9411 Commits

Author SHA1 Message Date
Ryan C. Gordon
2a42952281
log: Don't stack-allocate the message buffer.
It's 4 kilobytes, so I could see this failing if you have a thread with
a tiny stack that unexpectedly logs something.
2022-04-27 09:41:04 -04:00
Ozkan Sezer
12f15aaa74 fix build 2022-04-27 10:03:32 +03:00
Ryan C. Gordon
05bd225a80
x11: If XRandR isn't available, add a generic display.
We can get _some_ of the info we need out of standard Xlib and report a
single display (which might actually be multiple physical displays mushed
into a single desktop). This is better than nothing, but you should really
just build with XRandR support and get a better X server.  :)
2022-04-26 23:17:14 -04:00
Ryan C. Gordon
ccc70e644b
x11: Fixed some compiler warnings. 2022-04-26 23:17:13 -04:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Sam Lantinga
e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Mirko Galimberti
b293888c7d Fixes an issue introduced via #5573 when building for i686 2022-04-26 20:55:40 +03:00
Ryan C. Gordon
5066910bf5 audio: Make pregenerated resampler kaiser filter more precise. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon
111c3add73 audio: Resampler optimizations.
- Calculate `j * RESAMPLER_SAMPLES_PER_ZERO_CROSSING` once per loop
  iteration since we use it multiple times.
- Do the left-wing loop in two sections: while `srcframe < 0` and then
  the remaining calculations when `srcframe >= 0`. This bubbles a conditional
  out of every iteration of a tight loop, giving us a boost. We could
  _probably_ do this to the right-wing loop too, but it's less straightforward
  there.
- The real win: Use floats instead of doubles. This almost doubles the speed
  of the entire function on Intel CPUs, and for embedded things without
  hardware-level support for doubles, the speedup is enormous. This in
  theory might reduce audio quality, though, and I had to put a check in
  place to avoid a division-by-zero that we avoided at higher precision, but
  this is likely to be worth keeping for at least the Sony PSP and other
  smaller platforms, if not everyone.
2022-04-26 13:32:42 -04:00
Ryan C. Gordon
de019568dc audio: Prebake the resampler's kaiser table instead of doing it at runtime. 2022-04-26 13:32:42 -04:00
Ryan C. Gordon
f6eb4b0759
pulseaudio: Feed audio data in response to write callbacks.
Instead of waiting until the entire buffer from the SDL callback is ready
to be accepted by PulseAudio, we use pa_stream_set_write_callback and
feed some portion of the buffer as callbacks come in asking for more.

This lets us remove the halving of the buffer size during device open,
and also (hopefully) solves several strange hangs that happen in unusual
circumstances.

Fixes #4387
Fixes #2262
2022-04-26 13:22:32 -04:00
Sam Lantinga
01ef98a5d0 Don't force keyboard auto-repeat on, if the user has disabled it for some reason
Fixes https://github.com/libsdl-org/SDL/issues/2400
2022-04-26 10:19:52 -07:00
FriendlyAI
795744fc75 Turn off relative mouse before window checks as well 2022-04-26 10:07:26 -07:00
FriendlyAI
e2d268a399 SDL_cocoamouse.m: SetRelativeMouseMode even if out of focus
Should fix #3087
2022-04-26 10:07:26 -07:00
Jibb Smart
d7c07d6b09
Read motion sensor scale from Switch controllers (#5555)
* Read IMU scale data from Switch controllers. Up until now, SDL has used hard-coded scaling which isn't correct with some supported controllers.

* Moved declarations to beginning of code blocks to better fit with SDL style requirements
2022-04-26 09:57:17 -07:00
Mirko Galimberti
76afb8583b Introduces Cocoa_GetWindowDisplayIndex. This enable a proper management for dpi when switching between retina and non-retina displays. 2022-04-26 09:51:31 -07:00
Dimitriy Ryazantcev
c39df2fb0c joystick: get HID top-level collection preparsed data directly from RawInput API. 2022-04-26 09:48:35 -07:00
Eddy Jansson
8c1584e8e8 WhatsNew: Start block for 2.0.24 2022-04-26 09:21:40 -07:00
Ozkan Sezer
e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
Mathieu Eyraud
0b2a55ea7d Fix typo 2022-04-25 15:46:17 -07:00
meyraud705
3dcfe86082 Add joystick battery event 2022-04-25 15:46:17 -07:00
meyraud705
0964c84d77 Always use SDL_PrivateJoystickBatteryLevel to update battery level
But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga
fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Ryan C. Gordon
53dea98309
x11: revert checks for _NET_WM_STATE_FULLSCREEN changes.
This reverts commit 85977354fbce9ecb2add660a88e6bec3532c3e26.
This reverts commit 0249df9d960f9bc28b476e1171c5501fc37cca12.

