Commit Graph

  • 2dd7091e50 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. Ryan C. Gordon 2013-08-20 19:57:11 -0400
  • 6344736696 Fixed cut-and-paste error. Ryan C. Gordon 2013-08-20 15:28:14 -0400
  • abbaa90dd6 Added SDL_DEPRECATED #define. Ryan C. Gordon 2013-08-20 14:21:35 -0400
  • 094a72b8f7 Added SDL_assert_always (never disabled). Ryan C. Gordon 2013-08-20 14:17:48 -0400
  • 552b04c58a More non C89 compliant comments Gabriel Jacobo 2013-08-20 20:34:40 -0300
  • 63fe3a7753 Fixes a few non C89 compliant comments Gabriel Jacobo 2013-08-20 19:49:24 -0300
  • d8f66188d1 add missing SDL_bits.h from OS X framework Edward Rudd 2013-08-20 15:56:08 -0400
  • e43ff8fb59 Added some FIXMEs for later. Ryan C. Gordon 2013-08-20 12:43:06 -0400
  • 0eeb76d869 Fixes bug #2037, common EGL code for Android and X11 Gabriel Jacobo 2013-08-19 16:29:46 -0300
  • b44267693d Fixed leaking of pixel shader object in D3D renderer (thanks, Peter!). Ryan C. Gordon 2013-08-19 11:02:44 -0400
  • 0ca506611c Fixed warnings building with gcc 2 and gcc 4 on Haiku Sam Lantinga 2013-08-18 23:18:11 -0700
  • c2a29aede9 Fixed Haiku build (thanks Alexander!) Sam Lantinga 2013-08-18 22:05:53 -0700
  • a46437f798 Replaced introduction in header file with more recent version from README.txt. Philipp Wiesemann 2013-08-18 11:15:30 +0200
  • ad608e2dc3 Corrected file names in header file comments. Philipp Wiesemann 2013-08-18 11:12:46 +0200
  • 8cf730554b Changed some documentation comments in header files to be used by doxygen. Philipp Wiesemann 2013-08-18 11:08:52 +0200
  • 7e3b7dbcb6 Patched to compile with Visual Studio. Ryan C. Gordon 2013-08-17 20:46:34 -0400
  • 1455a94714 Fixed Windows build Sam Lantinga 2013-08-17 17:14:15 -0700
  • d7817f424b Fixed for consistency with the other platforms Sam Lantinga 2013-08-17 17:04:14 -0700
  • e187810eca auto init the ticks if the GetTicks and the like methods are called before SDL_Init().. This prevents annoying game bugs such as caching SDL_GetPerformanceFrequency in a static initializer Edward Rudd 2013-08-17 18:07:29 -0400
  • 6995ff18d3 Do full state initialization in D3D_Reset(), this fixes blend mode issues when resizing the window on Windows 8. Sam Lantinga 2013-08-17 09:54:30 -0700
  • 9ab14aa554 Fixed windows build Sam Lantinga 2013-08-16 17:50:44 -0700
  • ff77ca8d0b The keyboard text events should be sent after the key down events Sam Lantinga 2013-08-16 15:38:06 -0700
  • b4b12d950e Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input Sam Lantinga 2013-08-16 15:35:10 -0700
  • bb2671b7e7 Android quirk:Some devices don't report GL_OES_framebuffer_object but support it Gabriel Jacobo 2013-08-16 14:38:04 -0300
  • 4cb0ead795 Patched to compile. Ryan C. Gordon 2013-08-16 12:51:29 -0400
  • 02868b6903 [Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally Gabriel Jacobo 2013-08-16 13:37:27 -0300
  • 76b7b1e96c Fixed alpha composition when destination alpha is transparent. Sam Lantinga 2013-08-16 09:20:33 -0700
  • 89bc80f1ae Fixed alpha blending for the MMX blit functions Sam Lantinga 2013-08-16 06:59:19 -0700
  • 65728477af Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency Andreas Schiffler 2013-08-14 23:30:10 -0700
  • 67367be019 Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters. Sam Lantinga 2013-08-12 22:00:21 -0700
  • 5d1865c245 Fixed the tag name for the SDL 2.0 release Sam Lantinga 2013-08-12 19:18:48 -0700
  • 14bf230d76 Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows. J?rgen P. Tjern? 2013-08-12 11:09:13 -0700
  • a84a97fe85 Added Julian Winter to the credits for the SDL 2.0 website. Sam Lantinga 2013-08-12 08:45:37 -0700
  • 03477ef6e3 Added tag release_2.0.0 for changeset d4ce48ff30d1 Sam Lantinga 2013-08-12 08:40:49 -0700
