Commit Graph

158 Commits

Author SHA1 Message Date
Ryan C. Gordon 5358882b10 emscripten-buildbot.sh: the SDK path changed on the new build worker. 2020-05-18 16:33:29 -04:00
Ryan C. Gordon 4c883383d4 checker-buildbot.sh: Use Ninja, not GNU make, and expect scan-build in $PATH. 2020-05-18 15:52:51 -04:00
Ryan C. Gordon c1ef549745 emscripten-buildbot.sh: target WebAssembly instead of asm.js.
Fixes Bugzilla #5132.
2020-05-18 12:00:22 -04:00
Sam Lantinga 05a60c2ea3 Fixed showrev.sh when using the Bourne shell 2020-04-29 15:32:08 +00:00
Sam Lantinga 9cd06ac33f Add perforce support to showrev.sh
In order to generate meaningful output from SDL_GetRevision()
2020-04-08 08:41:55 -07:00
Sam Lantinga 269f8215b0 Fixed build warning when using mingw-64 - the SDL code doesn't have any undefined symbols 2020-03-20 20:40:14 -07:00
Sam Lantinga 93ed3c8baf Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
Sam Lantinga 983bbf9ef3 Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
Sam Lantinga 4fb06a2a38 Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
Sam Lantinga 74ed215618 Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
Sam Lantinga 3fe2d8368c Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
Sam Lantinga 67c67f3a6b Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Sam Lantinga 390459d83e Updated minimum supported Android version to API 16, to match latest NDK toolchain 2019-01-12 12:11:06 -08:00
Sam Lantinga 5e1531944c Fixed bug 4367 - compatibility version decreased between 2.0.8 and 2.0.9
Joshua Root

The change resulting from Bug 4208 changed the compatibility_version of libSDL2 from 9.0.0 to 1.0.0. This is simply wrong.

This means that programs linked against 2.0.9 are considered by the dynamic linker to be compatible with all previous versions of libSDL2. This is not the case since new public symbols have been added.

The way compatibility_version and current_version are meant to work is:
 * current_version increases every time the library changes in any way.
 * compatibility_version is increased to match current_version whenever new public symbols are added.

Thus both versions should only ever increase. The solution to the Xcode project and autotools not having matching versions should have been to increase the version(s) in the Xcode project.

Reference: https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Concepts/VersionInformation.html
2018-11-12 16:34:58 -08:00
Ryan C. Gordon 1dbf7dc2f8 os2: Do a distclean instead of removing files manually in buildbot script. 2018-11-04 21:11:07 -05:00
Ryan C. Gordon e45ed114c5 os2: Added a script for the buildbot. 2018-11-04 20:47:17 -05:00
Ryan C. Gordon bc57ac27f9 mir: Removed mir client support.
Fixes Bugzilla #4288.
2018-11-02 21:34:17 -04:00
Ozkan Sezer 4db5e872aa use less ancient versions of autofoo scripts 2018-10-18 11:58:00 +03:00
Sam Lantinga bc6c199790 Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Ozkan Sezer faf8f8b86b fix permissions 2018-08-30 12:50:10 +03:00
Ozkan Sezer c74837fbb9 ltmain.sh: make OSX autofoo builds' compatibility version match Xcode builds.
closes bug #4208.
2018-07-05 23:01:10 +03:00
Sam Lantinga 2ceeb99336 Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b
Sylvain

armeabi is almost deprecated for android-ndk higher that r13b.
either it doesn't compile (ICE), or it executes wrongly (using long long for instance).

android people advices to use armeabi-v7a (or use r13b).
2018-01-27 12:05:26 -08:00
Ryan C. Gordon c0c3056948 winrt: Disabled Windows Phone 8.0 builds.
It lacks APIs we need for WASAPI and probably no one will miss it. 8.1 is
still supported.
2017-12-31 03:17:18 -05:00
Ryan C. Gordon 791c0dd8ab winrt: bumped SDL's shipping version number in winrtbuild.ps1 2017-12-31 03:13:33 -05:00
Sam Lantinga 14452e9550 Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
Sam Lantinga edf0fae139 Updated Android build tools version, which bumped minimum deployment target to API 14
Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga f08480af78 Switched to new style gradle Android application build process 2017-10-23 15:23:43 -07:00
Sam Lantinga 24a7495691 Updated config.guess and config.sub, added config.sub.patch for NaCl and Emscripten build support 2017-09-09 08:03:23 -07:00
Sam Lantinga 34bdee53c6 Make the androidbuildlibs.sh script executable 2017-08-27 23:31:31 -07:00
Sam Lantinga e977225937 Fixed bug 2839 - No way to create pre-built libraries for Android
Mark Callow

README-android says to copy or link the SDL source tree to the jni folder in your Android project. It is not desirable to have to compile SDL with every application; furthermore the Android NDK has support for prebuilt libraries.

Attached is script (to be put in build-scripts) that builds the Android version of the libraries. The script builds both the existing SDL2 module and a new SDL2_main module. This is a static library containing the code from src/main/android/SDL_android_main.c. Also attached is a patch for Android.mk adding this module.