Fixes #5572.
Reopens #5390.
2022-04-25 14:00:04 -04:00
Sam Lantinga
981e1e3c44 Fixed logical size synchronization issue on macOS
https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
2022-04-23 10:35:05 -07:00
Ozkan Sezer
7a5743031d hidapi, libusb: import mainstream commit 536bad201e 2022-04-23 20:01:40 +03:00
Sam Lantinga
fa073ed01a Revert "Fix relative mouse input for Unvanquished (unvanquished.net)"
This reverts commit 331859079674465a39b24f32a6a113959601dca3.

Fixes https://github.com/libsdl-org/SDL/issues/5569
2022-04-22 22:31:04 -07:00
Sam Lantinga
8986efd643 Added support for the Backbone One controller on iOS 2022-04-22 14:21:46 -07:00
Sam Lantinga
2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 2022-04-22 14:21:41 -07:00
Sam Lantinga
04bf7c9434 Fixed build 2022-04-22 09:36:39 -07:00
Sam Lantinga
d9b5805ba5 Return a correlation error when trigger rumble is attempted without correlation 2022-04-22 09:13:40 -07:00
Eddy Jansson
0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 2022-04-22 12:09:13 -04:00
Sam Lantinga
ba62ead5ec Handle potential out of memory condition when working with hints 2022-04-21 08:47:41 -07:00
Cameron Gutman
145824f6ab WGI: Only call RoUninitialize() if RoInitialize() succeeded 2022-04-21 08:47:22 -07:00
Cameron Gutman
00b2e10a7a WGI: Keep a reference to the MTA to avoid crashing on COM teardown
Fixes #5552
Fixes #5270
2022-04-21 08:47:22 -07:00
Cameron Gutman
8982d9f403 windows: Fix RoInitialize() failure after a CoInitializeEx() call using apartment threading
This mirrors the same codepath in WIN_CoInitialize() which handles STA and MTA.
2022-04-21 08:47:22 -07:00
Cameron Gutman
923cb4463e windows: Fix calling convention for RoInitialize/RoUninitialize
Fixes #5563
2022-04-20 21:02:40 -05:00
Ryan C. Gordon
d4a01bfef0
os2: SDL_DestroyMutex should ignore NULL mutexes.
Every other backend does this, so this should match, now.
It's possible this was harmless, but we can avoid the system call
and the (likely?) debug message when it fails, though!
2022-04-20 14:08:09 -04:00
Eddy Jansson
a40405d724 hidapi: Wrap CopyHIDDeviceInfo in define checks.
The purpose of this is to silence a 'defined but not used'
warning.
2022-04-20 09:33:40 -07:00
Eddy Jansson
5bc2933425 test: Basic tests for SDL_FRectEquals
Based on the integer version. These tests mostly check that input
isn't mangled and that invalid input gives the expected negative
result.
2022-04-20 08:38:53 -07:00
Eddy Jansson
fc944859d1 SDL_Rect: Use a default epsilon in SDL_FRectEquals()
Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson
00feca27b0 Add SDL_FLT_EPSILON. 2022-04-20 08:38:53 -07:00
Eddy Jansson
5d4a1f8356 WhatsNew.txt: Add SDL_FRectEqualsEpsilon() 2022-04-20 08:38:53 -07:00
Frank Praznik
aeadbdd788 Remove an unused function prototype 2022-04-20 09:39:34 -04:00
Frank Praznik
c8c59a2139 Fix a -Wshadow warning 2022-04-20 09:39:34 -04:00
Jaylon Gowie
d9009388c8 SceKernelMemBlockType to unsigned int 2022-04-19 14:17:27 -07:00
Jaylon Gowie
3753a7b1c3 Fix recent changes in VitaSDK 2022-04-19 14:17:27 -07:00
Sam Lantinga
02225aa738 Fixed build 2022-04-18 22:57:03 -07:00
Ryan C. Gordon
49a2e4b0ea
x11: Revert "Fix keymap updating for X11 backend"
This reverts commit de6d290266d1def0eef9df81bf9be41c12a98c61.

This patch had multiple issues, discussed in #5520.
2022-04-19 00:37:39 -04:00
Sam Lantinga
b9fe6ba0e7 Fixed compile warnings 2022-04-18 13:09:08 -07:00