Simple Directmedia Layer
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Alex Szpakowski 3672409c51 Changed the way retina resolutions are handled in iOS.
Previously, SDL would always expose display modes and window dimensions in terms of pixels, and would add an extra 'fake' display mode on retina screens which would contain the non-retina resolution. Calling SDL_CreateWindow with the dimensions of that fake display mode would not work.

Now, SDL only exposes display modes and window dimensions in terms of points rather than pixels. If the SDL_WINDOW_ALLOW_HIGHDPI flag is passed into SDL_CreateWindow, then any OpenGL contexts created from that window will be sized in pixels rather than points (retrievable with SDL_GL_GetDrawableSize.) Window dimensions and mouse coordinates are still in terms of points rather than pixels even with that flag.

This matches the behavior of SDL in OS X more closely, and lets users choose whether to make use of retina displays and lets them handle it properly.
2014-07-14 22:35:48 -03:00
VisualC Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 2014-07-03 15:39:55 -07:00
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Xcode Strip the binaries before signing them, in release configuration 2014-07-08 00:23:36 -07:00
Xcode-iOS Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion 2014-07-07 10:42:19 -07:00
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android-project Merged changes from Alexey Petruchik to support Android obb files 2014-06-21 20:35:36 -07:00
build-scripts Fixed indentation for pnacl configuration 2014-07-07 11:13:19 -07:00
cmake Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
debian Added libibus-1.0-dev build dependency 2014-06-21 17:31:36 -07:00
include Misc. iOS code improvements. 2014-07-14 16:50:25 -03:00
premake Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
src Changed the way retina resolutions are handled in iOS. 2014-07-14 22:35:48 -03:00
test Update audio testautomation: more coverage; added SDL_PauseAudio test /w callback coverage 2014-07-07 23:33:57 -07:00
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.hgignore Misc. iOS code improvements. 2014-07-14 16:50:25 -03:00
Android.mk Fixed Android error on static lib build, if relative NDK_MODULE_PATH used 2014-06-15 13:01:10 -07:00
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Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
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README-ios.txt Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
README-linux.txt Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 2014-06-05 01:55:52 -04:00
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README-nacl.txt Initialize nacl_io, removes SDL_NaClMount/Umount 2014-06-20 10:59:51 -03:00
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configure.in Fixed bug 2618 - incomplete pthread-based lock support should be removed 2014-07-07 21:27:42 -07:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)