19 20:11:10 +03:00
Cameron Cawley
9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Sam Lantinga
5669743a43 Make sure SDL_CaptureMouse() is only called on the main thread
Windows handles mouse capture on a per-thread basis, and capture must be done on the thread used to create a window.

Fixes https://github.com/libsdl-org/SDL/issues/5577
2022-05-19 09:52:47 -07:00
Ozkan Sezer
15781a6986 dynapi: fix SDL_DYNAPI_PROC for SDL_iPhoneSetAnimationCallback() 2022-05-19 18:55:02 +03:00
Cameron Cawley
f5cf0e37f7 Remove unused and duplicate defines from SDL_dynapi_overrides.h 2022-05-19 17:23:24 +03:00
Ozkan Sezer
03ebc4397f dynapi: add missing SDLCALL for SDL_TLSSet's dtor param. 2022-05-19 14:01:10 +03:00
Pierre Wendling
501a499180 Add clang-format on/off comments where necessary.
Comments were added in places where INDENT-ON/OFF comments are. Places
like stdlib's asm don't need it as clang-format doesn't try to indent it.
2022-05-19 01:31:29 -07:00
Sam Lantinga
0e6d4baa6b Fixed compile warning on gcc 11 2022-05-19 01:23:24 -07:00
Sam Lantinga
c7dff3a22e Attempt to get the X1 and X2 button state on X11 by using the current event state instead of direct X11 query. 2022-05-19 00:35:22 -07:00
Sam Lantinga
57130b75a9 Revert "x11: get x1/x2 button state in GetGlobalMouseState"
This reverts commit 3fcc2cb500a752698687ad0c8bb14778e6cb84c3.

Button4 and Button5 are for the scrollwheel, not the extended buttons.
I don't know of a way to query the state of the extended buttons using X11.
2022-05-19 00:31:20 -07:00
Sam Lantinga
47f1cb550d Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-18 23:48:15 -07:00
Sam Lantinga
f7b774a7e0 Fixed build error on Linux if HAVE_INOTIFY isn't defined
Fixes https://github.com/libsdl-org/SDL/issues/5682
2022-05-18 17:59:17 -07:00
Sam Lantinga
f9a9d3c8d4 Also restore previous capture window if CaptureMouse() fails 2022-05-18 17:23:49 -07:00
Sam Lantinga
7044452dd6 Handle recursion in SDL_UpdateMouseCapture()
Fixes https://github.com/libsdl-org/SDL/pull/5608
2022-05-18 17:15:45 -07:00
Ozkan Sezer
dbd54dd708 adjust dynapi after commit 0cca71a changes for SDL_qsort and SDL_bsearch 2022-05-19 03:00:04 +03:00
Sam Lantinga
e19a9a7931 Fixed a message box getting the mouse capture state out of sync 2022-05-18 15:34:07 -07:00
Cameron Cawley
622311c016 Add extra XInput structures and defines for older SDKs 2022-05-18 15:04:42 -07:00
Cameron Cawley
c8eea02071 Fix C89 build errors in Windows builds 2022-05-18 15:03:15 -07:00
Cameron Cawley
0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Cameron Cawley
ffab9f46b5 Avoid clashing with system headers when redefining standard library functions 2022-05-18 16:44:17 -04:00
Sam Lantinga
06aca7edaa Fixed warping back into the window when gaining focus with warp relative mode enabled 2022-05-18 10:10:51 -07:00
Sam Lantinga
b44241ab2f Don't send mouse events when warping in relative mode
This fixes games which set relative mode and then did mouse warping at the same time

Reference https://github.com/libsdl-org/SDL/issues/5609
2022-05-18 08:56:09 -07:00
Ivan Epifanov
8c5bda6acd Vita: remove Vita-specific RWOps code 2022-05-18 08:29:25 -07:00
Sam Lantinga
aa6ea607d9 Fixed whitespace
Whitespace inconsistencies reported in https://github.com/libsdl-org/SDL/pull/5673
2022-05-18 06:58:14 -07:00
Ryan C. Gordon
56665e1d9d cocoa: Try to use better system cursors.
These try to pull from the .pdf files that are installed with
macOS, which fit our needs better, and fall back to the most
reasonable defaults available from NSCursor if we can't load
them.

