SDL/src/render
Alex Szpakowski ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
..
direct3d direct3d: Implement missing blend operations. 2022-03-27 09:14:07 -04:00
direct3d11 direct3d11: Set the swapchain target immediately after creating it. 2022-04-07 23:47:20 -07:00
metal macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
opengl Fixed logical size synchronization issue on macOS 2022-04-23 10:35:05 -07:00
opengles Re-enable line drawing path in render drivers 2022-01-08 09:02:25 -08:00
opengles2 Remove unused warning 2022-03-09 15:38:36 +01:00
psp PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070) 2022-02-15 11:34:50 +01:00
software Switch uses of MIN() to SDL_min() 2022-04-29 10:39:51 -07:00
vitagxm SceKernelMemBlockType to unsigned int 2022-04-19 14:17:27 -07:00
SDL_d3dmath.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_d3dmath.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_render.c Disallow non-positive allocation. 2022-04-29 18:34:13 -07:00
SDL_sysrender.h SDL_render.c: internally change viewport/cliprect type from SDL_FRect to SDL_DRect (double precision). (see bug #5547) 2022-04-18 12:26:32 -07:00
SDL_yuv_sw.c Updated copyright for 2022 2022-01-03 09:40:21 -08:00
SDL_yuv_sw_c.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00