Carsten Teibes f77437cd4b Switch: Enable more audio formats with resampling (#12)
Instead of erroring out, just tell SDL2 we want a different format, so
it will do the necessary steps (configuring the resampler) and still
feed us with a format known supported by the hardware.
2021-06-18 15:08:55 +01:00
2020-12-15 00:11:10 +03:00
2020-10-09 03:28:30 +03:00
2021-06-18 14:22:40 +01:00
2021-06-18 14:22:40 +01:00
2021-06-18 14:22:40 +01:00
2020-01-16 20:49:25 -08:00
2017-02-16 16:59:07 -05:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2018-08-21 13:29:21 -07:00
2016-01-12 22:23:53 +01:00
2020-12-09 10:39:36 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)
Description
Simple Directmedia Layer
Readme 92 MiB
Languages
C 56.9%
C++ 36.4%
Objective-C 2.3%
Shell 1.3%
M4 1%
Other 2%