Commit Graph

71 Commits

Author SHA1 Message Date
Ryan C. Gordon d31dac1563 docs: README-linux.md updated for a modern Ubuntu release. 2020-05-14 21:54:51 -04:00
Ryan C. Gordon ec2d70364a docs: Fixed README-linux.md's line endings and word wrap. 2020-05-14 21:49:29 -04:00
Ryan C. Gordon 2d5de8faf9 docs: Linux systems don't need to install wayland-protocols anymore.
We ship the protocol xml files we need with SDL's sources now.
2020-05-14 21:48:24 -04:00
Ryan C. Gordon b8590f1aec README-ios: added a note about enabling hidapi. 2018-10-29 15:51:38 -04:00
David Ludwig 3d55a51482 CMake: tabs to spaces in new parts of README-cmake.md 2019-09-23 18:30:22 -04:00
David Ludwig 00bc7f6b96 CMake: document iOS/tvOS support in README-cmake.md 2019-09-23 18:27:14 -04:00
Sylvain Becker 155087d106 Fixed bug 3918 - CMake support for android project 2019-08-11 15:23:37 +02:00
Ethan Lee 225ae6909e Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects 2019-06-09 11:54:51 -04:00
Sylvain Becker 05333a6e9f Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Hugh McMaster 14b385f2bf docs: Replace references to configure.in with configure.ac 2019-03-27 20:58:33 +11:00
Sam Lantinga 390459d83e Updated minimum supported Android version to API 16, to match latest NDK toolchain 2019-01-12 12:11:06 -08:00
Sylvain Becker d09774a47c Fixed bug 3511 - documentation to end an Android application 2018-12-30 14:23:25 +01:00
Ryan C. Gordon bc57ac27f9 mir: Removed mir client support.
Fixes Bugzilla .
2018-11-02 21:34:17 -04:00
Sam Lantinga 950f39e23b Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. 2018-10-29 19:58:59 -07:00
Ryan C. Gordon b43f427fa6 README-ios: added a note about enabling hidapi. 2018-10-29 15:51:38 -04:00
Sam Lantinga e381a1599d Updated Android project files and documentation 2018-10-28 10:31:06 -07:00
Sam Lantinga 38ae49880f Updated required Android SDK to API 26, to match Google's new App Store requirements 2018-08-21 20:46:25 -07:00
Ryan C. Gordon b7e88aaae0 audio: Added ARM NEON versions of audio converters.
These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
2018-05-16 02:03:06 -04:00
Sam Lantinga 6e01fbb763 On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Ryan C. Gordon 351d6d4784 audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.

The support matrix now looks like:

WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Sam Lantinga 14452e9550 Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
Sam Lantinga fa5db3a931 Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
Sam Lantinga edf0fae139 Updated Android build tools version, which bumped minimum deployment target to API 14
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga f08480af78 Switched to new style gradle Android application build process 2017-10-23 15:23:43 -07:00
Sam Lantinga bd5c984ac0 Fixed bug 3850 - incorrect numbering in docs/README-ios.md
Michal

the numbering of the bulletpoints in:
docs/README-ios.md

has been mangled with:
changeset 11365	efd3bc8e5a9b

fix:
    12 2.  Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
    13 4.  Select your desired target, and hit build.

remove:
    28 1. Follow step 1 above.

adapt:
    29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
    30 3. ./iosbuild.sh
2017-09-26 16:27:24 -07:00
Sam Lantinga 12efabcbf0 Added instructions for deploying to older iOS devices (thanks Sylvain!) 2017-09-22 11:13:34 -07:00
David Ludwig e365968a4c WinRT: minor formatting tweak in README-winrt 2017-09-19 10:33:08 -04:00
David Ludwig f57ef6ff97 WinRT: noted UWP's inability to work with some game controllers 2017-09-19 10:31:22 -04:00
Sam Lantinga 5c8bde4f7b Updated documentation to note that libvulkan-dev is no longer needed 2017-09-09 07:45:31 -07:00
David Ludwig 2ea09903e6 WinRT: listed VS 2017 optional-component requirements 2017-09-03 16:36:22 -04:00
Sam Lantinga 6c38c9007b Update Android SDK required to API level 16
Sylvain

Some API 16 methods are used (InputDevice: getDescriptor(), getVibrator()), so we need to compile at least with SDK API 16. Hence default.properties and project.properties have been modified to use android-16.

There are also some modification to SDLActivity.java not to use getVibrator() if we run under API 16. And not to check to presence of hasVibrator() if we are under API 11.
-some hard-coded constant can be expandend.
- rename a local variable (hasVibrator to hasVibratorService)
2017-08-31 15:12:08 -07:00
Sam Lantinga 309474765b We don't need the VULKAN_SDK to build SDL with Vulkan support anymore 2017-08-28 19:30:59 -07:00
Sam Lantinga ce2b16445e Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration 2017-08-28 00:11:38 -07:00
Ryan C. Gordon 25e3a1ec90 vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
2017-08-27 22:15:57 -04:00
Sam Lantinga 148ac5b3cf Added Matt Styles' tutorial on building SDL for Android with Visual Studio 2017-08-19 00:27:11 -07:00
Ryan C. Gordon 76306827ec README-linux.md: added libsndio-dev to the package list. 2017-08-07 00:36:45 -04:00
Philipp Wiesemann 46b77b7322 raspberrypi: Fixed typos in README. 2017-06-24 23:45:34 +02:00
Philipp Wiesemann a0aff76416 Added missing path in porting README. 2017-05-13 23:01:04 +02:00
Philipp Wiesemann f1296a8652 Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
Ryan C. Gordon 2ce52bf9e1 README-hg.md: Updated main Mercurial website. 2017-04-01 00:17:15 -04:00
Philipp Wiesemann 7122036d03 Updated file name in porting README. 2017-03-19 22:16:24 +01:00
Charlie Birks 90e302d074 Remove link to emscripten tests
Not updated since early port. Also stopped working when Dropbox
stopped allowing HTML to be parsed.
2017-02-17 10:13:10 +00:00
Ryan C. Gordon 8ad131b78e readme: more HTTPS changes. 2017-02-16 13:55:12 -05:00
Philipp Wiesemann 330f2911c2 WinRT: Fixed typo in README. 2017-01-22 22:15:24 +01:00
Philipp Wiesemann a812b4eb37 Changed Bugzilla link in README.md to HTTPS like in BUGS.txt. 2017-01-14 21:35:18 +01:00
Ryan C. Gordon 53588ff6b8 README-linux: added notes about libsamplerate. 2017-01-08 14:16:19 -05:00
Philipp Wiesemann 6f1f77b297 Fixed outdated info in README. 2016-10-30 21:01:33 +01:00
Sam Lantinga 54eb9067e1 Fixed bug 3460 - docs/README-macosx.md: g++fat.sh should be g++-fat.sh in universal build command
Elis?e Maurer

I scratched my head for a while until I realized there's a typo in the command listed in the instructions for universal Mac builds: https://hg.libsdl.org/SDL/file/3a3a88db1fc2/docs/README-macosx.md#l24

It should say `g++-fat.sh` but instead it says `g++fat.sh`, which makes `./configure` fail with a C++ preprocessor error.
2016-10-19 20:50:33 -07:00
Philipp Wiesemann 1fd2646c60 Android: Split long line in README. 2016-10-15 20:01:50 +02:00
Sam Lantinga 42f85aa29e Fixed building and using fcitx IME support on Linux 2016-10-08 11:30:07 -07:00