Commit Graph

1138 Commits

Author SHA1 Message Date
Ryan C. Gordon 1b49f09243
include: manually ran wikiheaders.pl and cleaned up the obvious issues. 2021-10-08 20:50:30 -04:00
Ryan C. Gordon 194657a2c6
include: Fix indentation on SDL_SoftStretch doxygen comment.
Otherwise wikiheaders.pl doesn't think it's valid.
2021-10-08 15:58:01 -04:00
Ryan C. Gordon 2f93fbbb75
include: Fix markdown in a doxygen comment. 2021-09-30 10:04:09 -04:00
SDL Wiki Bot 8b23029d23 Sync wiki -> header 2021-09-28 17:03:06 +00:00
Cacodemon345 b592e78f93 wayland: Expose xdg_toplevel to SysWM 2021-09-26 05:53:21 -04:00
SDL Wiki Bot 7a1690eb63 Sync wiki -> header 2021-09-26 02:32:05 +00:00
SDL Wiki Bot 7becc41495 Sync wiki -> header 2021-09-25 17:36:04 +00:00
Cameron Cawley 25a614bc3e Add SDL_asprintf and SDL_vasprintf 2021-09-22 11:53:46 -07:00
Sam Lantinga b687c0ff2c Integrate fix for Source 2's Win32 build that does '#define __i386__ 1' which causes it to hit the __i386__ case instead of the _MSC_VER case. 2021-09-21 18:15:10 -07:00
Ryan C. Gordon f5e636a621
config: Try to use stdint.h with Borland C.
(This probably isn't right on truly ancient versions of Borland C, but it
should cover things from the last decade or so, I hope.)

(possibly) Fixes #1673.
2021-09-20 20:45:58 -04:00
Ryan C. Gordon 478f9eed28
x11: Don't include X11/extensions/extutil.h
We don't use it, it was a leftover from 1.2, I think, and it doesn't exist
on Solaris, so this should hopefully fix the build there.

This also means we don't need the configure/cmake checks for
SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY, so that was removed also.

Fixes #1666.
2021-09-20 10:22:50 -04:00
Ryan C. Gordon b8da02e6ef
include: Fix triggering of Clang's -Wexpansion-to-defined in SDL_endian.h
It doesn't like #if statements that uses a macro that uses defined(x).
2021-09-18 10:44:32 -04:00
Ryan C. Gordon 8f41412327
cmake: Patched to compile.
Too fast on the git push!!
2021-09-18 10:35:36 -04:00
Ryan C. Gordon bf1d7a3a15
cmake: Don't trust the HAVE_IMMINTRIN_H check on Apple targets.
Otherwise universal builds might try to include an Intel-specific header
on ARM builds, etc.

Fixes #4753.
2021-09-18 10:33:51 -04:00
SDL Wiki Bot ba9e2299b3 Sync wiki -> header 2021-09-18 14:19:04 +00:00
Cameron Cawley 2d44bf7dcf Update description of SDL_SetWindowAlwaysOnTop 2021-09-18 10:17:32 -04:00
Cameron Gutman 5dccffd7e4 Allow usage of the new Condition Variable code with Critical Sections
Vista and later provide the SleepConditionVariableCS() function for this.

Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.

Fixes #4051.
2021-09-17 19:38:09 -04:00
SDL Wiki Bot 44ab04fc63 Sync wiki -> header 2021-09-17 19:19:06 +00:00
SDL Wiki Bot 4d0c3cb2a8 Sync wiki -> header 2021-09-17 19:17:05 +00:00
SDL Wiki Bot 192538357b Sync wiki -> header 2021-09-17 19:14:05 +00:00
SDL Wiki Bot d856478f70 Sync wiki -> header 2021-09-17 19:12:05 +00:00
SDL Wiki Bot 74a1eb2106 Sync wiki -> header 2021-09-17 19:10:07 +00:00
Alex R eb8f332c26
fix: allow builtins for all archs (#4756)
* fix: allow builtins for all archs

* fix: typo
2021-09-16 17:34:49 -07:00
Misa 4a9947336c `SDL_RenderSetVSync()`: Restrict `vsync` to 0 or 1
In the future, we might want to support special swap intervals. To
prevent applications from expecting nonzero values of vsync to be the
same as "on", fail with SDL_Unsupported() if the value passed is neither
0 nor 1.
2021-09-14 16:18:02 -07:00
Misa 4549769d7d Add `SDL_RenderSetVSync()`
Currently, if an application wants to toggle VSync, they'd have to tear
down the renderer and recreate it. This patch fixes that by letting
applications call SDL_RenderSetVSync().

