Philipp Wiesemann
98d188f5de
Added call to SDL_HasAVX2() in platform test program.
2016-10-30 21:01:46 +01:00
Philipp Wiesemann
826508b6ee
Removed unused constants in controllermap program.
2016-10-15 20:01:30 +02:00
Sam Lantinga
c490b54e08
Fixed black screen on Steam Link
2016-10-13 04:01:25 -07:00
Sam Lantinga
cb7b823cc1
Fixed black screen on Steam Link
2016-10-13 02:09:37 -07:00
Philipp Wiesemann
ed80cfd9bc
Removed empty statements in tests.
2016-10-12 23:36:49 +02:00
Philipp Wiesemann
367a6a3ddf
Fixed compiling of three test programs with C++.
2016-10-09 20:31:32 +02:00
Sam Lantinga
56c88c4531
Modified the custom cursor test to be able to load BMP files as cursors
2016-10-04 04:08:02 -07:00
Sam Lantinga
f032f811a3
Fixed bug 3318 - testime.c enhancement with GNU Unifont support
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Simon Hug
I'm proposing some changes to the IME test program test/testime.c. The patch includes support for the GNU Unifont hex file, making the SDL_ttf dependency optional. There were also one or two bugs that prevented the text and underline from showing up poperly.
2016-10-01 12:43:14 -07:00
Sam Lantinga
3ac201cf7f
Fixed bug 3319 - Getting the POSIX out of testqsort.c
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Simon Hug
There's a call to the POSIX function random in test/testqsort.c. Naturally, Windows doesn't do that. The attached patch changes the call to the SDLtest framework random functions and adds some seed control.
Looking at SDLTest_RandomInitTime, I just want to say that 'srand((unsigned int)time(NULL)); a=rand(); srand(clock()); b=rand();' is an absolutely terrible way to initialize a seed on Windows because of its terrible LCG.
2016-10-01 12:33:26 -07:00
Sam Lantinga
2cbe9e2b77
Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug
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Simon Hug
The two tests test/testaudioinfo.c and test/testaudiohotplug.c are missing error checking when they call SDL_GetAudioDeviceName. This function can return NULL which the tests pass straight to SDL_Log.
2016-10-01 12:29:55 -07:00
Philipp Wiesemann
929b965c62
Fixed compiling of three test programs with C++.
2016-09-21 23:06:38 +02:00
Philipp Wiesemann
48490a528a
Fixed log message in audio capture test program.
2016-08-30 21:16:04 +02:00
Ryan C. Gordon
b6daf1f60a
testaudiocapture: ask for way more output samples.
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Fixes Emscripten builds on Chrome for Android.
2016-08-12 22:50:48 -04:00
Ryan C. Gordon
3139e5d16b
testaudiocapture: open capture device to same spec as output device.
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...since our resampler is still terrible (sorry!).
2016-08-09 16:57:49 -04:00
Ryan C. Gordon
a15b974044
testaudiocapture: use capture device buffer queueing, for better test coverage.
2016-08-06 02:48:00 -04:00
Ryan C. Gordon
7bfe494c62
testaudiocapture: don't use fullscreen for the window.
2016-08-06 02:45:51 -04:00
Ryan C. Gordon
3ed9b0f567
testaudiocapture: made test app interactive.
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(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
2016-08-03 00:31:08 -04:00
Ryan C. Gordon
f758483a28
testaudiocapture: Make a simple green/red window when recording/playing.
2016-08-02 19:17:51 -04:00
Ryan C. Gordon
b35b9f950e
testaudiocapture: Let specific devices be opened.
2016-08-02 13:38:56 -04:00
Ryan C. Gordon
ee09975007
audio: Initial bits to enable audio capture support.
2016-08-01 00:18:56 -04:00
Brandon Schaefer
578edca454
Tests: Would be wise to compile this
2016-07-13 09:41:43 -07:00
Brandon Schaefer
bebb6dee8d
Tests: Somehow tabs leaked in...
2016-07-13 07:39:01 -07:00
Brandon Schaefer
f2413850d9
Tests: Add a manual test for a custom cursor (Taken from the API docs)
2016-07-13 07:34:06 -07:00
Brandon Schaefer
d8866e8400
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
2016-07-13 07:07:46 -07:00
Philipp Wiesemann
b524657118
Fixed three source comments in tests.
