Simple Directmedia Layer
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Simon McVittie cf1daafa3f cpuinfo: Set padding to 0 if none is needed
It'll be simpler to use overflow detection after this refactor.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
.github workflows: Do the equivalent of Automake `make distcheck` 2022-05-09 08:47:02 -07:00
VisualC test: Add some common code to load test resources 2022-05-04 18:17:55 -07:00
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include stdinc: Add overflow-checking add and multiply for size_t 2022-05-09 21:31:39 -07:00
src cpuinfo: Set padding to 0 if none is needed 2022-05-09 21:31:39 -07:00
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README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md Update and rename README.txt to README.md 2021-03-20 18:46:37 -04:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)