Since these are installed under /System, they should be sandbox
accessible, and if this totally fails, it should still go on,
albeit with a less good cursor.

Reference Issue #2123.
2022-05-17 12:51:08 -04:00
Alex Szpakowski
e9c7b5191c macOS: Fix reference counts of internal window data.
Fixes crashes when destroying or recreating a window (#5664).
2022-05-16 18:17:27 -07:00
Ozkan Sezer
a48004952d disable dynapi for os/2, at least for now. (see bugs #5667 and #5669.) 2022-05-17 01:33:20 +03:00
Ozkan Sezer
ec1a0f62dd SDL_malloc.c: workaround calling convention issues for real_xxx procs. 2022-05-17 01:33:02 +03:00
Sam Lantinga
1f2a241688 Add new virtual joysticks to the end of the list
This guarantees that the device index that's returned is stable, as long as no joystick hotplug events occur.
2022-05-16 09:02:35 -07:00
Sam Lantinga
3c3ccb1d48 Fixed crash if a virtual joystick was disconnected 2022-05-16 08:56:17 -07:00
Ryan C. Gordon
2317a96c8e
x11: Use XC_top_left_corner/XC_top_right_corner instead of XC_fleur.
On Gnome (and hopefully others!), this produces something that actually
matches SDL_SYSTEM_CURSOR_SIZENWSE/SDL_SYSTEM_CURSOR_SIZENESW. On
other desktop enviroments, it probably fits the spirit better than
XC_fleur in any case.

Reference Issue #2123.
2022-05-16 10:53:01 -04:00
Sam Lantinga
48b6cd8bc2 Fixed whitespace 2022-05-16 07:23:30 -07:00
Sam Lantinga
f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
Sam Lantinga
b3a18706ee Removed unused variables 2022-05-16 06:37:38 -07:00
Sam Lantinga
7e005bd843 Fixed mapping the paddle buttons with the virtual controller 2022-05-16 06:22:18 -07:00
Sam Lantinga
bfac54b59c Added the ability to specify which buttons and axes are present for virtual controllers 2022-05-15 20:34:44 -07:00
Sam Lantinga
94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Sam Lantinga
7ad15c5b8f Added game controller support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-15 09:35:52 -07:00
Sam Lantinga
996b3dc37a Fixed warning building with Visual Studio 2022-05-15 09:33:28 -07:00
Ethan Lee
e4bb3c8649 wayland: Fix build for configs without libdecor 2022-05-11 18:13:44 -04:00
Ethan Lee
6222bd3143
wayland: Don't create a new libdecor context if one already exists 2022-05-11 16:26:43 -04:00
Ethan Lee
6f88cbe4c9 wayland: Support xdg_decoration requesting client-side decorations.
Don't be fooled by the diff size - this ended up being a big refactor of the
shell surface management, masked only by some helper macros I wrote for the
popup support.

This change makes it so when xdg_decoration is supported, but CSD is requested,
the system bails on xdg support entirely and resets all the windows to use
libdecor instead. This transition isn't pretty, but once it's done it will be
smooth if decorations are an OS toggle since libdecor will take things from
there.

In hindsight, we really should have designed libdecor to be passed a toplevel,
having it manage that for us keeps causing major refactors for _every_ change.
2022-05-11 13:13:59 -07:00
Eddy Jansson
d7866ffac8 assert: Check for integer overflow.
Move rendering of the assert message into a separate
function so we can remove the ugly loop construction.

Changes the logic such that allocation failure no longer
immediately returns SDL_ASSERTION_ABORT, instead we
fall back to the truncated message.

If an error is indicated from SDL_snprintf, then we do
abort with SDL_ASSERTION_ABORT.
2022-05-11 12:55:49 -07:00
Michael Fitzmayer
9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Sam Lantinga
6da99d4a6c Don't use SDL_SIMDFree() if the pixels haven't been allocated with SDL_SIMDAlloc() 2022-05-11 08:40:17 -07:00
Cameron Cawley
2f924020e8 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL 2022-05-10 16:12:10 -07:00