mirror of
https://github.com/encounter/SDL.git
synced 2025-06-04 13:41:37 +00:00
Otherwise the thread might block for a long time (more than 10 seconds!). It's not clear to me why this happens, or why its safe to do this with a resource that's still in use, but we have, until recently, always disposed of the AudioQueue first, so changing back is probably okay. Also changed the disposal to allow in-flight buffers to reach hardware; otherwise you lose the last little bit of audio that's already been queued but not played, which you can hear clearly in the loopwave test program. Fixes #6377.
Simple DirectMedia Layer (SDL) Version 2.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md
Enjoy!
Sam Lantinga (slouken@libsdl.org)
Description
Languages
C
56.9%
C++
36.4%
Objective-C
2.3%
Shell
1.3%
M4
1%
Other
2%