This is the same as the patch in #3673, except it applies to all
renderers (including PSP, even thought it seems that the VSync flag is
disabled for that renderer). Furthermore, the renderer flags also change
as well, which #3673 didn't do. It is also an API instead of using hint
callbacks (which could be potentially dangerous).

Closes #3673.
2021-09-14 09:56:29 -07:00
Cameron Cawley 67aacfe5c0 cmake: Retrieve the git revision on platforms without bash 2021-09-09 22:34:42 -04:00
Ivan Epifanov 134dd46819 Add pvr gles/gles2 context support 2021-09-09 07:22:01 -07:00
Zach Reedy 6f97205229 Added: Support for showing the IME Candidate Window on Windows 2021-09-02 02:28:54 -10:00
Ryan C. Gordon e260c80472
Fix the wiki/headers bridge.
I'm tweaking this manually to remove some whitespace that confused it, but
if this happens again I'll make improvements to wikiheaders.pl instead.
2021-08-30 23:50:47 -04:00
David Gow a1ffeda0ed Add SDL_HINT_APP_NAME and DBUS inhibition hint
See SDL bug #4703. This implements two new hints:
- SDL_APP_NAME
- SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME

The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts
as a generic "application name" used both by audio drivers and DBUS
screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will
still take priority over SDL_APP_NAME.

The second allows the "activity name" used by
org.freedesktop.ScreenSavver's Inhibit method, which are often shown in
the UI as the reason the screensaver (and/or suspend/other
power-managment features) are disabled.
2021-08-30 09:15:11 -04:00
SDL Wiki Bot b9bf7ffec7 Sync wiki -> header 2021-08-28 18:17:05 +00:00
Sam Lantinga 503ea8e89f Don't modify the Nintendo Switch home LED state by default 2021-08-25 14:42:16 -07:00
Ethan Lee 524964f966 Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY 2021-08-25 16:40:02 -04:00
SDL Wiki Bot ca39f6d6cd Sync wiki -> header 2021-08-18 22:13:05 +00:00
Sylvain 93fb5a223e Remove '\brief' markup in header 'SDL_render.h' 2021-08-19 00:10:59 +02:00
Sylvain a8f89a01aa Change 'size_indice' to 'size_indices' 2021-08-19 00:10:59 +02:00
Sylvain cc37c38e30 Add SDL_RenderGeometry based on SDL_RenderGeometryRaw 2021-08-19 00:10:59 +02:00
Sylvain e481261173 Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters 2021-08-19 00:10:59 +02:00
Sylvain f73c1eff10 Use normalized texture coordinates 2021-08-19 00:10:59 +02:00
Sylvain f22fc4ca35 Add API: SDL_Vertex type and SDL_RenderGeometry 2021-08-19 00:10:59 +02:00
e bfbab53660 remove warnings from Wundef in SDL_config.h.cmake 2021-08-17 10:00:50 +03:00
YuGiOhJCJ 966728db2a include/SDL_video.h: Remove a comma at end of enumerator list 2021-08-17 10:00:28 +03:00
Zack Middleton 83bb136619 Restore KMOD_RESERVED for backward compatibility
Some applications check for KMOD_RESERVED but it was replaced with
KMOD_SCROLL in cb1e20b058.
2021-08-17 10:00:14 +03:00
Brick 72f41d1fb1 Added missing parenthesis around SDL_clamp 2021-08-14 17:24:33 -07:00
Charlie Birks 0a87075662 Update SDL_config_emscripten.h for upstream 2021-08-14 17:04:46 +01:00
Sam Clegg d448896234 Add SDL_config_emscripten.h
Currently we maintain a config file in the emscripten
repo, but this seems like what other embedded/cross
platforms do.
2021-08-14 17:04:46 +01:00
David Gow 35c1bbfa49 SDL_stdinc.h: Add an SDL_clamp() function
Add a function to clamp a value to a range.

SDL_clamp(x, a, b) is equivalent to SDL_min(a, SDL_max(x, b)): it
ensures that x is not smaller than a, nor larger than b.

