2022-07-27 15:25:25 +00:00
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#include "gx.hpp"
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void GXInitLightAttn(GXLightObj* light_, float a0, float a1, float a2, float k0, float k1, float k2) {
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->a0 = a0;
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light->a1 = a1;
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light->a2 = a2;
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light->k0 = k0;
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light->k1 = k1;
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light->k2 = k2;
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}
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void GXInitLightAttnA(GXLightObj* light_, float a0, float a1, float a2) {
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->a0 = a0;
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light->a1 = a1;
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light->a2 = a2;
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}
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void GXInitLightAttnK(GXLightObj* light_, float k0, float k1, float k2) {
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->k0 = k0;
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light->k1 = k1;
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light->k2 = k2;
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}
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void GXInitLightSpot(GXLightObj* light_, float cutoff, GXSpotFn spotFn) {
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if (cutoff <= 0.f || cutoff > 90.f) {
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spotFn = GX_SP_OFF;
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}
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float cr = std::cos((cutoff * M_PIF) / 180.f);
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float a0 = 1.f;
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float a1 = 0.f;
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float a2 = 0.f;
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switch (spotFn) {
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default:
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break;
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case GX_SP_FLAT:
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a0 = -1000.f * cr;
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a1 = 1000.f;
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a2 = 0.f;
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break;
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case GX_SP_COS:
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a0 = -cr / (1.f - cr);
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a1 = 1.f / (1.f - cr);
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a2 = 0.f;
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break;
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case GX_SP_COS2:
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a0 = 0.f;
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a1 = -cr / (1.f - cr);
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a2 = 1.f / (1.f - cr);
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break;
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case GX_SP_SHARP: {
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const float d = (1.f - cr) * (1.f - cr);
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a0 = cr * (cr - 2.f);
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a1 = 2.f / d;
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a2 = -1.f / d;
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break;
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}
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case GX_SP_RING1: {
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const float d = (1.f - cr) * (1.f - cr);
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a0 = 4.f * cr / d;
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a1 = 4.f * (1.f + cr) / d;
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a2 = -4.f / d;
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break;
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}
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case GX_SP_RING2: {
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const float d = (1.f - cr) * (1.f - cr);
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a0 = 1.f - 2.f * cr * cr / d;
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a1 = 4.f * cr / d;
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a2 = -2.f / d;
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break;
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}
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}
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->a0 = a0;
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light->a1 = a1;
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light->a2 = a2;
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}
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void GXInitLightDistAttn(GXLightObj* light_, float refDistance, float refBrightness, GXDistAttnFn distFunc) {
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if (refDistance < 0.f || refBrightness < 0.f || refBrightness >= 1.f) {
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distFunc = GX_DA_OFF;
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}
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float k0 = 1.f;
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float k1 = 0.f;
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float k2 = 0.f;
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switch (distFunc) {
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case GX_DA_GENTLE:
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k0 = 1.0f;
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k1 = (1.0f - refBrightness) / (refBrightness * refDistance);
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k2 = 0.0f;
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break;
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case GX_DA_MEDIUM:
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k0 = 1.0f;
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k1 = 0.5f * (1.0f - refBrightness) / (refBrightness * refDistance);
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k2 = 0.5f * (1.0f - refBrightness) / (refBrightness * refDistance * refDistance);
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break;
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case GX_DA_STEEP:
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k0 = 1.0f;
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k1 = 0.0f;
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k2 = (1.0f - refBrightness) / (refBrightness * refDistance * refDistance);
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break;
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case GX_DA_OFF:
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k0 = 1.0f;
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k1 = 0.0f;
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k2 = 0.0f;
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break;
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}
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->k0 = k0;
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light->k1 = k1;
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light->k2 = k2;
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}
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void GXInitLightPos(GXLightObj* light_, float x, float y, float z) {
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->px = x;
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light->py = y;
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light->pz = z;
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}
