2231 Commits

Author SHA1 Message Date
Cameron Cawley
2f924020e8 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL 2022-05-10 16:12:10 -07:00
Cameron Cawley
2bc373622b Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
Alex Szpakowski
f871c178b9 macOS: remove dead code for supporting 10.6 at runtime. 2022-05-10 14:04:14 -07:00
Alex Szpakowski
ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Alexander Kanavin
adac3bd1e2 video: restore ability to disable fb accel via hint
Somewhere in code refactoring between .20 and .22 this check
was lost, and so the hint had no effect anymore.
2022-05-04 08:35:13 -07:00
Michael Fitzmayer
fbd230bb6c
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
emily
3fcc2cb500 x11: get x1/x2 button state in GetGlobalMouseState 2022-05-03 07:12:04 -07:00
Eddy Jansson
6c2928b4be Switch uses of MIN() to SDL_min()
We're excluding files in src/hidapi to minimize the
diff against the upstream project.
2022-04-29 10:39:51 -07:00
Sam Lantinga
7e636b03cc Removed log message length limitation for Apple platforms
This works in conjunction with https://github.com/libsdl-org/SDL/pull/5584
2022-04-29 10:16:14 -07:00
Ozkan Sezer
12f15aaa74 fix build 2022-04-27 10:03:32 +03:00
Ryan C. Gordon
05bd225a80
x11: If XRandR isn't available, add a generic display.
We can get _some_ of the info we need out of standard Xlib and report a
single display (which might actually be multiple physical displays mushed
into a single desktop). This is better than nothing, but you should really
just build with XRandR support and get a better X server.  :)
2022-04-26 23:17:14 -04:00
Ryan C. Gordon
ccc70e644b
x11: Fixed some compiler warnings. 2022-04-26 23:17:13 -04:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Mirko Galimberti
b293888c7d Fixes an issue introduced via #5573 when building for i686 2022-04-26 20:55:40 +03:00
Sam Lantinga
01ef98a5d0 Don't force keyboard auto-repeat on, if the user has disabled it for some reason
Fixes https://github.com/libsdl-org/SDL/issues/2400
2022-04-26 10:19:52 -07:00
FriendlyAI
795744fc75 Turn off relative mouse before window checks as well 2022-04-26 10:07:26 -07:00
FriendlyAI
e2d268a399 SDL_cocoamouse.m: SetRelativeMouseMode even if out of focus
Should fix #3087
2022-04-26 10:07:26 -07:00
Mirko Galimberti
76afb8583b Introduces Cocoa_GetWindowDisplayIndex. This enable a proper management for dpi when switching between retina and non-retina displays. 2022-04-26 09:51:31 -07:00
Ryan C. Gordon
53dea98309
x11: revert checks for _NET_WM_STATE_FULLSCREEN changes.
This reverts commit 85977354fbce9ecb2add660a88e6bec3532c3e26.
This reverts commit 0249df9d960f9bc28b476e1171c5501fc37cca12.

Fixes #5572.
Reopens #5390.
2022-04-25 14:00:04 -04:00
Frank Praznik
aeadbdd788 Remove an unused function prototype 2022-04-20 09:39:34 -04:00
Frank Praznik
c8c59a2139 Fix a -Wshadow warning 2022-04-20 09:39:34 -04:00
Jaylon Gowie
3753a7b1c3 Fix recent changes in VitaSDK 2022-04-19 14:17:27 -07:00
Sam Lantinga
02225aa738 Fixed build 2022-04-18 22:57:03 -07:00
Ryan C. Gordon
49a2e4b0ea
x11: Revert "Fix keymap updating for X11 backend"
This reverts commit de6d290266d1def0eef9df81bf9be41c12a98c61.

This patch had multiple issues, discussed in #5520.
2022-04-19 00:37:39 -04:00
Sam Lantinga
9919d1a7a5 Remove HWND_TOPMOST for fullscreen windows
Fixes https://github.com/libsdl-org/SDL/issues/5509
2022-04-18 11:51:54 -07:00
Frank Praznik
2b52946143 video: Don't minimize fullscreen windows on focus loss by default when mode switching is disabled
When mode switching is disabled in a video backend, fullscreen windows are basically just fullscreen desktop windows with different internal scaling.  As no mode switching occurs, there's no need to minimize them on focus loss by default.  This can still be overridden by explicitly setting the internal hint for minimizing on focus loss.

This has the side effect of fixing a bug on GNOME, where, when a fullscreen Wayland window has it's focus lost and restored via alt+tab followed by switching back to windowed mode, the top portion of the window won't end up being obstructed by GNOME's top bar.
2022-04-18 09:39:25 -07:00
Ethan Lee
c37090f9a4 wayland: Add support for TOOLTIP/POPUP_MENU 2022-04-18 12:31:02 -04:00
Sam Lantinga
254fcc90eb Revert "video: Prefer Wayland over X11"
This reverts commit 8ceba27d6291f1195e13608033ec439aec621fc6.

SDL Wayland support is stable, but there are a number of issues with third-party software (NVIDIA drivers, libwayland event overflow, libdecor not handling plugin load failures, Steam overlay not working with Wayland, etc.) that make it better to default to X11 at this time.

Games which would like to prefer wayland when available can use the following code before SDL_Init():
	SDL_SetHint(SDL_HINT_VIDEODRIVER, "wayland,x11");

Fixes https://github.com/libsdl-org/SDL/issues/5527
2022-04-18 09:03:14 -07:00
Ryan C. Gordon
c1336b21ed hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
They were just environment variables before.

