Commit Graph

95 Commits

Author SHA1 Message Date
Sam Lantinga 345b4d7e14 Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification
Jan Bujak

I wrote a new driver for my gamepad on Linux. I'd like SDL to support it out-of-box, as currently it just treats it as a generic joystick instead of a gamepad. From what I can see the only way to do that is to either 1) pick one of the already supported controllers' PID, VID and button layouts and have my driver send that (effectively lying that it's something else), or 2) submit a preconfigured, hardcoded mapping to SDL.

Both of those, in my opinion, are silly when we already have the Linux Gamepad Specification which standarizes this:

https://www.kernel.org/doc/html/v4.15/input/gamepad.html

Unfortunately SDL doesn't make use of it currently. So I've took it upon myself to add it; patch is in the attachments.

Basically what the patch does is that if SDL finds no built-it controller mappings for a given joystick it then asks the joystick backend to autodetect it, and that uses the relevant evdev bits to figure out which button/axis is which. (See the specs for more details.)

With this patch applied my own driver for my controller works out-of-box with SDL with no extra configuration and is correctly recognized as a gamepad; this is also going to be the case for any other driver which follows the Linux Gamepad Specification.
2020-05-29 13:37:21 -07:00
Sam Lantinga e9f567c707 Fixed building on iOS with MFI controllers disabled 2020-05-27 10:14:08 -07:00
Sam Lantinga c44473ba73 Unified code to standardize joystick names 2020-03-12 19:47:30 -07:00
Sam Lantinga 6efebf1768 Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests. 2020-02-04 12:48:53 -08:00
Sam Lantinga c9c89783cb Miscellaneous pending fixes 2020-01-29 20:09:08 -08:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga cb800d1c27 Fixed compiler warning 2020-01-13 22:05:56 -08:00
Sam Lantinga 46e1377d49 Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
2019-12-20 20:12:03 -08:00
Sam Lantinga 135a90539b Fixed the Apple TV remote menu button on tvOS 13.2 (thanks Romain Tisserand) 2019-12-06 13:48:13 -08:00
Sam Lantinga 7a51ad6a50 Fixed the game controller menu button on tvOS 13.2 (thanks Romain Tisserand) 2019-12-06 13:48:10 -08:00
Ryan C. Gordon 73536d93ea ios: Fixed MFi guide button not being detected (thanks, Caleb!).
Fixes Bugzilla #4721.
2019-07-12 21:28:43 -04:00
Sam Lantinga 4eb3c0c387 Added support for Xbox and PS4 wireless controllers on iOS and tvOS
Also implemented SDL_JoystickGetDevicePlayerIndex() on iOS and tvOS, and added support for reading the new menu button state available in iOS and tvOS 13.
2019-06-14 13:56:52 -07:00
Sam Lantinga 20ec866484 Added support for the Rotor Riot gamepad, and upcoming Xbox and PS4 controller support on iOS and tvOS
Patch contributed by Nat Brown
2019-06-06 08:20:53 -07:00
Alex Szpakowski 65e07b3884 iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!)
Fixes bug #4463.
2019-01-31 19:52:47 -04:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sam Lantinga 14329256cb Generalized the XInput user index into a player index 2018-10-25 16:53:14 -07:00
Sam Lantinga 888bf1af69 Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00
Sam Lantinga d2042e1ed4 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Sam Lantinga 8e062f6925 Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
2018-03-19 14:42:51 -07:00
Sam Lantinga 129431b4f4 Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press 2018-03-08 16:32:22 -08:00
Sam Lantinga a2c1d83c02 Include a USB VID/PID for Apple MFI controllers
This is just placeholder VID/PID, but allows code that works with VID/PID to identify the MFI controllers easily.
2018-03-07 18:09:58 -08:00
Sam Lantinga 73c26c204c Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior. 2018-02-06 16:43:31 -08:00
Sam Lantinga f59b9c8b13 Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys. 2018-02-06 15:03:38 -08:00
Sam Lantinga e3cc5b2c6b Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga d828647944 Added stubs for simple Steam Controller support 2017-09-22 08:30:52 -07:00
Sam Lantinga de91b1248f Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00
Sam Lantinga 8f78f5bb94 Fixed build on Apple TV 2017-02-02 16:56:02 -08:00
Sam Lantinga 45b774e3f7 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga ad26769cd7 Fixed compile errors on various platforms 2016-12-22 18:43:00 -07:00
Philipp Wiesemann 97aa577589 Fixed empty parameter list in signatures of internal functions. 2016-11-16 22:08:51 +01:00
Sam Lantinga 27d4f09929 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints 2016-10-07 23:40:44 -07:00
Alex Szpakowski a96b6f2104 Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION.
When set to "1", the orientation of the Apple TV remote affects the axes of the corresponding SDL joystick. It is "0" (disabled) by default.
2016-09-17 01:31:07 -03:00
Sam Lantinga 925859aaa6 Fixed accidental call to SDL_PrivateJoystickHat() 2016-09-13 18:43:55 -07:00
Alex Szpakowski f050576665 Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.

A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Ryan C. Gordon 35e564a694 ios: patched to compile. 2016-08-26 15:46:29 -04:00
Sam Lantinga ad1bfea5a0 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga 42065e785d Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Alex Szpakowski cb15bb4cfa iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened. 2015-12-11 16:41:59 -04:00
Alex Szpakowski 0da59802aa iOS: Set the 'player index' of MFi game controllers when they're opened for use.
MFi controllers display their player index via LEDs on the controller.
2015-11-09 18:13:47 -04:00
Alex Szpakowski 84f6bc41b8 iOS: Fixed MFi game controller triggers to report the proper range of values. 2015-11-09 17:41:54 -04:00
Alex Szpakowski 7ce64372c8 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers. 2015-11-09 02:32:37 -04:00
Alex Szpakowski ab2a350033 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Philipp Wiesemann 774b077513 iOS: Fixed pointer dereference after free. 2015-09-21 21:19:37 +02:00
Alex Szpakowski 2bf6f1bcb7 Added initial support for MFi game controllers on iOS. 2015-09-20 23:08:36 -03:00
Philipp Wiesemann 0e45984fa0 Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
2015-06-21 17:33:46 +02:00