..
direct3d
Remove D3D9 workarounds for Watcom.
2022-10-12 17:55:37 +03:00
direct3d11
Added support for simulated vsync in the renderer
2022-09-16 07:44:40 -07:00
direct3d12
d3d12: actually execute the pending commands before processing resize
2022-10-11 07:25:27 -07:00
metal
Don't recreate the window when creating a Metal renderer on an OpenGL window.
2022-11-15 10:21:07 -08:00
opengl
Renamed variables, index is the singular of indices
2022-10-18 08:40:03 -07:00
opengles
Fix potential memory leak in GLES_CreateTexture
2022-09-20 20:14:01 -07:00
opengles2
Renamed variables, index is the singular of indices
2022-10-18 08:40:03 -07:00
ps2
Using ST and removing warnings
2022-10-28 11:42:44 -07:00
psp
SDL_RENDER_PSP.C: Correct spelling mistakes
2022-10-30 11:24:42 -04:00
software
Added support for simulated vsync in the renderer
2022-09-16 07:44:40 -07:00
vitagxm
Fix memory leak in VITA_GXM_CreateRenderer
2022-09-29 14:32:56 +03:00
SDL_d3dmath.c
DirectX 12 Renderer ( #5761 )
2022-06-06 17:42:30 -07:00
SDL_d3dmath.h
Add support for SDL_render_d3d12.c to compile in C++ mode
2022-06-26 15:35:18 -07:00
SDL_render.c
Added comment for #endif
2022-10-24 10:37:43 -07:00
SDL_sysrender.h
JANITORIAL : Correct some more spelling mistakes ( #6489 )
2022-11-06 11:49:37 -08:00
SDL_yuv_sw.c
Updated copyright for 2022
2022-01-03 09:40:21 -08:00
SDL_yuv_sw_c.h
Updated copyright for 2022
2022-01-03 09:40:21 -08:00