While, as best I can tell, this isn't actually standardised anywhere,
it's a very useful function/macro to have.
2021-08-14 09:01:14 -07:00
Joshua Root 9bf6557585 Correctly check for bswap builtins before using
The __clang_major__ and __clang_minor__ macros provide a marketing
version, which is not necessarily comparable for clang distributions
from different vendors[1]. In practice, the versioning scheme for
Apple's clang is indeed completely different to that of the llvm.org
releases. It is thus preferable to check for features directly rather
than comparing versions.

In this specific case, __builtin_bswap16 was being used with older
Apple clang versions that don't support it.

[1] https://clang.llvm.org/docs/LanguageExtensions.html#builtin-macros
2021-08-12 16:03:44 -07:00
Sam Lantinga cb1e20b058 Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
2021-08-10 17:50:17 -07:00
Sam Lantinga 609cea1eb8 Enable SSE3 intrinsics when building with Visual Studio
Fixes https://github.com/libsdl-org/SDL/issues/4530
2021-08-10 17:14:06 -07:00
Sam Lantinga d5ad6f6e6a Clarified that you should never have side-effects in the parameters to SDL_min/SDL_max 2021-08-10 16:51:52 -07:00
SDL Wiki Bot 056a42f199 Sync wiki -> header 2021-08-10 22:20:06 +00:00
Sam Lantinga f5794f9eeb Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate a user-specified pointer with an SDL texture 2021-08-10 15:17:59 -07:00
Sam Lantinga 3f6ebffff4 Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
Sam Lantinga 6810399352 Enable AAUDIO driver for Android
I thought this was already enabled for 2.0.16, but apparently not.

Fixes https://github.com/libsdl-org/SDL/issues/3710
2021-08-10 14:50:43 -07:00
Ozkan Sezer 77c8d11137 configuration updates for dlopen:
- cmake, configure (CheckDLOPEN): --enable-sdl-dlopen is now history..
  detach the dl api discovery from SDL_LOADSO_DLOPEN functionality.
  define HAVE_DLOPEN. also define DYNAPI_NEEDS_DLOPEN (CheckDLOPEN is
  called only for relevant platforms.)
- update SDL_config.in and SDL_config.cmake accordingly.
- SDL_dynapi.h: set SDL_DYNAMIC_API to 0 if DYNAPI_NEEDS_DLOPEN is
  defined, but HAVE_DLOPEN is not.
- pthread/SDL_systhread.c: conditionalize dl api use to HAVE_DLOPEN
- SDL_x11opengl.c, SDL_DirectFB_opengl.c, SDL_naclopengles.c: rely
  on HAVE_DLOPEN, not SDL_LOADSO_DLOPEN.
- SDL_config_android.h, SDL_config_iphoneos.h, SDL_config_macosx.h,
  SDL_config_pandora.h, and SDL_config_wiz.h: define HAVE_DLOPEN.

Closes: https://github.com/libsdl-org/SDL/pull/4351
2021-08-10 12:07:32 -07:00
Sebastian Krzyszkowiak 2e6dac870f wayland: Add a hint to allow disabling libdecor use
Useful for testing xdg-shell path with compositors like Weston.
2021-08-08 18:05:47 -07:00
Ryan C. Gordon 8104c9e3eb
doxygen: manually move SDL_CloseAudioDevice docs from wiki.
Apparently we don't fill these in from the wiki if the function doesn't
have _any_ documentation already. That's a bug, I think.
2021-08-04 00:02:39 -04:00
Ozkan Sezer 5b18ae29b7 improvements to libdecor support in cmake
this makes it consistent with wayland support, and makes cmake side
in line with autotools' libdecor support.
2021-08-03 14:01:02 +03:00
Sam Lantinga cb1fd30e9a Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Jessica Clarke e4411505ab Don't pack SDL_AudioCVT on CHERI architectures
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.

The referential safety is enforced through the use of tagged memory, and
there is only a single tag bit per capability-sized word, meaning it is
impossible to store capabilities at unaligned locations, either getting
a trap on load/store or the validity tag being stripped when
round-tripepd through memory.

Since this is a new ABI for which SDL has never been compiled before, we
do not need to be concerned with this compatibility measure, so just
don't pack the struct for CHERI architectures.

