Ryan C. Gordon
b2510d9cbc
x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!).
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Fixes Bugzilla #3272 .
2016-09-29 23:01:43 -04:00
Ryan C. Gordon
4f4c4b629f
Added SDL_SetWindowResizable(). (thanks, Ethan!)
2016-09-29 22:52:41 -04:00
Sam Lantinga
f1e0b9af20
Added debug output for new window events
2016-09-29 16:10:08 -07:00
Sam Lantinga
67bdbcca44
Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11
2016-09-29 16:05:29 -07:00
Sam Lantinga
d285af2a96
Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
2016-09-29 14:48:33 -07:00
Sam Lantinga
a13da2faa7
Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
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The behavior is defined to not receive the click event, and this hint allows you to override that.
2016-09-29 13:34:49 -07:00
Sam Lantinga
8ddb4328b5
When clicking on a window to give it focus, don't pass the mouse click to the application.
2016-09-29 03:59:04 -07:00
Sam Lantinga
e45698d218
Updated version to 2.0.5 in preparation for release
2016-09-28 22:24:01 -07:00
Alex Szpakowski
f31c7086d8
Enable SDL_LoadObject on iOS 8+ and tvOS.
2016-09-25 15:02:06 -03:00
Alex Szpakowski
77bacfd72d
tvOS launch images are now properly supported.
2016-09-25 11:46:25 -03:00
Alex Szpakowski
40ecac8e60
Don't try to load a launch storyboard on tvOS (it doesn't use them).
2016-09-25 00:21:12 -03:00
Alex Szpakowski
666d3fecc8
iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib.
2016-09-24 23:33:49 -03:00
Alex Szpakowski
9165ba7ebd
iOS/tvOS: Always send SDL_WINDOWEVENT_FOCUS_GAINED when a window is created on the main screen (fixes bug #3395 ).
2016-09-24 20:12:57 -03:00
Alex Szpakowski
450fa8cdf9
Use OS-provided click counts on macOS and iOS for mouse press and release events.
2016-09-24 18:46:34 -03:00
Alex Szpakowski
bac5394127
Fix mouse wheel events on macOS 10.12 (thanks Eric Wasylishen!)
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Fixes bug #3432
2016-09-24 13:28:40 -03:00
Brandon Schaefer
89c538a4e3
Mir: Add gamma support set/get. Still need one more function to complete the set
2016-09-21 18:23:59 -07:00
Brandon Schaefer
a729c4f97a
Mir: Add fixme (waiting for a public api to be added)
2016-09-21 16:28:23 -07:00
Brandon Schaefer
705ecf78f5
[Mir] Move to the new MirDisplayConfig API
2016-09-21 15:57:15 -07:00
Philipp Wiesemann
8e88f08150
Mac: Fixed whitespace around function return type.
2016-09-21 23:06:49 +02:00
Philipp Wiesemann
85588ea040
Android: Fixed two warnings about unused variables.
2016-09-21 23:06:26 +02:00
Alex Szpakowski
f0fca2880f
Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960.
2016-09-18 19:22:09 -03:00
Ryan C. Gordon
06700a905b
emscripten: get even more aggressive about audio device closing.
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I still get exceptions thrown sometimes on shutdown without this.
2016-09-18 18:07:47 -04:00
Sam Lantinga
29214826ec
Fixed warning with Xcode 7.3.0
2016-09-16 22:27:58 -07:00
Alex Szpakowski
a96b6f2104
Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.
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When set to "1", the orientation of the Apple TV remote affects the axes of the corresponding SDL joystick. It is "0" (disabled) by default.
2016-09-17 01:31:07 -03:00
Alex Szpakowski
4bcce330d1
tvOS: Add drop-file support
2016-09-15 21:49:29 -03:00
Alex Szpakowski
4209a1fd4c
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
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Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
2016-09-15 19:59:57 -03:00
Sam Lantinga
86d4b09914
Fixed spacing
2016-09-13 18:44:28 -07:00
Sam Lantinga
925859aaa6
Fixed accidental call to SDL_PrivateJoystickHat()
2016-09-13 18:43:55 -07:00
Alex Szpakowski
f050576665
Initial Apple TV / tvOS support.