Note that when building an application's native .so using this prebuilt libSDL2main, you must use a link option, such as --whole-archive, that forces inclusion of the code in the .so because the functions in SDL_android_main are called only from Java.
2017-08-13 17:59:59 -07:00
Ryan C. Gordon ee3f11d545 Disable static builds for static analysis.
There's really no sense in analyzing everything twice, and this makes the
job finish significantly faster.
2017-07-30 14:36:01 -04:00
Ryan C. Gordon 1f016d4598 windows-buildbot-zipper.bat: Check the correct path. 2017-07-30 14:09:18 -04:00
Ryan C. Gordon 8efe9cea0e Buildbot should zip up Visual Studio Win64 binaries, too. 2017-07-30 10:09:34 -04:00
Philipp Wiesemann f1296a8652 Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
David Ludwig e07e446a3f WinRT: removed Windows 8.0 from build-bot + NuGet package creation scripts
According to Steam's OS stats, Windows 8.0 use is pretty much nil.  Further,
Microsoft hasn't support Windows 8.0 development in any of their
actively-updated toolchains, and setting it up can be a pain.

In theory, SDL2 still supports Windows 8.0, however building of Windows 8.0
.dlls is no longer the default, if and when using the 'winrtbuild.*' scripts.
The MSVC 2012 project files for building Windows 8.0 dlls remain, though,
for the time being.
2017-02-25 21:23:12 -05:00
Sam Lantinga 43dbbd6375 Updated iOS fat build 2017-02-20 10:55:49 -08:00
Ryan C. Gordon 5fcd454a16 emscripten-buildbot.sh: let user override default SDKDIR. 2017-01-06 20:00:17 -05:00
Sam Lantinga 0badbddef9 Run sed in binary mode so we don't have to worry about fixing line endings 2017-01-01 18:47:29 -08:00
Sam Lantinga 9e6d729e2d Fixed typo in copyright update script 2017-01-01 18:36:35 -08:00
Sam Lantinga 0f586d5808 Convert some files back into DOS line endings after updating copyright 2017-01-01 18:32:57 -08:00
Ryan C. Gordon ff56c7b300 checker-buildbot.sh: Disable warnings that aren't explicitly static analysis. 2016-11-25 14:16:27 -05:00
Ryan C. Gordon fd250bd636 checker-buildbot.sh: Upgraded to checker-279, deal with zero bugs detected. 2016-11-24 21:13:23 -05:00
Ryan C. Gordon 0a294a7ba0 nacl: pepper_49 SDK apparently has problems, move buildbot back to pepper_47.
(this is still a big leap forward from the previous buildbot target of
pepper_35!)
2016-11-10 11:26:44 -05:00
Ryan C. Gordon 920bc237da Upgraded buildbot to NaCL SDK pepper_49 (the current stable release). 2016-11-08 01:12:54 -05:00
Sam Lantinga 6a9ee8fa4b Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip.
winterknight

The showrev.sh script shows the tip, instead of the current hg revision. This can be mismatched if one were to use hg update -r ??? to revert to a previous revision.

Patch uses parents instead of tip, which will show the revision that the source is compiled with, instead of the latest revision that the user who is compiling has downloaded.
2016-10-01 12:52:55 -07:00
Ryan C. Gordon 45553ac4db emscripten-buildbot.sh: exit with an error if configure/make fail. 2016-09-06 12:18:52 -04:00
Philipp Wiesemann e7a9095f55 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
Fixes Bugzilla #2429.
2016-07-18 22:01:01 +02:00
Philipp Wiesemann ce456cfb8e Mac: Updated availability macro in build script. 2016-06-24 19:06:06 +02:00
Alex Szpakowski 4a468739f8 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!) 2016-05-21 00:20:52 -03:00
Ryan C. Gordon 06129f6de9 Fixed buildbot's static analysis script to enable assertions.
This removes false positives. Apparently someone forced the default CMake
builds to use -O3, turning these off by default.  :/
2016-01-08 07:21:15 -05:00
Sam Lantinga 68a3272852 Fixed sed error on Mac OS X and updated copyright on a few last files 2016-01-02 10:38:51 -08:00
David Ludwig 5790f59f88 WinRT: minor tweak to NuGet package naming 2015-12-02 08:04:17 -05:00
David Ludwig 3b79ab4c2b WinRT: allowed NuGet packaging code to get hg revision regardless of cwd 2015-12-02 07:58:23 -05:00
David Ludwig 89898d8341 WinRT: added NuGet-package creation support to WinRT build script 2015-12-01 22:07:24 -05:00
David Ludwig 0020aa94c8 WinRT: made WinRT build script create Win10/UWP .dll files 2015-11-30 21:11:33 -05:00
Philipp Wiesemann 682604b2f3 Android: Changed androidbuild.sh to use path from variable. 2015-07-31 20:15:02 +02:00
Philipp Wiesemann c5857ab498 Mac OS X: Fixed typo in build script comment. 2015-06-26 20:12:10 +02:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00