This code is inherently rather dubious anyway; if MSVC and GCC disagree
on struct layout when targeting Windows then that is a bug in GCC, but
likely extends from the bogus #pragma pack directives for MSVC in
begin_code.h, which will force types to be *underaligned* (and is
attempting to work around something that is fundamentally a broken idea
to be doing). In particular 8-byte-aligned types will be underaligned to
4 bytes, but only on MSVC.  Since that code is not used for GCC that is
probably the cause of the struct layout discrepancy, and there are
likely other instances of that throughout SDL. Moreover, the supposed
fix here is not in fact a fix, as now GCC will think SDL_AudioCVT is
only 1-byte-aligned but MSVC will think it's 4-byte or 8-byte-aligned,
meaning ABI incomatibility is introduced by this change. However,
removing it would break ABI compatibility for purely-GCC-compiled code
(as old binaries would see the struct as 1-byte-aligned and new binaries
would see the struct as 8-byte-aligned) so SDL is stuck with this until
it bumps its ABI.
2021-07-29 14:42:15 -07:00
Jessica Clarke c8b4edf3d0 Fix SDL_Event definition to support systems with pointers larger than 8 bytes
This is needed to support CHERI, and thus Arm's experimental Morello
prototype, where pointers are implemented using unforgeable capabilities
that include bounds and permissions metadata to provide fine-grained
spatial and referential memory safety, as well as revocation by sweeping
memory to provide heap temporal memory safety.
2021-07-29 14:42:15 -07:00
SDL Wiki Bot 72ee0ccdd5 Sync wiki -> header 2021-07-29 13:46:05 +00:00
Sam Lantinga a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. 2021-07-29 06:43:39 -07:00
SDL Wiki Bot 5346cf842c Sync wiki -> header 2021-07-28 17:13:05 +00:00
SDL Wiki Bot 46919b1e8e Sync wiki -> header 2021-07-28 16:11:06 +00:00
Sam Lantinga 14d58dc890 Fixed the parameter documentation 2021-07-27 14:23:40 -07:00
Simon Zeni 6aae5b44f8
Remove wl-shell and xdg-shell-unstable-v6 support (#4323)
* wayland-protocol: update wayland.xml to 1.19.0

* wayland: remove shell_surface field from SDL_SysWMinfo

* wayland: remove wl_shell support

* waypand-protocols: update xdg-shell.xml to 1.20

* wayland: remove xdg-shell-unstable-v6 support

* wayland: deprecate wl shell surface syswm info, add xdg surface
2021-07-27 14:12:26 -07:00
Ryan C. Gordon 736a424ff4
pulseaudio: Optionally add "monitor" sources to device list.
There's a new hint to enable this.

