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SDL/src/render
History
chalonverse 8303c5d0a3 Added missing SDL_zero for renderTargetViewDesc
2022-06-08 12:51:09 -07:00
..
direct3d
Make sure initial state is set correctly for the D3D renderer
2022-06-03 09:44:34 -07:00
direct3d11
direct3d11: Set the swapchain target immediately after creating it.
2022-04-07 23:47:20 -07:00
direct3d12
Added missing SDL_zero for renderTargetViewDesc
2022-06-08 12:51:09 -07:00
metal
macOS: always use Objective-C ARC (automatic ref counting).
2022-05-09 21:53:40 -07:00
opengl
Fixed logical size synchronization issue on macOS
2022-04-23 10:35:05 -07:00
opengles
Re-enable line drawing path in render drivers
2022-01-08 09:02:25 -08:00
opengles2
Remove unused warning
2022-03-09 15:38:36 +01:00
psp
PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
2022-02-15 11:34:50 +01:00
software
Switch uses of MIN() to SDL_min()
2022-04-29 10:39:51 -07:00
vitagxm
SceKernelMemBlockType to unsigned int
2022-04-19 14:17:27 -07:00
SDL_d3dmath.c
DirectX 12 Renderer (#5761)
2022-06-06 17:42:30 -07:00
SDL_d3dmath.h
DirectX 12 Renderer (#5761)
2022-06-06 17:42:30 -07:00
SDL_render.c
Fixed bug #5768 - SDL_RenderGeometry's software backend failed to render when texture coordinates are reversed
2022-06-07 16:30:01 +02:00
SDL_sysrender.h
DirectX 12 Renderer (#5761)
2022-06-06 17:42:30 -07:00
SDL_yuv_sw_c.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_yuv_sw.c
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
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