Commit Graph

4165 Commits

Author SHA1 Message Date
Sam Lantinga d828647944 Added stubs for simple Steam Controller support 2017-09-22 08:30:52 -07:00
Sam Lantinga 53b2c91d26 Separated out SDL Android java code so audio, controller, and filesystem APIs can be used independently of the SDL activity, in Qt apps for example. 2017-09-22 08:30:46 -07:00
Sam Lantinga ad86eff1a8 Guarded EGL code with SDL_VIDEO_OPENGL_EGL 2017-09-22 08:30:37 -07:00
Sam Lantinga 499f928c33 borderless windows will have WM_NCCALCSIZE return 0 for the non-client area. When this happens, it looks like windows will send a resize message expanding the window client area to the previous window + chrome size, so shouldn't need to adjust the window size for the set styles. 2017-09-22 07:15:41 -07:00
Sam Lantinga 3176a7f5e9 sdl
- Fixing rendering borderless window. Need to force windows to send a WM_NCCALCSIZE then return 0 for non-client area size.

- Adding WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX to borderless windows, for reasons noted in comments.

- Fix SetupWindowData() setting SDL_WINDOW_BORDERLESS. This was being cleared at window creation, causing hanlding for the first WM_NCCALCSIZE message to fail
2017-09-22 07:11:36 -07:00
Sam Lantinga cc023b6b81 Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow

Xcode 9 emits a warning to validate project settings. The changes it proposes are

1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
   not support anything older.

2. [macOS] Target 'Framework' - Automatically Select Archectures.

3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.

4. [iOS & macOS] Turn on "Missing Localizability".

I want to confirm if it is ok to accept these changes and submit updated project files.

Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.

2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.

3 shouldn't be a problem either provided any newly emitted warnings are fixed.

4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
2017-09-22 12:26:54 -07:00
Sam Lantinga f0111b6ac9 Added tag release-2.0.6 for changeset 8e2bab21d23b 2017-09-22 11:57:35 -07:00
Sam Lantinga fe6b8f1c31 Fixed Mac OS X build 2017-09-22 11:25:52 -07:00
Sam Lantinga 28602b1235 The volume was too high, clamp to SDL_MIX_MAXVOLUME 2017-09-22 11:15:57 -07:00
Sam Lantinga 407e1693ae Fixed audio being silent on older iOS devices
Tested on an iPod running iOS 6.1
2017-09-22 11:15:14 -07:00
Sam Lantinga 12efabcbf0 Added instructions for deploying to older iOS devices (thanks Sylvain!) 2017-09-22 11:13:34 -07:00
Sam Lantinga 5ab5c9b767 Avoid duplicate joystick axis events 2017-09-22 08:56:09 -07:00
Sam Lantinga d74c00e67d Fixed memory leak when HAVE_ALLOCA isn't defined 2017-09-22 08:51:45 -07:00
Mark Callow 59d17bdee0 Avoid hitting ERR_MAX_STRLEN limit. 2017-09-22 22:30:02 +09:00
Ryan C. Gordon 6d206a7b28 audio: Stream resampling now saves some samples from previous run for padding.
Previously, the padding was silence, which was a problem when streaming since
you would sample a little bit of this silence between each buffer.

We still need a means to get padding data for the right hand side, but this
patch makes the resampler output more correct.
2017-09-22 07:42:24 -04:00
Brandon Schaefer 466ba57d42 [egl/mir] Need eglGetProc to find gl 4.5 core profile extensions 2017-09-21 18:38:07 -07:00
Alex Szpakowski e5cfb58f4a iOS MoltenVK code style cleanup. 2017-09-21 20:30:25 -03:00
Alex Szpakowski 80f9e2f199 iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.
Note that apps submitted to the iOS App Store *must* use a modern iOS SDK (currently iOS 10 is probably the minimum), however the SDK used to build is separate from the minimum iOS version an app supports at runtime.
2017-09-21 20:11:44 -03:00
Sam Lantinga b3ac0b6fb0 A hint with an empty string should be treated as the default value 2017-09-21 14:48:03 -07:00
Sam Lantinga eaab6098eb Only apply the jitter filter to prevent unexpected motion on axes that haven't been touched. 2017-09-21 10:29:17 -07:00
Sam Lantinga 5ae90ef67a Fixed bug 3788 - software renderer crashes in SDL_RenderCopyEx with rotation and dstrect w or h is 0
Anthony

This is what's making the software renderer crash with rotated destination rectangles of w or h = 0:

SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
2017-09-21 01:22:40 -07:00
Sam Lantinga 8b660c5046 Added some missing "extern" declarations 2017-09-21 00:55:29 -07:00
Ryan C. Gordon f40bd5ee24 audio: removed my perl experiment script. 2017-09-21 02:06:53 -04:00
Ryan C. Gordon 1a3b95a11e audio: Replaced the resampler. Again.
This time it's using real math from a real whitepaper instead of my previous
amateur, fast-but-low-quality attempt. The new resampler does "bandlimited
interpolation," as described here: https://ccrma.stanford.edu/~jos/resample/

The output appears to sound cleaner, especially at high frequencies, and of
course works with non-power-of-two rate conversions.