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The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Alex Szpakowski
86708c3cd8
Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
2016-09-13 19:51:10 -03:00
Sam Lantinga
00791f3a87
Only prevent the default browser event handling when the specific event types aren't disabled by the user, patch contributed by Jonas Platte
2016-09-13 00:09:21 -07:00
Charlie Birks
993dd83510
Add mapping for media keys
2016-09-13 00:04:00 -07:00
Alon Zakai
1b6565fcb7
use Module.createContext for 2D rendering in emscripten
2016-09-13 00:03:59 -07:00
Alon Zakai
bec5573476
add some detail to fullscreen workaround comment; version 6
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Conflicts:
version.txt
2016-09-13 00:03:58 -07:00
Charlie Birks
405d64b207
only unset fullscreen flags if fullscreen failed
2016-09-13 00:03:56 -07:00
Charlie Birks
c68cac89df
use screen resolution instead of canvas size
2016-09-13 00:03:55 -07:00
Boris Gjenero
791b946a42
Fix full screen mode in Firefox, which was broken by 9d4beb2
2016-09-13 00:03:54 -07:00
Boris Gjenero
b71208d452
Support SDL_SetWindowTitle() via Module['setWindowTitle']()
2016-09-13 00:03:53 -07:00
Jukka Jyl?nki
7cf44f1b4a
Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange().
2016-09-13 00:03:51 -07:00
Boris Gjenero
b54eb82c67
Unpress all keys on blur to avoid stuck keys
2016-09-13 00:03:49 -07:00
Boris Gjenero
a0a75f384f
Listen for blur and focus events on window instead of canvas
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Blur and focus events were not arriving for the canvas in
Firefox 35 and Chrome 40.
2016-09-13 00:03:48 -07:00
Boris Gjenero
3e5c4cec94
Mouse events use CSS coordinates, so don't scale by pixel_ratio
2016-09-13 00:03:46 -07:00
Boris Gjenero
a20c40c494
Accumulate subpixel mouse motion so motion is not lost.
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Previously when the canvas was scaled up and the pointer was locked,
motion corresponding to less than one pixel was lost. Therefore,
slow mouse motion resulted in no motion. This fixes that.
2016-09-13 00:03:45 -07:00
TelpeNight
443998ff33
Fix of mouse events in browser without pointer locks
2016-09-13 00:03:44 -07:00
Alon Zakai
2b367cb6b0
optimize Emscripten_UpdateWindowFramebuffer
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- avoid creating contexts and images all the time
- use set and then fix alpha directly
2016-09-13 00:03:43 -07:00
Alon Zakai
63200ea395
optimize a getValue
2016-09-13 00:03:41 -07:00
Charlie Birks
98ec844388
send mouse move on enter/leave
2016-09-13 00:03:39 -07:00
Charlie Birks
a2ef0db8a8
listen for mouse up on document (fixes mouseup outside canvas)
2016-09-13 00:03:37 -07:00
Charlie Birks
cd05184f9b
use SDL_SetMouseFocus
2016-09-13 00:03:36 -07:00
Sam Lantinga
bdca510fd6
simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks
2016-09-13 00:03:28 -07:00
Charlie Birks
be08cc61f9
use css size for touch normalisation
2016-09-12 23:58:08 -07:00
Sam Lantinga
1096f32309
Reverted previous commit which breaks game controller input processing.
2016-09-09 15:12:09 -07:00
Sam Lantinga
61c0f2cf64
Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing
2016-09-08 20:38:23 -07:00
Ryan C. Gordon
da1e3d6938
emscripten: special case to make SDL_ShowSimpleMessageBox() work.
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Browsers don't have the functionality to fully support the generic
SDL_ShowMessageBox(), but this handles the likely most-common case.
Without this, you'd return immediately with a proper error result and no UI,
but probably no one checks that for SDL_ShowSimpleMessageBox. And if they
did: what would they do to handle this anyhow?