Fixes #2917.
2021-07-27 13:12:57 -04:00
Ozkan Sezer e16fb60323 tweak HAVE_IMMINTRIN_H in SDL_config_windows.h, add to SDL_config_macosx.h 2021-07-27 17:10:24 +03:00
SDL Wiki Bot e94d4b8c9b Sync wiki -> header 2021-07-27 00:08:05 +00:00
Christian Rauch 9e6fcbe72c wayland: client-side decoration 2021-07-25 14:54:12 -07:00
Sam Lantinga f1633127d1 Added a window flash operation to be explicit about window flash behavior 2021-07-24 13:42:19 -07:00
Joel Linn 20eea021c6 Windows: set HAVE_IMMINTRIN_H for AVX intrinsics 2021-07-24 15:39:17 -04:00
Sam Lantinga e1c3a25034 Changed SDL_FlashWindow() so it doesn't take a flash count, and added the hint SDL_HINT_WINDOW_FLASH_COUNT to control behavior on Windows 2021-07-24 12:11:27 -07:00
Sam Lantinga 2147e7bfea Sorted the hints alphabetically 2021-07-24 11:01:58 -07:00
SDL Wiki Bot 856c87fc2e Sync wiki -> header 2021-07-24 17:32:05 +00:00
Sam Lantinga d89f4b3ae4 Note that mouse warping doesn't work over Microsoft Remote Desktop
Fixes the documentation portion of bug https://github.com/libsdl-org/SDL/issues/4206
2021-07-24 10:29:34 -07:00
Sam Lantinga 94b7a87645 Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
2021-07-24 09:10:18 -07:00
SDL Wiki Bot 7edffc5798 Sync wiki -> header 2021-07-23 18:29:04 +00:00
SDL Wiki Bot c06448fe39 Sync wiki -> header 2021-07-23 16:39:05 +00:00
SDL Wiki Bot 48993a7f2a Sync wiki -> header 2021-07-23 16:14:49 +00:00
Ryan C. Gordon 37d4f003b7
doxygen: Removed some cruft that accumulated during wiki migration. 2021-07-14 17:09:05 -04:00
Ryan C. Gordon c88eb7a896
Sync wiki -> header. 2021-07-14 17:07:04 -04:00
Ryan C. Gordon f8c1fc49d9
doxygen: Fix all the "\returns" so they work as part of complete sentences. 2021-07-14 14:15:30 -04:00
Ryan C. Gordon 17b4a67aa3
doxygen: We use "\returns" as part of the sentence. 2021-07-14 11:45:06 -04:00
Ryan C. Gordon 04196a46a5
doxygen: wrap some game controller code examples in "```c" blocks. 2021-07-14 11:03:00 -04:00
Ryan C. Gordon 0ac13dc27f
doxygen: Tweak SDL_FlashWindow brief description.
So "e.g." doesn't look like the end of the sentence to wikiheaders.pl.
2021-07-14 11:02:59 -04:00
Cameron Cawley 0f1079456d Remove outdated comment about SDL_SoftStretch 2021-07-13 15:44:31 -07:00
Ozkan Sezer a809d62605 cmake: set SDL_JOYSTICK_RAWINPUT for windows builds
Fixes: https://github.com/libsdl-org/SDL/issues/4412
2021-07-10 10:01:40 +03:00
Sam Lantinga 24059a19c5 The RAWINPUT driver is no longer tied to HIDAPI in any way 2021-07-09 18:11:42 -07:00
Sam Lantinga d135c0762f Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
2021-07-08 13:22:41 -07:00
Ozkan Sezer 073cbc40cb SDL_platform.h: define TARGET_OS_SIMULATOR as 0 if not already defined.
c.f.: https://github.com/libsdl-org/SDL/issues/4475
2021-07-08 21:20:02 +03:00
Ozkan Sezer 97d4fe9433 removed extra whitespace. 2021-07-08 20:55:10 +03:00
Sam Lantinga 170924278d Fixed https://github.com/libsdl-org/SDL/issues/4475
-Wundef errors from clang-11.1 when targeting macOS

Targeting i386 against 10.8 SDK:

In file included from src/SDL_assert.c:21:
In file included from src/./SDL_internal.h:52:
In file included from include/SDL_config.h:33:
include/SDL_platform.h:73:5: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
1 error generated.

src/joystick/iphoneos/SDL_mfijoystick.m:38:5: error: 'TARGET_OS_IOS' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
src/joystick/iphoneos/SDL_mfijoystick.m:460:5: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
    ^
2 errors generated.

src/filesystem/cocoa/SDL_sysfilesystem.m:83:6: error: 'TARGET_OS_TV' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
     ^
1 error generated.

Targeting x86_64 against 10.12 SDK:

src/video/SDL_video.c:1492:25: error: 'TARGET_OS_MACCATALYST' is not defined, evaluates to 0 [-Werror,-Wundef-prefix=TARGET_OS_]
                        ^
1 error generated.
2021-07-08 09:24:54 -07:00
Dimitriy Ryazantcev 17ed8d8085 Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.

It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T

With that driver installed it mimics Xbox One controller and works via XInput under Windows.

Under DInput this controller is not usable at all.
2021-07-07 08:31:12 -07:00
Ivan Epifanov 89015b9c35 Vita: default window size for tests 2021-07-01 15:14:49 -07:00
Ozkan Sezer bfdea60572 avoid -Wundef warning from SDL_config_windows.h 2021-06-26 05:56:10 +03:00
nia 98f2e38b26 Use <sys/endian.h> for endian detection on NetBSD
Signed-off-by: Nia Alarie <nia@NetBSD.org>
2021-06-12 15:49:36 +03:00
Ivan Epifanov bbdd08e0b2 Build without PIB support by default and add flag to enable it 2021-06-11 13:21:07 -04:00
Ryan C. Gordon 25fc40b0bd
stdinc: Silence clang warning for -Wimplicit-fallthrough.
In a more ideal world, we'd use the appropriate `__attribute__` here, but
it's one thing in a public header that probably shouldn't be there at all, so
this is good enough for now.

