Sam Lantinga
b9cbea354f
video: Refresh Windows display list on WM_DISPLAYCHANGE
...
- Displays may have been added, removed or changed and all cached monitor
handles are invalidated as a result.
- Display events are handled in three steps:
1. Mark all currently know displays as invalid
2. Enumerate all displays, adding new ones and marking known displays as valid
3. Remove all displays still invalid after enumeration
- Display connect/disconnect events are sent when displays are added or removed
after initial setup
2020-10-13 21:08:20 -07:00
Sam Lantinga
a558409b2e
Only include CoreHaptics if we're building with rumble support
2020-10-13 21:08:18 -07:00
Sam Lantinga
75d5be974c
Fixed compiling with an older iOS SDK
2020-10-13 21:08:17 -07:00
Sam Lantinga
6b62494ee4
Added support for controller battery status on iOS 14
2020-10-13 21:08:15 -07:00
Sam Lantinga
1b31e9f6dc
Added support for game controller rumble on iOS 14
2020-10-13 21:08:13 -07:00
Sam Lantinga
2d7b33cb41
Added support for the controller home button on iOS 14
2020-10-13 21:08:11 -07:00
Ozkan Sezer
2daa670ce8
cmake: look for iconv in libc, too (bug #5316.)
2020-10-13 15:20:03 +03:00
Ozkan Sezer
6756851836
cmake: run updaterev.sh if(NOT CMAKE_HOST_WIN32)
...
... not if(NOT WINDOWS OR CYGWIN)
This way, it generates SDL_revision.h in cross-build environments too.
2020-10-13 14:45:10 +03:00
Ozkan Sezer
665cfa4981
cmake: check for alloca() in stdlib.h and malloc.h, too (bug #5316 )
2020-10-13 14:32:15 +03:00
Ozkan Sezer
fc795f89d3
SDL_cpuinfo.h: add missing const to size parameter of SDL_SIMDRealloc()
...
so that the declaration matches the definition.
2020-10-13 05:20:00 +03:00
Ozkan Sezer
af06a60a9d
Makefile.os2: remove some unnecessary stuff.
2020-10-13 00:33:56 +03:00
Ozkan Sezer
48c03d9a75
cmake: reduce STDC_HEADER_NAMES list to only relevant headers,
...
i.e. stddef.h, stdarg.h, stdlib.h, string.h, stdio.h, wchar.h, float.h.
Fixes issue described at:
https://bugzilla.libsdl.org/show_bug.cgi?id=4885#c2
2020-10-12 02:40:00 +03:00
Ozkan Sezer
196cda69f2
build: fix / update sensors (windows) configuration
...
- SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION
and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS
but it never went in SDL_config.h or Makefile.)
- SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake
defines.
- autofoo, cmake: check for sensorsapi.h header before enabling
windows sensors.
2020-10-12 01:02:28 +03:00
Ozkan Sezer
10eb5108b6
test/Makefile.os2: add testlocale.exe to build.
2020-10-11 20:00:20 +03:00
Cameron Cawley
59022829f4
riscos: Implement SDL_OpenURL()
2020-10-11 17:32:32 +01:00
Ozkan Sezer
34a82fca49
SDL_cpuinfo.c (OS2): undefine HAVE_SYSCTLBYNAME
2020-10-10 20:50:02 +03:00
Ozkan Sezer
5d42ad9eab
Makefile.os2: minor re-order.
2020-10-10 03:00:04 +03:00
Sam Lantinga
b546db2f85
Only watch for display connect/disconnect events while the video subsystem is initialized
2020-10-09 12:58:28 -07:00
Ozkan Sezer
7991cc38bc
dynapi: move SDL_SIMDRealloc down below, after SDL_GetPreferredLocales.
...
https://hg.libsdl.org/SDL/rev/884cb29cb80e wrongly added it after its
family i.e. SDL_SIMDAlloc, not at the end of the list.
2020-10-09 21:40:28 +03:00
Ozkan Sezer
05438b28e0
minor tidy-up to Makefile.os2
2020-10-09 04:28:00 +03:00
Ryan C. Gordon
b79832ba11
cocoa: Cut and paste from HTML strikes again!
2020-10-08 21:11:09 -04:00
Ozkan Sezer
19aaa2944d
Fix https://bugzilla.libsdl.org/show_bug.cgi?id=5306
...
(Also see: https://bugzilla.libsdl.org/show_bug.cgi?id=4822 )
Building the current tree against 10.8 SDK, clang emits the following warning:
src/video/cocoa/SDL_cocoawindow.m:1846:27: warning: instance method '-isOperatingSystemAtLeastVersion:' not found (return type defaults to 'id') [-Wobjc-method-access]
![processInfo isOperatingSystemAtLeastVersion:version]) {
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/opt/MacOSX10.8.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSProcessInfo.h:20:12: note: receiver is instance of class declared here
@interface NSProcessInfo : NSObject {
^
1 warning generated.
isOperatingSystemAtLeastVersion is an 10.10 thing.