We'd need to lobby for an HTML spec of some sort that allows customizable
message boxes--that block!--to properly support SDL message boxes on
Emscripten, but this is probably Good Enough for now.
2016-09-06 13:13:03 -04:00
Ryan C. Gordon
0265d3af9b
coreaudio: Move from AudioUnits to AudioQueues.
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AudioQueues are available in Mac OS X 10.5 and later (and iOS 2.0 and later).
Their API is much more clear (and if you don't mind the threading tapdance
to get its own CFRunLoop) much easier to use in general for our purposes.
As an added benefit: they seemlessly deal with format conversion in ways
AudioUnits don't: for example, my MacBook Pro's built-in microphone won't
capture at 8000Hz and the AudioUnit version wouldn't resample to hide this
fact; the AudioQueue version, however, can handle this.
2016-09-04 01:23:55 -04:00
Ryan C. Gordon
3b53304a94
coreaudio: capture devices should let the system allocate the render buffer.
2016-09-03 00:13:41 -04:00
Ryan C. Gordon
fda7a3d158
coreaudio: Replaced an int with an SDL_bool.
2016-09-02 13:12:21 -04:00
Ryan C. Gordon
f9d9708f6b
coreaudio: Move some variable declarations to the top of the scope.
2016-09-02 13:11:28 -04:00
Sam Lantinga
f11a440999
wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com>
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Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.
Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
2016-09-01 01:26:56 -07:00
Jonas ?dahl
19d3500ae1
wayland: Build own version of core protocol
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Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
2016-06-23 18:39:05 +08:00
Bastien Nocera
736a624df0
Wayland: Set "class" for each window we create
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This will be used by Wayland compositors to match the application ID and
.desktop file to the SDL window(s).
Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable
early in the process to override using the binary name as a fallback.
Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland
backend so that if a program correctly associated the desktop file with
the window under X11, only a newer SDL would be needed for it to work
under Wayland.
https://bugzilla.libsdl.org/show_bug.cgi?id=3376
2016-09-01 01:22:58 -07:00
Ryan C. Gordon
2098bfb3ca
emscripten: Be more aggressive when closing audio capture devices.
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Fixes exceptions being thrown on shutdown.
2016-08-31 16:10:04 -04:00
David Ludwig
f5d43cf912
WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code
2016-08-31 12:52:55 -04:00
Brandon Schaefer
ebb058910d
Mir: Add mouse grab support (requires mir 0.24)
2016-08-30 12:58:00 -07:00
Philipp Wiesemann
9581d4a585
Android: Fixed misleading warning in log output (thanks, Sylvain!).
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Fixes Bugzilla #3418 .
2016-08-30 21:15:18 +02:00
Philipp Wiesemann
cf28727f89
Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
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Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.
Fixes Bugzilla #3313 .
2016-08-30 21:14:52 +02:00
Philipp Wiesemann
51053a062c
Fixed compiling if filesystem is disabled (thanks, Elias!).
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Fixes Bugzilla #3414 .
2016-08-30 21:14:13 +02:00
David Ludwig
5020fe8fdb
WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
2016-08-29 20:27:21 -04:00
Sam Lantinga
651107a118
Fixed sorting and name of XBox wireless controller entry
2016-08-16 12:02:22 -07:00
Sam Lantinga
4c1484784a
Merged Change: 3576099 from rel/streaming_client
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Description:
SDL - add mapping for xbox one s wireless controller
2016-08-16 12:02:12 -07:00
David Ludwig
b65763c0c2
WinRT: patched to compile
2016-08-29 10:48:56 -04:00
Ryan C. Gordon
5bcf1d256b
cocoa: Fixed incorrect autorelease, noted by static analysis.
2016-08-28 19:06:31 -04:00
Ryan C. Gordon
c9bfcbde6e
nacl: Patched to compile.
2016-08-28 18:52:25 -04:00
Ryan C. Gordon
714aa21136
Patched to compile on Haiku.