There are some obvious optimizations to be done to this still, and there is
other fallout: this doesn't resample a buffer in-place, the 2-channels-Sint16
fast path is gone because this resampler does a _lot_ of floating point math.
There is a nasty hack to make it work with SDL_AudioCVT.

It's possible these issues are solvable, but they aren't solved as of yet.
Still, I hope this effort is slouching in the right direction.
2017-09-21 02:51:14 -04:00
Mark Callow 3c45e662f5 macOS: remove unneeded #includes. 2017-09-21 14:01:12 +09:00
Sam Lantinga f0a324f8eb Reverted Alex's commit 131cba1768a5 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet. 2017-09-20 19:59:34 -07:00
Alex Szpakowski d452b89f9b iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that. 2017-09-20 11:01:32 -03:00
Alex Szpakowski 12fb004fba iOS: remove an unused static variable 2017-09-20 10:53:41 -03:00
David Ludwig e365968a4c WinRT: minor formatting tweak in README-winrt 2017-09-19 10:33:08 -04:00
David Ludwig f57ef6ff97 WinRT: noted UWP's inability to work with some game controllers 2017-09-19 10:31:22 -04:00
Sam Lantinga c08a7a74a5 Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
2017-09-15 17:27:32 -07:00
Patrice Mandin 46ec130528 Fix for 3829. Revert adding GameSir G4s, uses same GUID as PS3 controller. 2017-09-14 21:45:14 +02:00
Patrice Mandin 73c85e986c Readd support for GameSir G4s, lost with changeset 11431 2017-09-14 19:33:32 +02:00
Sam Lantinga e8187a3f78 Updated iOS keyboard test to cover text input rect and orientation changes 2017-09-14 09:56:16 -07:00
Sam Lantinga cfe72c76e2 Fixed iOS keyboard positioning, based on the final position rather than the initial one 2017-09-14 09:55:27 -07:00
Ryan C. Gordon 76176486ce surface: Make sure SDL_ConvertSurface() deals with palettes (thanks, Sylvain!).
Fixes Bugzilla #3826.
Fixes Bugzilla #2979.
2017-09-14 08:37:27 -04:00
Sam Lantinga ac782d7122 Added support for the PDP Battlefield One Xbox One controller on Linux 2017-09-12 05:53:47 -07:00
David Ludwig 78b83d3a6d WinRT: build fix when using recent versions of the Windows 10 SDK 2017-09-11 18:20:56 -04:00
Sam Lantinga e98fc8972d Fixed bug 3812 - Fallthrough warnings gcc-7 2017-09-10 12:54:40 -07:00
Sam Lantinga 5f48ce0b64 Fixed bug 3815 - implicit-fallthrough warning - DUFFS_LOOP4 and friends 2017-09-10 12:49:41 -07:00
Sam Lantinga 19114b0378 Fixed bug 3813 - gcc7 fallthrough warnings in SDL_iconv.c and SDL_pixels.c 2017-09-10 12:42:38 -07:00
Sam Lantinga 849c4c1472 Fixed tabs to spaces 2017-09-10 12:40:45 -07:00
Sam Lantinga 8ed16ea465 Fixed compile warning 2017-09-10 10:43:04 -07:00
Sam Lantinga 16b8c4ea43 Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h
Ozkan Sezer

The patch below changes HAVE_COPYSIGN macro in SDL_config_windows.h to
HAVE__COPYSIGN, so that _copysign() can be used in SDL_stdlib.h which
is available in many more windows-targeting toolchains such as MinGW,
MSVC >= 6, etc, and not just  MSVC >= 2013. SDL_stdlib.c already has a
specific check for HAVE__COPYSIGN, so I believe this is reasonable.
2017-09-10 10:30:25 -07:00
Sam Lantinga 2cdb967435 Fixed the include path for khronos with Visual Studio 2017-09-10 10:25:36 -07:00
Sam Lantinga be1caece4a Correction: copysign has been supported by windows several toolchains
for a very long time, including MSVC6, MinGW, LCC-Win32, (no released
watcom versions though, but that's of no concern.)

Patch from Ozkan Sezer
2017-09-10 09:19:10 -07:00
Ryan C. Gordon 93583d461c alsa: removed snd_pcm_wait() call before writing to playback device.
This would cause playback problems in certain situations, such as on the
Raspberry Pi. The device that the wait was added for seems to not benefit from
it in modern times, and standard desktop Linux seems to do the right thing
when a USB device is unplugged now, without this patch.

Fixes Bugzilla #3599.
2017-09-09 21:17:46 -04:00
Sam Lantinga 569c222ca8 Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows. 2017-09-09 11:04:35 -07:00
Sam Lantinga b2ba8963b3 Fixed bug 3809 - Restore after maximize leads to wrong size
Andreas Falkenhahn

My app opens a 640x480 window. When I click on the window's maximize button, the window correctly fills the entire screen and loses its borders. But clicking on the restore button now doesn't restore the window to its original 640x480 size. Instead, the window size is identical to the screen size now. The only difference to the previous state is that the window now has borders again but it isn't restored to 640x480.
2017-09-09 11:00:25 -07:00
Sam Lantinga 676c3a9263 Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen
bastien.bouclet

The window is now resized to its specified size, but it moves to the top left corner of the screen. That is unexpected because neither the user nor the program moved it there. Test program attached (the same one as before).
2017-09-09 10:31:44 -07:00