2020-10-09 04:00:00 +03:00
Ozkan Sezer
69fbd60d25
Fix https://bugzilla.libsdl.org/show_bug.cgi?id=4877#c2
...
loadNibNamed:owner:topLevelObjects is available on 10.8 and newer.
There is an issue report here about an app failing to function on
10.7 and earlier: https://discourse.libsdl.org/t/28179
2020-10-09 04:00:00 +03:00
Ozkan Sezer
e58cc5fa0e
minor whitespace fix
2020-10-09 03:28:30 +03:00
Sam Lantinga
79e625f017
Fixed trying to build OSX SDL_OpenURL on iOS and tvOS
2020-10-08 17:01:28 -07:00
Sam Lantinga
bd14f2676c
Removed unused variable
2020-10-08 16:58:34 -07:00
Ozkan Sezer
d86a746542
SDL_video.c: fix whitespace
2020-10-09 02:55:00 +03:00
Ozkan Sezer
3aa418f451
SDL_video.h (SDL_DisplayEventID): remove comma at end of enumerator list
2020-10-09 02:50:15 +03:00
Sam Lantinga
76980e30f2
Added events for dynamically connecting and disconnecting displays, with an iOS implementation
2020-10-08 16:42:20 -07:00
Sam Lantinga
cd703b5628
Fixed whitespace
2020-10-08 16:41:48 -07:00
Ozkan Sezer
54bb9aaccb
k_rem_pio2.c: fix typo in second memset(): iq, not q. fixes bug #5309 .
2020-10-08 11:51:02 +03:00
Ryan C. Gordon
061256a3b3
metal: Clear the framebuffer if presenting without any other operations.
2020-10-07 14:45:24 -04:00
Sylvain Becker
b7b8ef59a3
Fixed bug 5307 - Crash when joysticks hats number is odd (Thanks Sockmonsters!)
2020-10-07 17:32:07 +02:00
Sylvain Becker
bffbc7e316
Android: better readibility for pollHapticDevices()
2020-10-07 14:55:23 +02:00
Sylvain Becker
20c070d869
Android: better readibility for pollInputDevices()
...
and move isDeviceSDLJoystick() test at first since there are
always non-joystick devices present.
2020-10-07 14:41:37 +02:00
Ryan C. Gordon
003a16980c
wav: Make sure the data size is a multiple of blockalign, not an exact match.
...
I _think_ this is a right thing to do; it fixes a .wav file I have here that
has blockalign==2 when channels==2 and bitspersample==16, which otherwise
would fail.
2020-10-06 11:07:50 -04:00
Ryan C. Gordon
4627426994
url: WinRT actually works now (and has been tested, hooray!).
2020-10-06 00:42:17 -04:00
Ryan C. Gordon
fc05a696ad
url: Attempt #23235 at WinRT support...
2020-10-05 18:08:58 -04:00
Ryan C. Gordon
02addf135d
url: Another attempt at WinRT implementation.
2020-10-05 18:01:47 -04:00
Ozkan Sezer
1f4b5d54ca
windows/SDL_syslocale.c: make it build against older SDKs.
2020-10-06 00:20:20 +03:00
Ryan C. Gordon
6c6d2bdd35
url: Build WinRT-specific code as C++/CX instead of plain C++.
2020-10-05 16:25:48 -04:00
Ryan C. Gordon
7bec9df11a
url: Add to Xcode project files, iOS/mac fixes.
2020-10-05 16:10:10 -04:00
Ryan C. Gordon
57e3003d3f
url: Attempt at WinRT support.
2020-10-05 15:47:47 -04:00
Ryan C. Gordon
566479c8ef
url: ShellExecuteW returns an HINSTANCE, so deal with that more correctly.
2020-10-05 15:37:37 -04:00
Ryan C. Gordon
b7b2995fbe
url: Added to Visual Studio project files.
2020-10-05 15:27:32 -04:00
Ryan C. Gordon
ee56090d3d
url: Cleanups and compiler warning fixes.
2020-10-05 15:03:44 -04:00
Ryan C. Gordon
cc158f2983
url: removed "extern" from function declaration.
2020-10-05 14:36:37 -04:00
Ryan C. Gordon
a3802cc533
url: Patched to compile on C89 compilers.
2020-10-05 14:30:33 -04:00
Ozkan Sezer
66d847bd5c
url: Patched to compile on OS/2.
2020-10-05 21:30:00 +03:00
Ryan C. Gordon
0099e38a9a
url: More win32 fixes.
2020-10-05 14:21:03 -04:00