Commit Graph

6905 Commits

Author SHA1 Message Date
Sam Lantinga c85623d790 Re-enable haptic audio after rumble on PS5 controller
Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
2020-11-19 13:10:14 -08:00
Sam Lantinga b0b76a61c7 Fixed rumble on PS5 controllers connected to Windows over Bluetooth 2020-11-19 07:12:53 -08:00
Sam Lantinga 8c3196da60 Fixed some compiler warnings 2020-11-18 21:33:11 -08:00
Sam Lantinga 45f1437549 Experimenting with requesting the serial number on an Xbox One controller 2020-11-18 20:34:12 -08:00
Sam Lantinga 963d8b3f40 Fixed bits in the initial Xbox One protocol ack 2020-11-18 20:34:10 -08:00
Sam Lantinga cd51a51f00 Updated with a better understanding of the Xbox One controller protocol 2020-11-18 20:34:08 -08:00
Ryan C. Gordon 335cfa107b x11: Don't crash if a messagebox has a NULL title string.
Fixes Bugzilla #5253.
2020-11-18 11:24:08 -05:00
Sam Lantinga 51ea6a6d44 Don't send controller gyro and accelerometer updates if the values haven't changed.
This keeps SDL_PollEvent() from returning data continuously when polling controller state.
2020-11-17 22:09:52 -08:00
Sam Lantinga 463d84a860 Added support for the PS5 controller gyro and accelerometer 2020-11-17 10:56:56 -08:00
Sam Lantinga fcb21aa883 Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers

Also fixed an issue with the accelerometer on iOS having inverted axes
2020-11-17 10:30:20 -08:00
Sam Lantinga b79e1baa36 Added weak linking to hidapi framework
Also added testsensor to the test project
2020-11-17 10:29:36 -08:00
Sam Lantinga 0150455d2c Added SDL_crc32.c to the Windows RT projects 2020-11-16 17:42:04 -08:00
Sam Lantinga d140d88744 Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial() 2020-11-16 17:36:47 -08:00
Ryan C. Gordon 55e59a4f33 crc32: Fixed include path. 2020-11-16 18:48:13 -05:00
Ozkan Sezer dfc24e05bc fix os/2 build 2020-11-17 02:39:56 +03:00
Sam Lantinga 7bbea0bb94 Fixed build warning 2020-11-16 15:10:02 -08:00
Sam Lantinga 71e32f5e1b Added SDL_crc32() 2020-11-16 15:00:15 -08:00
Sam Lantinga 3d48fc05c3 Added notes about the pad lights on the PS5 controller 2020-11-16 13:21:02 -08:00
Sam Lantinga 4514ad573e Fixed updating LED state when starting application with Bluetooth PS5 controller connected 2020-11-16 13:07:11 -08:00
Sam Lantinga a37e3ae218 Implemented PS5 effects over Bluetooth 2020-11-16 11:21:58 -08:00
Sam Lantinga c6c116e847 Implemented setting the LED color on the PS5 controller 2020-11-16 10:51:13 -08:00
Sam Lantinga fe4da4206a Improve LED color calculation, don't set LED unless left thumbstick is moved 2020-11-16 10:39:44 -08:00
Sam Lantinga aa7c3eae19 Fixed size of rumble packet 2020-11-16 09:16:01 -08:00
Sam Lantinga f28c01a4fb Fixed rumble order on PS5 2020-11-16 09:11:15 -08:00
Sam Lantinga eb94c19a63 SDL: fix iOS build 2020-11-16 08:09:15 -08:00
Sam Lantinga 8243bd1dc6 SDL: Plumb PS5 rumble to output report 2020-11-16 08:09:13 -08:00
Ozkan Sezer c0f7325b85 SDL_PrivateJoystickForceRecentering: fix wrong loop counter usage.
The typo seems to have been added by commit c7782fd6142b
2020-11-15 17:10:15 +03:00
Brian Kubisiak 1ed36d21b0 egl: Fix detection in configure script on systems without X11 (bug #5270)
In recent versions of EGL headers on Linux, the MESA_EGL_NO_X11_HEADERS macro is
deprecated and has been replaced with EGL_NO_X11. As a result, the configure
script would fail the compilation check for EGL headers and disable EGL (and by
extension, Wayland) support when X11 headers are not installed. Fix this by
adding the correct macro to disable X11 support in the headers.
2020-11-15 04:10:02 +03:00
Ozkan Sezer bbbec723e5 SDL_config_windows.h: define HAVE_TRUNC[F] for Visual Studio >= 2013 2020-11-14 14:03:40 +03:00
Ozkan Sezer 3e40b87f56 SDL_config_os2.h: undefine HAVE_TRUNC
trunc() exists only in OpenWatcom 2.0 fork, and its implementation
already is the same as the fallback we have here..
2020-11-14 14:03:40 +03:00
Ryan C. Gordon bee8db3b04 config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
The configure/cmake scripts were checking for these functions but we didn't
have the SDL_config.h.* pieces in place. The other config headers are best
guesses.
2020-11-14 02:16:41 -05:00
Sam Lantinga 5c34c973e6 Clarify that we're using button indices, not using gamepad button names 2020-11-13 19:40:25 -08:00
Sam Lantinga 9f51fad361 Added support for the touchpad on PS4 and PS5 controllers 2020-11-13 18:01:29 -08:00
Sam Lantinga 78422fa3c8 Added more detail on the PS5 controller state packet and enable full reports over Bluetooth 2020-11-13 13:17:07 -08:00
Sam Lantinga 30371f2d4d Fixed doubled report ID for Bluetooth Classic devices on Linux 2020-11-13 13:17:04 -08:00
Sam Lantinga 8cd4f364db Mapped the touchpad click as SDL_CONTROLLER_BUTTON_MISC1 on the PS5 controller 2020-11-12 20:02:31 -08:00
Sam Lantinga 8e312a6a59 Fixed detecting Bluetooth XInput controllers on Windows 2020-11-12 15:56:33 -08:00
Sam Lantinga 8b29aaddbd Fixed warning when building on Windows 2020-11-12 14:34:11 -08:00
Sam Lantinga e0018d0869 Fixed Windows build 2020-11-12 14:23:56 -08:00
Sam Lantinga 0500c04468 Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities
As the name suggests, the hint should only apply to SDL_THREAD_PRIORITY_TIME_CRITICAL

