Commit Graph

583 Commits

Author SHA1 Message Date
Sam Lantinga 792354d6f0 SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing. 2015-11-09 08:54:49 -08:00
Sam Lantinga 2d884656c4 add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles. 2015-11-09 08:54:42 -08:00
Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 2015-11-09 02:32:37 -04:00
Sam Lantinga cef2242025 Added Linux binding for Wii-U Pro controller 2015-11-05 18:10:19 -08:00
Sam Lantinga 38edc1779a Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
_NET_WM_PING protocol handling in CreateWindow if
desired.
2015-10-27 11:18:04 -07:00
Sam Lantinga 2b0140a91f Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes. 2015-10-27 11:17:32 -07:00
Alex Szpakowski f8824cb99b Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.) 2015-10-23 03:37:53 -03:00
Philipp Wiesemann 4c72d39ce7 D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
If a limit would be needed then count should be adapted before stack allocation.
2015-10-15 22:26:21 +02:00
Philipp Wiesemann 2a4855f9ee Android: Added missing import statement.
It did not compile without.
2015-10-15 22:26:00 +02:00
Ryan C. Gordon 82603b6058 Fix some Android keyboards that didn't work properly.
This conversation came from Joshua Granick on Twitter, starting here:

https://twitter.com/singmajesty/status/653640543675641857

"We found an issue where certain Android keyboards (like the S6 with
predictive text) wouldn't work ... Certain keyboards use a predictive text
mode that does not dispatch a traditional onKey events, which is troublesome
... but telling the OS to use a "visible password" keyboard helps deal with
this problem ... perhaps there's some other way (onKeyPreIme?) to do
"textediting" events, but for now, this should be a fast fix ...
I hear it affects the Galaxy Tab A 8.0", Galaxy S6, Asus ZenPhone 2, maybe
others"
2015-10-15 12:52:00 -04:00
Philipp Wiesemann ceb43129ac Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4. 2015-10-07 21:18:08 +02:00
Philipp Wiesemann d80f45666b Fixed freeing uninitialized pointers on failure cleanup in tests. 2015-10-07 21:16:59 +02:00
Philipp Wiesemann 5bc93cc5c6 Android: Added a new method in SDLSurface. 2015-10-07 21:16:40 +02:00
Philipp Wiesemann 86711041f2 Android: Added new key codes without mapping. 2015-10-07 21:16:18 +02:00
Sam Lantinga 5b1741132f Converted tabs to spaces for SDL style 2015-10-06 21:40:50 -07:00
Sam Lantinga 9bd640e1a0 Fixed sending a size event while setting up a window (fix for DOTA 2 on Source 2) 2015-10-06 21:16:21 -07:00
Ryan C. Gordon c5e68d68e7 Mac: Reset display if going from fullscreen to a fullscreen Space or vice-versa.
Otherwise, bad things happen.
2015-10-06 00:10:54 -04:00
Sam Lantinga 7bc72eaf84 Fixed forcing the window size when creating a non-resizable window on Windows. 2015-10-01 11:21:06 -07:00
Sam Lantinga 667783ba88 Fixed swapped Windows and Linux entries for the Cideko AK08b 2015-09-30 16:00:21 -07:00
Sam Lantinga a0c4b56ff9 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO.
CR: Sam
2015-09-30 15:39:30 -07:00
Sam Lantinga c2f0394831 Fix crash on controller hotplug on linux.
CR: Sam
2015-09-30 15:38:30 -07:00
Sam Lantinga e015140af3 SDL - add dynapi entry points for SDL_JoystickCurrentPowerLevel 2015-09-30 15:38:18 -07:00
Sam Lantinga ed23a3f887 Added support for the Cideko AK08b 2015-09-30 15:33:33 -07:00
Philipp Wiesemann 10daf1f4d3 Android: Removed three internal functions not used by SDL.
They were not needed internally since the switch to the common EGL backend.

