SDL/src/render/metal
Alex Szpakowski ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
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SDL_render_metal.m macOS: always use Objective-C ARC (automatic ref counting). 2022-05-09 21:53:40 -07:00
SDL_shaders_metal.metal Add METAL shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_ios.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_iphonesimulator.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_osx.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_tvos.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
SDL_shaders_metal_tvsimulator.h Update METAL compiled shaders 2021-08-19 00:10:59 +02:00
build-metal-shaders.sh Fixed bug 5213 - Add support to metal in iOS/tvOS simulator 2020-12-09 07:23:47 -08:00