  • dad420670f Fixes #2022, do not resume on Android when surfaceChanged Gabriel Jacobo 2013-08-12 11:13:50 -0300
  • e14e0ef947 Fixed crash if the OpenGL library hasn't been loaded yet Sam Lantinga 1970-01-01 04:04:21 +0000
  • d12d7952f1 Align pointer in SDL_memset before doing Uint32 loop Yuri Kunde Schlesner 2014-05-10 21:48:46 -0300
  • 9bc47465ca Changed C++ style comments. Philipp Wiesemann 2014-05-18 21:11:30 +0200
  • f5c77149bf Fixed typo in header comment. Philipp Wiesemann 2014-05-18 21:05:39 +0200
  • ca11d7c8b5 Changed C++ style comments to fix pedantic warnings. Philipp Wiesemann 2014-05-17 22:02:25 +0200
  • 0d196c3099 Removed unused standard library includes from gesture source. Philipp Wiesemann 2014-05-17 21:52:05 +0200
  • 660a57f906 Fixes #2541, build failure with Wayland enabled, OpenGL ES disabled Gabriel Jacobo 2014-05-13 19:42:40 -0300
  • e772f0df2b Added a binding for the NVIDIA Shield controller Sam Lantinga 2014-05-13 12:10:37 -0700
  • 6735097332 Updated coding style to match the rest of SDL Sam Lantinga 2014-05-13 11:32:36 -0700
  • 81c574b8cb Fixed typo in header comment. Philipp Wiesemann 2014-05-11 15:59:22 +0200
  • 49cef77e31 WinRT: fixed the max-button count for WinPhone 8.1 message boxes David Ludwig 2014-05-10 23:39:54 -0400
  • ea99e0c03e Added limited message-box support for Windows Phone 8.1 David Ludwig 2014-05-10 23:28:53 -0400
  • d5a2e55d48 Improve handling of focus behaviour on Android. Patch by Alexey Petruchik Gabriel Jacobo 2014-05-10 18:24:39 -0300
  • b701175ab5 Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW. Gabriel Jacobo 2014-05-10 17:00:37 -0300
  • de0d349e68 Fixes #2512, handle configuration change messages sent by Wayland. Patch by Bryan Cain. Gabriel Jacobo 2014-05-10 16:50:05 -0300
  • d57d99a108 Updated iOS deployment target to iOS 5.1 Sam Lantinga 2014-05-10 12:34:16 -0700
  • fb389950a7 Fixes #2529, guard SDL_d3math.* with the proper defines Gabriel Jacobo 2014-05-10 16:23:06 -0300
  • 536dd01307 Fixes #2519, clear error if using the default library path for EGL succeeds. Gabriel Jacobo 2014-05-10 16:13:22 -0300
  • f565d81af7 A few more ANDROID for __ANDROID__ replacements Gabriel Jacobo 2014-05-10 15:57:09 -0300
  • 548a0ee7b8 __ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK. Dimitris Zenios 2014-05-05 22:21:26 +0300
  • 3672aeb497 Export android jni functions even when build with -fvisibility=hidden flag Dimitris Zenios 2014-05-05 22:26:21 +0300
  • fd2d26ebbe Show android video or android audio if detected in autotools summary. Dimitris Zenios 2014-05-05 22:36:47 +0300
  • 1a4c0dacbc Temporary fix for bug 2494 - Crashes due to the non thread-safe SDL_malloc/SDL_free on Windows Sam Lantinga 2014-05-10 11:27:43 -0700
  • 164e5b89d5 WinRT: display-information code cleanups David Ludwig 2014-05-09 21:28:52 -0400
  • d4f1d2257e Fixed bug: touch input on WinPhone 8.0 was wrong, in some cases David Ludwig 2014-05-09 20:32:06 -0400
  • 0a879d63bd Fixed rendering-alignment issues on WinPhone 8.1, when the device was rotated David Ludwig 2014-05-09 20:16:21 -0400
  • 33f81a0da5 WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts David Ludwig 2014-05-06 20:31:10 -0400
  • b614809203 eglGetProcAddress fails the same way on MIR as ANDROID does on arm. Thanks Sylvain Becker for the patch! Brandon Schaefer 2014-05-06 15:08:43 -0700
  • e7bccd1640 Update the machine-generated configure code. Ryan C. Gordon 2014-05-06 00:20:34 -0400
  • 2a7aa9bde8 Fix build on Windows targets without dxgi.h, like MingW32. Ryan C. Gordon 2014-05-06 00:13:07 -0400
  • 7528f94ca5 Remove code that found its way back into the diff Brandon Schaefer 2014-05-02 12:39:26 -0700
