Commit Graph

427 Commits

Author SHA1 Message Date
Ryan C. Gordon beecae31f6
testshader: use SDL_malloc instead of SDL_stack_alloc. 2022-03-26 08:42:09 -04:00
capehill d6122704e8 Initialize compile status variable and check also program link status 2022-03-26 08:38:42 -04:00
Sylvain 7f1feee02a
Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation
Call SDL_RenderPresent after calling SDL_RenderReadPixels.
From "include/SDL_render.h":
"If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent()."
2022-03-21 10:20:04 +01:00
Ozkan Sezer 01663238dc testplatform.c: move static asserts out of TestTypes(). 2022-03-17 08:43:27 -07:00
Sylvain c44966b78b
Fixed bug #2691 - re-enable surface_testCompleteSurfaceConversion for ARGB2101010 2022-03-15 17:48:38 +01:00
IOBYTE 13756b5c72 Add X1 and X2 button support to mouse test 2022-03-04 12:09:08 -05:00
Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Wouter Wijsman 4cb6181808 Do not build loadso test eboot for PSP 2022-02-10 19:01:15 +01:00
Sylvain 94e5c3f30e
testgesture: display device name with SDL_GetTouchName() 2022-02-08 11:40:39 +01:00
Ryan C. Gordon ca22b30e46
testgles2: Use vertex buffer objects instead of client-side arrays.
GLES2 always has them, and they work without hacks on Emscripten, unlike
client-side arrays.

I cleaned it up slightly, but this patch was mostly written by @bing2008.

Fixes #5258.
2022-01-24 22:41:41 -05:00
Ozkan Sezer 836a4ec7b1 updates to os/2 build 2022-01-08 22:35:02 +03:00
Ozkan Sezer 93cab32db3 minor update to test/Makefile.os2 2022-01-08 14:40:20 +03:00
Wouter Wijsman e0c5399119 Don't make psp eboot for testoffscreen 2022-01-06 13:33:17 -08:00
Wouter Wijsman eca198d519 Don't build an eboot for testgesture for PSP 2022-01-05 08:30:28 -08:00
Wouter Wijsman cd6cb959c0 Only copy resources to PSP eboot directory if it exists 2022-01-05 08:30:28 -08:00
Wouter Wijsman 9d0b4d85fc Don't build EBOOT files for all tests for PSP 2022-01-05 08:30:28 -08:00
Wouter Wijsman b2ca62f23a Make sure all tests have the resources they need 2022-01-05 08:30:28 -08:00
Wouter Wijsman fcb638ff90 Copy test resources to correct directory on PSP 2022-01-03 10:39:15 -08:00
Wouter Wijsman 5e84f6384f Rename test directories for PSP and only build PRX if asked 2022-01-03 10:39:15 -08:00
Wouter Wijsman bf2336078c Make tests build for PSP and make them able to launch 2022-01-03 10:39:15 -08:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Ozkan Sezer 563ef2aeb2 regenerated configure scripts. 2021-12-01 01:56:50 +03:00
Ozkan Sezer efa1aa9a8f initial attempt at adding os2 support to autotools 2021-12-01 01:55:56 +03:00
Sam Lantinga 4b571c624c Added an option to map the touchpad button for Sony controllers 2021-11-29 09:00:26 -08:00
Ozkan Sezer ede73b4cfc testnativeos2.c: make its code style to match SDL2. 2021-11-28 23:02:02 +03:00
Sam Lantinga f1c15aa324 Tests cover the latest SDL features 2021-11-28 08:56:25 -08:00
Nate River 6c25aed419
added hint for joysticks to stablize sixaxis & dualshock controllers (#5007) 2021-11-27 11:01:18 -08:00
Ozkan Sezer d2871a348b testhaptic.c, testjoystick.c: fixed -Wshadow warnings. 2021-11-23 15:10:50 +03:00
Sam Lantinga e6a4230de9 Revert testevdev libc changes
This file uses internal SDL headers as a hack, without actually being built as part of SDL, so we should use normal C functions here.
2021-11-23 03:51:32 -08:00
Ozkan Sezer 3eaa80bb0b testgamecontroller.c: fixed -Wshadow warnings. 2021-11-23 14:22:02 +03:00
Ozkan Sezer 370b8318af testmouse.c: fixed -Wshadow warnings. 2021-11-23 14:01:10 +03:00
Sylvain f1582f549b Fix comment 2021-11-22 08:38:46 -08:00
Sylvain d31251b014 use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
Ozkan Sezer fadf41fc6e remove excess whitespace 2021-11-20 21:55:20 +03:00
Ryan C. Gordon e86d4bde54
test: Makefile should copy unifont file, for testime.c to use. 2021-11-20 13:35:56 -05:00
Ozkan Sezer 495ee42a83 testcustomcursor.c: replaced libc sscanf with SDL_sscanf 2021-11-20 01:15:20 +03:00
Ozkan Sezer 990fb668f7 tests: several -Wwrite-strings fixes. 2021-11-20 01:02:02 +03:00
Cameron Gutman eb98ff4740 testmessage: Fix overread of stack variable 2021-11-13 13:05:02 -06:00
Ozkan Sezer 62b41f61d4 fix build of testmouse.c 2021-11-13 21:29:50 +03:00
Cameron Gutman f124259e59 testautomation: fix use-after-free when restoring hint value 2021-11-12 17:25:24 -06:00
Ozkan Sezer e688a95ba4 updated os2 makefile for tests 2021-11-12 23:55:40 +03:00
Misa 3bf7994fe2 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-12 07:26:14 +03:00
Sam Lantinga abc12a832c Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa391.

