Simple Directmedia Layer
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Sam Lantinga 2b6473dc05 Fixed bug 4533 - Update ANGLE to load d3dcompiler_47.dll instead of d3dcompiler_46.dll
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Update ANGLE Libraries to support d3dcompiler_47.dll since chrome does not ship with d3dcompiler_46.dll and d3dcompiler_43.dll
2019-06-08 15:10:20 -07:00
VisualC Fixed Visual Studio build 2019-03-16 19:46:37 -07:00
VisualC-WinRT Added display event files to the Visual Studio projects 2018-08-23 02:48:47 -07:00
Xcode Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Xcode-iOS Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework 2019-06-08 14:29:05 -07:00
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include Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface 2019-06-08 14:54:37 -07:00
src Fixed bug 4533 - Update ANGLE to load d3dcompiler_47.dll instead of d3dcompiler_46.dll 2019-06-08 15:10:20 -07:00
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README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
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sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)