The resulting priorities for my current distro result in these values:

     | High         | Time Critical
Hint |--------------|-----------------
 0   |  P=10 N=-10  | P=5   N=-15
 1   |  P=10 N=-10  | P=-21 N=0
2020-11-12 07:53:05 -08:00
Sam Lantinga 5b0d432942 Implemented trigger rumble in the HIDAPI Xbox One driver 2020-11-12 07:53:03 -08:00
Sam Lantinga e749c1266f Fixed overflow in trigger rumble calculation 2020-11-12 07:53:01 -08:00
Ozkan Sezer 52486d018a SDL_keycode.h (SDL_Keymod): remove comma at end of enumerator list 2020-11-12 15:10:00 +03:00
Ozkan Sezer c122e9b9ce linux/SDL_sysjoystick.c (MaybeRemoveDevice): remove SDL_USE_LIBUDEV guards
fixes bug #5349.
2020-11-12 14:11:50 +03:00
Ozkan Sezer 94a047f718 fix xcode project file permissions 2020-11-12 14:11:40 +03:00
Sam Lantinga 83b653d55d Fixed build warning 2020-11-11 20:09:56 -08:00
Sam Lantinga dc76449661 Backed out change for bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Building on FreeBSD fails:
/buildbot/worker/SDL/sdl-freebsd-amd64/src/src/joystick/linux/SDL_sysjoystick.c:26:2: error: SDL now requires a Linux 2.4+ kernel with /dev/input/event support.
#error SDL now requires a Linux 2.4+ kernel with /dev/input/event support.
 ^
/buildbot/worker/SDL/sdl-freebsd-amd64/src/src/joystick/linux/SDL_sysjoystick.c:35:10: fatal error: 'sys/inotify.h' file not found
#include <sys/inotify.h>
         ^~~~~~~~~~~~~~~
2020-11-11 19:53:10 -08:00
Sam Lantinga 76bd6cd2d9 Fixed bug 5326 - Logitech Extreme 3D joystick is listed as gamepad in linux section of SDL_gamecontrollerdb.h
Spooky

For some reason the Logitech Extreme 3D joystick was added to SDL_gamecontrollerdb.h  in the linux section only.

This breaks the joystick in linux as it is not a gamepad.  I am unable to correctly use or map the Logitech Exteme 3D joystick in games that use SDL2 in linux.

Please remove Logitech Extreme 3D from SDL_gamecontrollerdb.h  Linux section.  It is a joystick not a gamepad.
2020-11-11 19:45:56 -08:00
Sam Lantinga 3160c7d66f Fixed bug 5327 - When direct input fails to load, but a controlller is plugged in through another api, an access violation happens.
Bart van der Werf

When directinput fails to load, but a controlller is plugged in, an access violation happens.
This is due to IEventHandler_CRawGameControllerVtbl_InvokeAdded calling SDL_DINPUT_JoystickPresent which does not check if dinput is assigned signalling initialization of directinput.
2020-11-11 19:43:02 -08:00
Sam Lantinga 502cfe314a Fixed bug 5332 - WGI: Fix wrong level of indirection and implicit truncating cast.
Joel Linn

This fixes two types of MSVC compiler warnings.

- One parameter in the function signatures of two WGI event handlers had one level of indirection too much (and did not match Windows SDK headers). The indirection was cast away so it still worked.
- size_t was implicitly cast to UINT32 for a number of (constant) string lengths.
2020-11-11 19:39:46 -08:00