This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
2021-11-11 15:58:44 -08:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Misa 66a08aa391 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-11 07:23:25 -08:00
Sam Lantinga dc4c7d9539 Fixed infinite loop in SDL_vsnprintf() if the format string is too large for the output buffer
Fixes https://github.com/libsdl-org/SDL/issues/4940
2021-11-10 09:48:49 -08:00
Eric Wasylishen 0d98793693
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
2021-11-09 21:03:42 -08:00
Sam Lantinga cdb4d8f22f Added a test case for snprintf of 0.0
This verifies regressions in https://github.com/libsdl-org/SDL/issues/4795
2021-11-07 09:39:57 -08:00
Eric Wasylishen a0e055a7f9 testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode 2021-11-07 08:42:09 -08:00
Sam Lantinga 35b0baaa7a Unfixed typo 2021-11-06 19:25:06 -07:00
Sam Lantinga 1d40c69a1b Fixed typo 2021-11-05 22:52:18 -07:00
Eddy Jansson e2ba84a532 testtimer: Be more like the C90's. 2021-11-03 00:22:06 -04:00
Eddy Jansson 4ab7ee1925 testtimer: Add basic sanity check for SDL_GetTicks*() 2021-11-03 00:22:06 -04:00
Ryan C. Gordon d78cb9e903 testtimer: added SDL_GetTicks64() calls. 2021-11-01 14:28:00 -04:00
Cameron Gutman 210713a600 cmake: Work around bug in opengl32.lib detection on MSVC ARM64 2021-10-31 17:57:40 -07:00
Cameron Gutman 77141e84e0 cmake: Fix test linking with MinGW 2021-10-31 17:57:40 -07:00
Cameron Gutman 618b0d414f cmake: Remove SDL2_test_resources dummy hack
It doesn't work properly on MSVC because the dummy target fails to link
2021-10-31 17:57:40 -07:00
Ozkan Sezer f3640e26a4 tests: minor update to acinclude.m4::pkg.m4 2021-10-31 08:47:00 +03:00
Ozkan Sezer cc3fe1a182 tests: don't fail configury if libunwind is not available. 2021-10-31 08:25:24 +03:00
Ozkan Sezer c401627793 testsurround.c: remove unnecessary libc includes and stdint.h types 2021-10-31 08:14:50 +03:00
Ozkan Sezer e28e399338 testsurround.c: add missing newline at end of file. 2021-10-31 08:00:20 +03:00
Cameron Gutman cd66c050fe testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
Cameron Gutman 6b8e880a10 checkkeysthreads: Create a renderer for window display on Wayland
Applies checkkeys patch from 105f1206 to checkkeysthreads.
2021-10-26 20:27:34 -05:00
Ozkan Sezer 7ac0c73af2 regenerated test/configure 2021-10-25 21:40:04 +03:00
David Gow c57bcb47b1 test: Fix building with libunwind under autotools
There are two issues which are stopping the SDL tests from building on
my machine:
- libunwind is not being linked
- Even if it is, it is missing several symbols.