2016-08-28 18:24:44 -04:00
Ryan C. Gordon
2da1ec8354
Merge audio capture work back into the mainline.
2016-08-28 13:36:13 -04:00
Ryan C. Gordon
06dcdc7d48
Patched to compile.
2016-08-28 11:56:11 -04:00
Ryan C. Gordon
850da32f30
alsa: Implemented hotplug support, cleaned up device names.
2016-08-28 08:50:26 -07:00
Ryan C. Gordon
35e564a694
ios: patched to compile.
2016-08-26 15:46:29 -04:00
Ryan C. Gordon
cfa95fe68c
alsa: don't enumerate virtual devices, just physical hardware.
2016-08-15 10:09:41 -04:00
Sam Lantinga
ad1bfea5a0
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
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Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga
c69bce6774
commit 1170112da3776fdb06425f62d57b63144c33dc51
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Author: James Zipperer <james.zipperer@synapse.com>
Date: Sun Aug 21 01:19:19 2016 -0700
bugfix for controller / joystick add / remove being in the event queue at the same time
2016-08-26 11:16:44 -07:00
Philipp Wiesemann
e79f00097a
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
2016-08-25 22:31:44 +02:00
Philipp Wiesemann
e41e185eab
Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
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Fixes fix for Bugzilla #3408 .
2016-08-25 22:31:33 +02:00
David Ludwig
5150eb361f
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
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The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
again, or clicking somewhere in the app
EXPECTED RESULT: cursor disappears, as game bar disappears
ACTUAL RESULT: cursor didn't always disappear
2016-08-20 13:46:45 -04:00
Philipp Wiesemann
a128552577
Emscripten: Fixed opening previously closed joystick.
2016-08-17 21:04:50 +02:00
Philipp Wiesemann
c18ff8d253
Android: Fixed opening previously closed joystick (thanks, Sylvain!).
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Fixes Bugzilla #3408 .
2016-08-17 21:04:32 +02:00
Ryan C. Gordon
d05ae1941c
emscripten: send fake mouse events for touches, like other targets do.
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(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
2016-08-12 19:59:00 -04:00
Ryan C. Gordon
3b88f5c690
emscripten audio: check for an "undefined" object, remove some console.log().
2016-08-12 00:03:58 -04:00
Ryan C. Gordon
e435659c63
audio: Cleaned up "extern AudioBootStrap" list.
2016-08-11 22:26:58 -04:00
Ryan C. Gordon
6f4bcd2498
audio: Renamed some internal driver symbols in various targets.
2016-08-11 22:22:09 -04:00
Ryan C. Gordon
8f0af77354
android: implement audio capture support.
2016-08-11 22:04:49 -04:00
Ryan C. Gordon
b78ec97496
directsound: Implemented audio capture support.
2016-08-10 16:00:16 -04:00
Ryan C. Gordon
21c7fe0060
windows: directsound should also map audio device GUIDs to proper names.
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Moved this code from winmm into core so both can use it.
DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer. :/
2016-08-10 15:34:24 -04:00
Ryan C. Gordon
b879595a2a
audio: Patched to compile on C89 compilers.
2016-08-10 14:14:14 -04:00
Ryan C. Gordon
244d2dbcd5
emscripten audio: fix timer on capture's silence callback.
2016-08-10 14:13:48 -04:00
Ryan C. Gordon
7a8e4cb019
directsound: recalculate audiospec size before creating secondary buffer.
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I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
2016-08-09 19:35:46 -04:00
Ryan C. Gordon
358a168c9d
emscripten audio: Added audio capture support.
2016-08-09 16:58:32 -04:00
Ryan C. Gordon
5de11a5fc5
Added a FIXME.
2016-08-09 16:58:06 -04:00
Ryan C. Gordon
a05bde2170
audio: Only allocate fake_stream if we're using the standard audio threads.
2016-08-09 00:44:59 -04:00
Ryan C. Gordon
be8d7a46fb
audio: simplifed check for internal callback.
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Easier to check when it's NULL instead of a list of known internal functions.
2016-08-09 00:44:05 -04:00