Thanks to the SDL mailing list for pointing out that the functions seem unused.
2015-09-27 20:12:47 +02:00
Alex Szpakowski ab2a350033 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Philipp Wiesemann 774b077513 iOS: Fixed pointer dereference after free. 2015-09-21 21:19:37 +02:00
Philipp Wiesemann 7805c1bc52 Updated configure.in file. 2015-09-21 21:16:54 +02:00
Alex Szpakowski 2bf6f1bcb7 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Ryan C. Gordon d338f46512 Added copyright information on test/sample.wav; the mystery is solved! :) 2015-09-18 16:22:23 -04:00
Philipp Wiesemann cdfec382c6 Added more entries to WhatsNew.txt for 2.0.4. 2015-09-18 21:27:00 +02:00
Philipp Wiesemann efad04c317 Android: Added check if Java method for APK expansion file exists. 2015-09-18 21:26:46 +02:00
Philipp Wiesemann 40364541f5 Android: Improved last error message for failed APK expansion file use. 2015-09-18 21:26:28 +02:00
Philipp Wiesemann 625d39b164 Android: Added additional error messages for APK expansion file use. 2015-09-17 22:36:11 +02:00
Philipp Wiesemann 6e7c479ec2 Android: Fixed trying to read from APK expansion files without version hint set.
This also fixed overwriting the asset error message which is more useful if no
APK expansion files are available and the requested file was not found.
2015-09-17 22:30:24 +02:00
Philipp Wiesemann 92ca42d940 Android: Renamed SDLActivity's Java method used for APK expansion files.
The name was not correct.
2015-09-17 22:24:54 +02:00
Philipp Wiesemann 5e5936822f Android: Added to APK expansion file hint documentation in header file. 2015-09-17 22:21:12 +02:00
Philipp Wiesemann 68b3b5423e Android: Removed empty onDraw() override method from SDLActivity.
It was redundant because SDLActivity already inherits an empty method from the
base class SurfaceView (which does not implement it but inherits it from View).
Visibility of onDraw() in SDLActivity is now protected again instead of public.
2015-09-17 22:14:37 +02:00
Alex Szpakowski ecfdb10cfa iOS SDL_GL_CreateContext: Clamp the multisample sample count when the requested value is too high, rather than failing to create the context.
This matches the SDL_GL_CreateContext behavior in OS X.
2015-09-15 00:25:07 -03:00
Alex Szpakowski a506f1cbc7 Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available.
XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
2015-09-14 22:50:55 -03:00
Alex Szpakowski 76fc378837 Fixed the header guard in the darwin SDL_sysjoystick_c.h file. 2015-09-14 22:44:20 -03:00
Sam Lantinga 08ce12c4e3 Fixed divide by zero if the application has run out of GDI handles and is trying to show an error dialog 2015-09-14 11:15:25 -07:00
Ryan C. Gordon 4295a6fe47 Mac: Fixed off-by-one bug when plugging in a joystick (thanks, Konstantin!). 2015-09-13 11:29:45 -04:00
Alex Szpakowski 82c8825cb5 iOS: Added support for force-touch on capable devices. 2015-09-09 19:08:52 -03:00
Alex Szpakowski 6a32ca7a39 Mac: Fixed SDL_SetWindowSize to set the size of the content area of the window, rather than the total size including decorations. 2015-09-09 13:55:11 -03:00
David Ludwig c964ac91bf Fix Bug 3114: SDL's MSVC-2010+ projects can fail to build via a custom VS .sln 2015-09-07 13:25:36 -04:00
Philipp Wiesemann e8757e873e Android: Changed return type of four JNI functions from int to jint. 2015-09-05 20:21:52 +02:00
Philipp Wiesemann a4a5483faf Android: Fixed unused variable warning. 2015-09-05 20:21:35 +02:00
Philipp Wiesemann 2b6f64220a Android: Fixed missing break warning. 2015-09-05 20:21:06 +02:00
Philipp Wiesemann 440d6cc00e Added another entry to WhatsNew.txt for 2.0.4. 2015-09-05 20:20:35 +02:00
Alex Szpakowski 42f282cc1b Fix bug 3081: CMake configuration auto-disables OpenGL ES support on Windows.
Thanks to EntranceJew for the patch.
2015-08-28 19:10:46 -03:00