The first is fixed by having the test programs link against libunwind if
available. Technically, SDL2_test should be linking against it, as it's
used in SDL_test_memory.c, but as SDL2_test is a static library, it
can't itself import libunwind. We just assume that if it's present on
the system, we should link it directly to the test programs. This should
strictly be an improvement, as the only case where this'd fail is if
SDL2 was compiled when libunwind was present, but the tests are being
compiled without it, and that'd fail anyway.

The second is fixed by #define-ing UNW_LOCAL_ONLY before including
libunwind.h: this is required to make libunwind link to predicatable
symbols, in what can only be described as a bit of a farce. There are a
few more details in the libunwind man page, but the gist of it is that
it disables support for "remote unwinding": unwinding stack frames in a
different process (and possibly from a different architecture?):
http://www.nongnu.org/libunwind/man/libunwind(3).html

Note that I haven't tried this with CMake: I suspect that it'll work,
though, as the CMakeLists.txt seems to have SDL2 link against libunwind if
it's present. This adds an ugly extra dependency to SDL2, but does mean
that issue 1 isn't present. The UNW_LOCAL_ONLY change shouldn't be
build-system-specific.
2021-10-25 11:28:20 -07:00
Brick f30e2e438d Fix compiler warnings in testvulkan.c
MSVC gives the following warnings when compiling testvulkan.c:
```
testvulkan.c(656,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(656,1): warning C4018: '>': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '<': signed/unsigned mismatch
testvulkan.c(660,1): warning C4018: '>': signed/unsigned mismatch
```
2021-10-06 15:24:41 -07:00
Sylvain decd1b4d74
testdraw2: display FPS similarly to testsprit2. fix helper syntax 2021-09-23 22:28:45 +02:00
Sam Lantinga 79b0aae86c The return value of SDL_snprintf is the number of characters that would have been written.
Fixes https://github.com/libsdl-org/SDL/issues/4762
2021-09-22 11:46:24 -07:00
Sam Lantinga 42ae9116ad Getting "(null)" when formatted printing NULL is a valid result 2021-09-22 10:01:42 -07:00
Sam Lantinga a4a9d28461 You may need to wait a bit for SDL_WarpMouseInWindow() to complete 2021-09-22 09:56:06 -07:00
Sam Lantinga 94a42af570 Fixed the name of the verbose hints 2021-09-22 09:49:41 -07:00
Sam Lantinga b914bc3954 SDL_PIXELFORMAT_ARGB2101010 isn't fully supported for all surface conversion paths yet 2021-09-22 09:48:51 -07:00
Sam Lantinga e5d59fa77c Fixed building testgles2 on Linux 2021-09-22 09:31:26 -07:00
Sam Lantinga eb3bf80f9c Fixed compiler warnings using Visual Studio 2019 2021-09-21 18:15:09 -07:00
Ozkan Sezer e55b850703 minor tidy-up in os2 makefile for tests. 2021-09-20 23:50:02 +03:00
Ozkan Sezer e967f00271 testmouse.c: remove unused local var. 2021-09-10 00:01:20 +03:00
Cameron Cawley 830206581b Add testmouse 2021-09-09 13:46:58 -07:00
Ozkan Sezer 2c6f52d18c regenerate test/configure really with ac2.69 2021-09-06 15:24:50 +03:00
Simon McVittie 2e3a415bdc test: Use a static pattern rule to copy data to $(builddir)
The version with an implicit pattern rule tended to fail if test/
was built in an "out-of-tree" build directory not below test/, for
example:

    cd SDL
    mkdir _build-test
    ( cd _build-test; ../test/configure )
    make -C _build-test

as a result of the pattern rule first checking for axis.bmp, then for
../test/axis.bmp, then ../test/../test/axis.bmp, and so on until the
maximum path length was reached.

Note that this requires GNU make. The FreeBSD ports file for SDL seems
to use GNU make (gmake) already, so presumably SDL's build system is
already relying on GNU make extensions.

Signed-off-by: Simon McVittie <smcv@debian.org>
2021-09-06 15:23:10 +03:00
Ozkan Sezer 9837a327ff regenerated test/configure 2021-09-06 14:55:40 +03:00
Simon McVittie 91ce6019df test: Fix path used in AC_CONFIG_AUX_DIR
AC_CONFIG_AUX_DIRS is an undocumented, internal version of
AC_CONFIG_AUX_DIR that takes a whitespace-separated list, instead of a
single path to add to the list. It also does not automatically treat
the given path as being relative to the $srcdir, unlike the documented
AC_CONFIG_AUX_DIR.