2016-06-28 21:15:16 +02:00
Philipp Wiesemann
b5aa5b04d6
Added a simple test case for SDL_sscanf() to tests.
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It fails on platforms where SDL's custom implementation is used.
Relates to Bugzilla #3341 .
2016-06-28 21:14:11 +02:00
Philipp Wiesemann
73b63e5b57
Fixed crash in shape test program if memory allocation failed.
2016-05-10 21:13:58 +02:00
Philipp Wiesemann
31e23d57d3
Fixed error return values in filesystem test program.
2016-05-10 21:12:48 +02:00
Philipp Wiesemann
6a9a8b682c
Fixed memory leak in game controller test program.
2016-05-05 22:05:21 +02:00
Philipp Wiesemann
b53007b0c8
Added missing error return in test program.
2016-04-14 21:10:08 +02:00
Philipp Wiesemann
9011eb1c41
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
2016-03-28 21:02:30 +02:00
Philipp Wiesemann
b82f48bad3
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
2016-03-10 21:00:27 +01:00
Philipp Wiesemann
43594e3f3d
Removed unnecessary include statement in test program.
2016-03-10 21:00:13 +01:00
Ryan C. Gordon
deb2acbcd9
A simple test program for SDL_qsort().
2016-03-10 01:50:43 -05:00
Philipp Wiesemann
21d3297597
Fixed compile warnings about unused variables in IME test program.
2016-03-03 20:11:43 +01:00
Philipp Wiesemann
e8b4368512
Replaced strlen() with SDL_strlen() in IME test program.
2016-03-02 20:24:43 +01:00
Ryan C. Gordon
416d046663
Mac: Implemented SDL_GetDisplayDPI (thanks, Kirill!).
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Fixes Bugzilla #3223 .
2016-01-07 14:02:37 -05:00
Ryan C. Gordon
8e855f2fbc
Added SDL_DROPBEGIN and SDL_DROPCOMPLETE events, plus window IDs for drops.
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This allows an app to know when a set of drops are coming in a grouping of
some sort (for example, a user selected multiple files and dropped them all
on the window with a single drag), and when that set is complete.
This also adds a window ID to the drop events, so the app can determine to
which window a given drop was delivered. For application-level drops (for
example, you launched an app by dropping a file on its icon), the window ID
will be zero.
2016-01-05 01:42:00 -05:00
Ryan C. Gordon
f9b7379341
Added SDL_DROPTEXT event, for dragging and dropping string data.
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This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 02:26:45 -05:00
Ryan C. Gordon
c3114975db
Added SDL_GetDisplayUsableBounds().
2016-01-04 23:52:40 -05:00
Ryan C. Gordon
fa8c83c1c1
Remove almost all instances of "volatile" keyword.
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As Tiffany pointed out in Bugzilla, volatile is not useful for thread safety:
https://software.intel.com/en-us/blogs/2007/11/30/volatile-almost-useless-for-multi-threaded-programming/
Some of these volatiles didn't need to be, some were otherwise protected by
spinlocks or mutexes, and some got moved over to SDL_atomic_t data, etc.
Fixes Bugzilla #3220 .
2016-01-03 06:50:50 -05:00
Sam Lantinga
42065e785d
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
1446faf00e
Fixed a comment in two test programs.
2015-12-25 13:41:23 +01:00
Sam Lantinga
cbe19d5378
Fixed whitespace in testspriteminimal.c
2015-12-24 06:11:05 -08:00
Sam Lantinga
7b680a2ab7
Fixed mapping third party XBox controllers that have the trigger axis all the way in until they are pulled and get updated values.
2015-12-18 18:49:23 -08:00
Philipp Wiesemann
11c13916dd
Fixed outdated information in README for test programs.
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Two programs were removed some time ago and one was renamed.
2015-12-07 21:43:16 +01:00
Philipp Wiesemann
96229eed81
Changed comment in test program to avoid confusion.
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There is a library called SDL_sound which is not used here.
2015-12-06 17:50:51 +01:00
Philipp Wiesemann
4abb73298a
Fixed comment in filesystem test program.
2015-12-04 22:12:36 +01:00
Philipp Wiesemann
74de09ad4e
Fixed compile error in timer test program if PRIu64 not available.
2015-12-01 22:24:04 +01:00
Philipp Wiesemann
1e2a4439a3
Fixed compile warning in IME test program.
2015-12-01 22:22:58 +01:00