  • 44a0f1d9cd Fix software rendering in the mir backend. The window assumed hardware buffer, which caused testdrawchessboard to fail to mmap a buffer. Brandon Schaefer 2014-05-02 12:33:19 -0700
  • ec5f6ad595 WinRT: suppressed an unused param warning when building for Windows Phone 8.1 David Ludwig 2014-04-30 21:12:47 -0400
  • c5c1a2c65a WinRT: preliminary support for building against the Windows Phone 8.1 SDK David Ludwig 2014-04-30 21:07:30 -0400
  • c10afa4816 Fixed a linker error when building SDL/WinRT David Ludwig 2014-04-29 19:22:48 -0400
  • 366967775b WinRT: added project files for Windows 8.1 + MSVC 2013 David Ludwig 2014-04-29 19:06:00 -0400
  • cb403ab660 Removed comma at end of enum in a public header, to make -Wpedantic happy. Ryan C. Gordon 2014-04-29 12:00:28 -0400
  • 2c784e3639 Set the tag type in libtool invocations Steven Stewart-Gallus 2014-04-19 16:33:42 -0700
  • bd6a493697 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN Sam Lantinga 2014-04-26 12:38:35 -0700
  • d9ffe549e2 Fixed the inertia effect in the test program Sam Lantinga 2014-04-26 12:29:40 -0700
  • d2fb8a2a91 Better compiler for Windows XP systems Sam Lantinga 2014-04-26 11:23:55 -0700
  • 5d7562c7e2 Mac OS X: Look for joystick hotplug in its own CFRunLoop. Ryan C. Gordon 2014-04-24 23:24:48 -0400
  • 8b28009105 Mac: Correct the y-axis position after 870c7d21004b J?rgen P. Tjern? 2014-04-24 21:05:51 -0700
  • dfea14d92d Fixed cygwin build Sam Lantinga 2014-04-23 13:54:47 -0700
  • 45dc89c2c2 Fixed detecting output on second adapter Sam Lantinga 2014-04-23 13:48:01 -0700
  • 3e3570dff7 Don't crash in WIN_GL_InitExtensions() if the OpenGL library couldn't be loaded Sam Lantinga 2014-04-23 13:47:57 -0700
  • a5ce57bc3d Fixed compiler warning Sam Lantinga 2014-04-23 13:47:52 -0700
  • acbc321c2a Don't try to load d3dcompiler_46.dll on Windows XP Sam Lantinga 2014-04-23 13:47:42 -0700
  • af395e970e Removed possible implicit memset() Sam Lantinga 2014-04-23 13:47:35 -0700
  • ae2a50fc8f Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!) Brandon Schaefer 2014-04-21 12:42:25 -0700
  • beff5cece6 Mac: SDL_SetWindowPosition is now relative to the menubar. J?rgen P. Tjern? 2014-04-19 13:15:53 -0700
  • defd90b6f6 Render: Allow empty cliprect. J?rgen P. Tjern? 2014-04-19 13:15:41 -0700
  • 36e11d87c8 Fixed missing j Sam Lantinga 2014-04-19 10:17:36 -0700
  • 0ba3a54ac3 Cleaned up and rearranged WinRT project file structure. David Ludwig 2014-04-19 12:48:45 -0400
  • 65c82148e0 Removed global variable from test program. Philipp Wiesemann 2014-04-19 15:28:13 +0200
  • 2540214e06 Mir 14.04 headers available that allow scroll + touch events. Brandon Schaefer 2014-04-19 00:31:02 -0700
  • dd27ebed6f Turn off Wayland support for Raspberry Pi on the buildbot. Ryan C. Gordon 2014-04-19 02:26:12 -0400
  • 60e0504077 Fixed some issues reported on new Ubuntu 14.04 buildbots. Ryan C. Gordon 2014-04-19 02:17:34 -0400
  • d2ea7cfea4 Fixed logic error loading DXGI Sam Lantinga 2014-04-18 12:43:10 -0700
  • 03afd0de40 SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded. Sam Lantinga 2014-04-18 12:43:04 -0700
  • fc9e3a69b7 Mac: Don't prompt to reopen windows after crash. J?rgen P. Tjern? 2014-04-15 13:53:07 -0700
  • 353feb5c76 Fixed bug 2475 - Incorrect SDL_Log() format specifiers in test/testgesture.c Sam Lantinga 2014-04-17 22:40:57 -0700
  • 43c991969e Fixed bug 2489 - SDL2.framework references __Block_copy in /usr/lib/libSystem.B.dylib, but this symbol cannot be found on OSX-10.5 Sam Lantinga 2014-04-17 22:23:32 -0700
  • 9eccde51c3 Enable building of Android libraries using a standalone NDK Dimitris Zenios 2014-04-06 00:30:48 +0300
  • 6dd9ea8d37 Fixed bug 2496 - mouse left button double click event issue Sam Lantinga 2014-04-17 21:00:25 -0700