Newer versions of autoconf treat the argument to AC_CONFIG_AUX_DIRS
as being literal (they do not expand the shell variable), causing
autoreconf to fail if $srcdir is explicitly specified. The argument to
AC_CONFIG_AUX_DIR is checked  relative to $srcdir anyway, so there is no
need to specify $srcdir a second time.

Resolves: https://github.com/libsdl-org/SDL/issues/4719
Signed-off-by: Simon McVittie <smcv@debian.org>
2021-09-06 14:55:10 +03:00
Ryan C. Gordon 79c7a1713f
testvulkan: reformatted to more-closely match SDL coding conventions. 2021-08-24 12:41:41 -04:00
Lionel Landwerlin b073d2753d test/vulkan: fix/workaround validation errors 2021-08-24 12:21:30 -04:00
Ryan C. Gordon abba181118
testvulkan: support multiple windows.
Fixes #4363.
2021-08-23 20:20:49 -04:00
Ozkan Sezer f5c0cdea38 testgeometry.c: fix build in c89 mode 2021-08-19 01:28:10 +03:00
Sylvain bc2173baf9 Add testgeometry to draw a non uniform triangle
--use-texture: an option to load icon.bmp as a texture
handle mouse motion: rotate the triangle
2021-08-19 00:10:59 +02:00
Sylvain 53bcb3e0e9 Add an option to 'testsprite2' to render slicing into triangles.
[--use-rendergeometry mode1|mode2]
mode1: Draw sprite2 as triangles that can be recombined as rect by software renderer
mode2: Draw sprite2 as triangles that can *not* be recombined as rect by software renderer
       Use an 'indices' array
2021-08-19 00:10:59 +02:00
David Gow fbc364908a Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
David Gow 105f120615 checkkeys: Create a renderer for window display on Wayland
On Wayland -- or at least on some Wayland implementations -- windows
aren't shown until something has been rendered into them. For the
'checkkeys' test program, this means that keyboard input isn't
registered, making the program rather useless.

By creating a renderer and presenting once, the window is properly
displayed, and the test behaves as it does under X11 (including
XWayland).

The exact same thing was done with testmessge in 1cd97e2695 (PR #4252)
2021-08-13 08:29:17 -07:00
Sam Lantinga cb1e20b058 Added KMOD_SCROLL to track the scroll lock state
Fixes https://github.com/libsdl-org/SDL/issues/4566
2021-08-10 17:50:17 -07:00
David Gow 773e1ba19f testvulkan: Clamp the drawable size to the allowed range
SDL_Vulkan_GetDrawableSize() doesn't always return a size which is
within the Vulkan swapchain's allowed image extent range.

(This happens on X11 a lot when resizing, which is bug #3287)

Clamp the value we get back from SDL_Vulkan_GetDrawableSize() to this
range. Given the range usually is just a single value, this is almost
always equivalent to just using the min or max image extent, but this
seems logically most correct.
2021-08-08 18:06:15 -07:00
Cameron Cawley 520bc713e3 Fix typo in CMake target name 2021-08-05 10:31:43 -04:00
Sam Lantinga 9fdb06450d Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled 2021-08-04 11:34:06 -07:00
Sam Lantinga 3d74707830 Run the renderer so Steam can find the main window 2021-08-03 09:25:13 -07:00
Sam Lantinga 8726f500ef Allow quitting controllermap if there are no controllers attached 2021-08-03 01:10:48 -07:00
Sam Lantinga 65ff00ec1b Query the rate for the correct sensor (thanks @meyraud705) 2021-07-29 14:25:13 -07:00
Sam Lantinga a186a503e7 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller. 2021-07-29 06:43:39 -07:00
Sam Lantinga ce8261dd6d Only pump events once per frame and process all currently pending events
If you continually poll for events it's possible that new events can come in while you're still processing the last one, delaying rendering. This is more likely with high update rate sensors.
2021-07-29 06:36:20 -07:00
Sam Lantinga 51c61d7cdf Run the entire Cocoa messagebox function on the main thread.
This fixes bug https://github.com/libsdl-org/SDL/issues/4420
2021-07-27 14:57:18 -07:00
Sam Lantinga 7df6a9ea59 Add a test case for bug https://github.com/libsdl-org/SDL/issues/4469 2021-07-27 12:43:45 -07:00