Fixes #5528.
2022-04-17 11:31:55 -07:00
Ryan C. Gordon
67e0f546c5
x11: Update the display when the WM changes a window's fullscreen state.
Fixes #5390.
2022-04-15 18:25:53 -04:00
Frank Praznik
edb473cf46 video: Wayland: Always round scaled pointer coordinates down
Rounding up can cause the pointer coordinates to exceed the window boundaries at the right and bottom edges.
2022-04-15 16:24:20 -04:00
Frank Praznik
13393a1c4b video: Wayland: Clamp fullscreen window dimensions to desktop
A scaled fullscreen window may exceed the bounds of the desktop.  Clamp the window size to the desktop dimensions in fullscreen mode.
2022-04-15 16:24:20 -04:00
pionere
01b14e14e6 avoid NullPointer in SDL_GL_MakeCurrent 2022-04-15 08:30:33 -04:00
David Gow
9c2f46b0d5 Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
2022-04-12 11:52:41 -04:00
Frank Praznik
c2093fab99 video: wayland: Set the surface damage region when using fullscreen viewports
When using emulated display modes, the output size is often larger than the drawable buffer.  As the surface damage region is automatically calculated from the smaller drawable buffer size, the damage region needs to be manually set to cover the entire viewport region or visual repaint artifacts can result.
2022-04-08 14:11:44 -04:00
Sam Lantinga
5613a56032 Make sure the UIKit message box is being handled on the main thread
Potentially fixes https://github.com/libsdl-org/SDL/issues/4865
2022-04-07 11:33:54 -07:00
Sam Lantinga
49b9e3470b Only update modifier state for keys that are pressed in another application
Fixes https://github.com/libsdl-org/SDL/issues/4432
2022-04-07 08:24:03 -07:00
Ryan C. Gordon
85977354fb
x11: Treat WM setting the window "fullscreen" like FULLSCREEN_DESKTOP.
Fixes #5390.
2022-04-07 09:15:27 -04:00
Ethan Lee
d1f7f9e35d wayland: Pin the fake window position at (0, 0).
I kind of thought it'd be nice to have it in the center, but this is an issue
for applications that still assume global mouse and window positions are
accessible. For example, this fixes cursor offset issues in UE5.
2022-04-06 11:18:46 -04:00
Ethan Lee
279aeb59be
wayland: Add a bug link for the detach FIXME 2022-04-06 01:32:57 -04:00
Ethan Lee
3ada694e62
wayland: Try to detach at the beginning of ShowWindow, just in case.
It's possible that an external component (probably a GL/VK context) committed, so we need to cover our bases and detach in both HideWindow and ShowWindow.

Fixes a crash in UE5 editor's pop-ups.
2022-04-06 01:18:03 -04:00
Ethan Lee
dcfb7fff00
wayland: Evaluate WINDOWPOS_CENTERED_DISPLAY for move events
Partially fixes the mouse cursor in UE5 editor. Imperfect because UE5 uses window position and global mouse state to get position, but of course we don't have global mouse and this is just to get the right display index so this still fails overall. We really need to make global mouse support a feature query...
2022-04-06 00:55:32 -04:00
Ryan C. Gordon
0249df9d96
x11: Try to keep SDL_WINDOW_FULLSCREEN* in sync with window manager.
So if Gnome/KDE/etc have a keyboard shortcut or titlebar decoration to
make any window go fullscreen (with the _NET_WM_FULLSCREEN flag on the
_NET_WM_STATE property), we update the SDL window flag.

Fixes #5390.
2022-04-05 23:18:10 -04:00
Weng Xuetian
138d96c8a6
Send key release event to input method. (#5281)
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
2022-04-05 22:30:25 -04:00
Ryan C. Gordon
8bae343f25
x11: when waiting on fullscreen changes, not window position _and_ size.
This makes sure the window doesn't have outdated values if you try to access
them (or call something that does, like SDL_SetWindowMinimumSize).

Fixes #5233.
2022-04-05 22:21:57 -04:00
Sam Lantinga
268c2fa882 Don't resize fullscreen windows when hiding or minimizing them (thanks @madewokherd!)
This has the benefit of window previews (mousing over the icon) having the correct size and contents.

Fixes https://github.com/libsdl-org/SDL/issues/5320
2022-04-05 18:42:17 -07:00
Esme Povirk
def27267b5 Ignore focus change messages that contradict GetForegroundWindow.
On Wine, when a window is programmatically minimized in response
to losing focus, we receive a WM_ACTIVATE for the deactivation,
but GetForegroundWindow still indicates that our window is focused.
This causes an incorrect SDL_WINDOWEVENT_FOCUS_GAINED.

This is probably a Wine bug, but it may take a while to fix and
then for the fix to make its way to users.
2022-04-05 18:00:39 -07:00
Ryan C. Gordon
a5672b858e
x11: Wait a bit to see if window pos changes when changing fullscreen.
Helps prevent window from moving to 0,0 when leaving fullscreen.

Fixes #4749.
2022-04-05 11:10:41 -04:00
Cameron Gutman
45372b1c27 x11: Don't unload libGL.so to prevent a crash in XCloseDisplay()
libGL.so may register callbacks that can be invoked upon XCloseDisplay().
If XCloseDisplay() is called after libGL.so is unloaded, the callback pointer
will point at freed memory and invoking it will crash.

The texture framebuffer check optimized out in f37e4a9 was causing libGL.so to
never be unloaded as a side-effect. Skipping it exposed this bug by allowing
libGL.so to actually unload.
2022-04-04 21:39:41 -07:00
Sam Lantinga
7b3449b89f Minor cleanup 2022-04-04 20:46:56 -07:00