Fixes #4307.
2021-06-10 13:59:01 -04:00
Ryan C. Gordon e65a658320
x11: Add a hint to force override-redirect.
Fixes #3776.
2021-06-09 22:10:20 -04:00
Eric Wasylishen c33e3c15fb testwm2: draw various debug logging into the window itself
Renderer output size, window position/size, display bounds, etc.
Uses new SDLTest_CommonDrawWindowInfo function in test_common.
2021-06-08 05:29:29 +03:00
Jupeyy 64724db0a1 Implement bare minimum for SDL_FlashWindow 2021-06-04 15:07:55 -07:00
Cacodemon345 ded023870d Make CMake script more accurate to autoconf script
DBus, IBus and inotify is now able to be used outside Linux like in configure.
KMSDRM input is now working on FreeBSD with CMake compilation.
2021-06-01 15:34:52 -07:00
Ozkan Sezer 75725608f3 SDL_thread.h: move libc header includes before begin_code.h. 2021-05-25 14:56:56 +03:00
Ethan Lee f309d0649d include: Document timing issue with SDL_GetWindowBordersSize 2021-05-04 13:16:13 -04:00
Ryan C. Gordon c54c16d353
wayland: don't hang in SDL_GL_SwapBuffers if the compositor is ghosting us.
If you hide a window on Mutter, for example, the compositor never requests
new frames, which will cause Mesa to block forever in eglSwapBuffers to
satisfy the swap interval.

We now always set the swap interval to 0 and manage this ourselves, handing
the frame to Wayland when it requests a new one, and timing out at 10fps just
to keep apps moving if the compositor wants no frames at all.

My understanding is that other protocols are coming that might improve upon
this solution, but for now it solves the total hang.

Fixes #4335.
2021-04-30 13:20:35 -04:00
Ivan Epifanov ca969eb2be Remove gles2 vita render 2021-04-24 14:13:09 -07:00
Joseph Lyncheski a0a5da5d91 Add SDL_SetWindowAlwaysOnTop() 2021-04-20 08:45:28 -07:00
Sylvain 859230ec82
Android: add AAudio entry in CMake SDL_config 2021-04-16 13:04:36 +02:00
Sylvain d4e96e1153
Android: enable audio driver OpenSLES when building with CMake 2021-04-16 09:44:07 +02:00
Sylvain 146656cfe6
AAudio: add compilation to Android.mk, but not activated in SDL_config_android.h 2021-04-15 21:03:10 +02:00
Vladislav Dmitrievich Turbanov 50db4a59b8 * Support for intrinsics in MSW + Clang scenario.
Utility polyfill is provided, removed the no-longer-needed
conditionals.
2021-04-09 22:28:07 -07:00
Ryan C. Gordon e006872355
hints: SDL_HINT_TIMER_RESOLUTION applies to all versions of Windows.
Fixes #3654.
2021-04-04 00:24:40 -04:00
Ryan C. Gordon 95e5f0586e
audio: make SDL_OpenAudioDevice declaration look less squashed. 2021-04-03 13:24:10 -04:00
Xing Ji fb283a732a Squashed commit of the following:
commit 6b8f933589aa3925978a23e77a305a7e89c6ae4a
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:31:29 2021 +0800

    update the dynapi by `gendynapi.pl`

commit ebd1790c19983b652713f40ab1e139e485e1a2b7
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:17:48 2021 +0800

    revert the change in src/dynapi

commit 734b5f85c1613070081e39238e84198128971b53
Merge: 5a56e5a8 5ac6bd54
Author: Xing Ji <jixingcn@gmail.com>
Date:   Wed Mar 24 22:14:40 2021 +0800

    Merge remote-tracking branch 'libsdl/main' into jixingcn

commit 5a56e5a8227d9cff6b497b681c618a76bec1cae1
Author: Xing Ji <jixingcn@gmail.com>
Date:   Mon Mar 22 23:55:10 2021 +0800

    Fix #3596, can call the `SDL_TLSCleanup` to cleanup the TLS data when closing the application
2021-03-29 08:54:41 -07:00
Sam Lantinga 40b0509ef6 Fixed header documentation errors 2021-03-26 14:34:58 -07:00
Ryan C. Gordon c486959e71
headers: Fix up bullet lists, now that wikiheaders.pl can handle them. 2021-03-24 10:48:45 -04:00
Ryan C. Gordon 7c08b049e8
headers: a few minor documentation corrections. 2021-03-23 15:36:26 -04:00
Ryan C. Gordon 3f40396d33
First shot at merging the wiki documentation into the headers. 2021-03-21 14:19:53 -04:00
Esme 8ba735c208 Include arm_neon.h in mingw targeting ARM Windows.
The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases

Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
2021-03-15 10:11:51 +03:00
Ivan Epifanov 091288ac4e Vita port builds with cmake 2021-03-08 09:07:12 -08:00
uyjulian abcfb22b7d Add support for Vita file API in SDL_rwops 2021-03-08 09:07:12 -08:00
Ivan Epifanov ff5f98b87b Fix platform 2021-03-08 09:07:12 -08:00
Ivan Epifanov 8e4271fa45 Fix timers 2021-03-08 09:07:12 -08:00
Ivan Epifanov e928b92f1a CMake support 2021-03-08 09:07:12 -08:00
Ivan Epifanov ca5e5d6154 VITASDK compatibility 2021-03-08 09:07:12 -08:00
Ivan Epifanov e812ca529d Enable ARM SIMD/NEON optimized blitters 2021-03-08 09:07:12 -08:00
Ivan Epifanov 6c3bf56503 Unified build with both renderers 2021-03-08 09:07:12 -08:00
Ivan Epifanov a1adc8a9d6 Add sensor support 2021-03-08 09:07:12 -08:00
Ivan Epifanov bd14aa633f Autobuild 2021-03-08 09:07:12 -08:00
Ivan Epifanov 6ba8497518 Remove vita2d render, add raw gxm render 2021-03-08 09:07:12 -08:00
Ivan Epifanov ef0bbfd6c6 Include anf fix vita2d renderer 2021-03-08 09:07:12 -08:00
Ivan Epifanov dbb730d395 Separate vita piglet renderer. Add proper render initialization and window re-creation. 2021-03-08 09:07:12 -08:00
Ivan Epifanov 41d6c80b07 Filesystem module 2021-03-08 09:07:12 -08:00
Ivan Epifanov 2d64e37e41 Initial rebase of xerpi's port 2021-03-08 09:07:12 -08:00
Ozkan Sezer a7938107ae fix SDLK_DELETE after commit 2f5beac190 2021-03-06 11:28:04 +03:00
Lokathor 2f5beac190 Change octal char literals to hex char literals
This should not change anything at all within the compiled library, but it does make the header file easier to read for non-C programmers who don't expect an octal value.
2021-03-05 17:18:41 -08:00
Ethan Lee 67e8522d31 Add SDL_GetAudioDeviceSpec.
This API is supported by pipewire, pulseaudio, coreaudio, wasapi, and disk.
2021-03-05 12:03:07 -08:00
Ozkan Sezer e228d15261 SDL_config_windows.h: added clang to list of toolchains having stdint.h
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
2021-03-04 18:27:37 +03:00
Ozkan Sezer 0a68322170 add missing PIPEWIRE defines to SDL_config.h.in
also specify 'audio' in Pipepire configuration enable messages.
2021-03-01 15:11:50 +03:00
Frank Praznik 2f0b99a774 audio: Add Pipewire playback/capture sink 2021-02-28 19:40:09 -08:00
Cameron Gutman dfa64eadd3 KMSDRM: Add hint to enable the backend without DRM master
In some cases, it can be useful to have the KMSDRM backend even if it cannot
be used for rendering. An app may want to use SDL for input processing while
using another rendering API (such as an MMAL overlay on Raspberry Pi) or
using its own code to render to DRM overlays that SDL doesn't support.

This also moves the check for DRM master to an earlier point where we can fail
initialization of the backend, rather than allowing the backend to initialize
then failing the creation of a window later.
2021-02-25 18:48:36 -08:00
Ozkan Sezer 55a385a333 removed a useless restriction from Watcom version of SDL_Swap32()
also did a little whitespace tidy-up.
2021-02-24 20:03:50 +03:00
Ozkan Sezer b8d2185277 added Watcom i386 inline asm for SDL_Swap64() 2021-02-23 17:37:20 +03:00
Ozkan Sezer b3498a5dc2 make SDL_syswm.h work with apple's older gcc versions
c.f. https://bugzilla.libsdl.org/show_bug.cgi?id=2694
2021-02-22 15:50:02 +03:00
Amir 360740ac76 correct dynapi 2021-02-20 23:05:09 -08:00
Amir 5696582e1d add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00
Amir 1a924bc0bb add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast 2021-02-20 23:05:09 -08:00