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void GXInitLightColor(GXLightObj* light_, GXColor col) {
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->color = col;
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}
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void GXLoadLightObjImm(GXLightObj* light_, GXLightID id) {
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u32 idx = std::log2<u32>(id);
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aurora::gfx::gx::Light realLight;
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auto* light = reinterpret_cast<const GXLightObj_*>(light_);
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realLight.pos = {light->px, light->py, light->pz};
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realLight.dir = {light->nx, light->ny, light->nz};
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2022-07-28 23:48:02 +00:00
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realLight.color = from_gx_color(light->color);
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2022-07-27 15:25:25 +00:00
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realLight.cosAtt = {light->a0, light->a1, light->a2};
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realLight.distAtt = {light->k0, light->k1, light->k2};
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update_gx_state(g_gxState.lights[idx], realLight);
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}
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// TODO GXLoadLightObjIndx
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void GXSetChanAmbColor(GXChannelID id, GXColor color) {
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if (id == GX_COLOR0A0) {
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GXSetChanAmbColor(GX_COLOR0, color);
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GXSetChanAmbColor(GX_ALPHA0, color);
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return;
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} else if (id == GX_COLOR1A1) {
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GXSetChanAmbColor(GX_COLOR1, color);
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GXSetChanAmbColor(GX_ALPHA1, color);
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return;
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}
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2022-08-09 06:05:33 +00:00
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CHECK(id >= GX_COLOR0 && id <= GX_ALPHA1, "bad channel {}", static_cast<int>(id));
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2022-07-27 15:25:25 +00:00
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update_gx_state(g_gxState.colorChannelState[id].ambColor, from_gx_color(color));
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}
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void GXSetChanMatColor(GXChannelID id, GXColor color) {
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if (id == GX_COLOR0A0) {
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GXSetChanMatColor(GX_COLOR0, color);
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GXSetChanMatColor(GX_ALPHA0, color);
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return;
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} else if (id == GX_COLOR1A1) {
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GXSetChanMatColor(GX_COLOR1, color);
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GXSetChanMatColor(GX_ALPHA1, color);
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return;
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}
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2022-08-09 06:05:33 +00:00
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CHECK(id >= GX_COLOR0 && id <= GX_ALPHA1, "bad channel {}", static_cast<int>(id));
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2022-07-27 15:25:25 +00:00
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update_gx_state(g_gxState.colorChannelState[id].matColor, from_gx_color(color));
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}
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void GXSetNumChans(u8 num) { update_gx_state(g_gxState.numChans, num); }
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void GXInitLightDir(GXLightObj* light_, float nx, float ny, float nz) {
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->nx = -nx;
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light->ny = -ny;
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light->nz = -nz;
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}
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void GXInitSpecularDir(GXLightObj* light_, float nx, float ny, float nz) {
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float hx = -nx;
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float hy = -ny;
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float hz = (-nz + 1.0f);
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float mag = ((hx * hx) + (hy * hy) + (hz * hz));
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if (mag != 0.0f) {
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mag = 1.0f / sqrtf(mag);
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}
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->px = (nx * GX_LARGE_NUMBER);
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light->py = (ny * GX_LARGE_NUMBER);
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light->pz = (nz * GX_LARGE_NUMBER);
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light->nx = hx * mag;
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light->ny = hy * mag;
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light->nz = hz * mag;
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}
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void GXInitSpecularDirHA(GXLightObj* light_, float nx, float ny, float nz, float hx, float hy, float hz) {
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auto* light = reinterpret_cast<GXLightObj_*>(light_);
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light->px = (nx * GX_LARGE_NUMBER);
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light->py = (ny * GX_LARGE_NUMBER);
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light->pz = (nz * GX_LARGE_NUMBER);
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light->nx = hx;
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light->ny = hy;
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light->nz = hz;
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}
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void GXSetChanCtrl(GXChannelID id, bool lightingEnabled, GXColorSrc ambSrc, GXColorSrc matSrc, u32 lightState,
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GXDiffuseFn diffFn, GXAttnFn attnFn) {
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if (id == GX_COLOR0A0) {
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GXSetChanCtrl(GX_COLOR0, lightingEnabled, ambSrc, matSrc, lightState, diffFn, attnFn);
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GXSetChanCtrl(GX_ALPHA0, lightingEnabled, ambSrc, matSrc, lightState, diffFn, attnFn);
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return;
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} else if (id == GX_COLOR1A1) {
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GXSetChanCtrl(GX_COLOR1, lightingEnabled, ambSrc, matSrc, lightState, diffFn, attnFn);
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GXSetChanCtrl(GX_ALPHA1, lightingEnabled, ambSrc, matSrc, lightState, diffFn, attnFn);
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return;
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}
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2022-08-09 06:05:33 +00:00
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CHECK(id >= GX_COLOR0 && id <= GX_ALPHA1, "bad channel {}", static_cast<int>(id));
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2022-07-27 15:25:25 +00:00
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auto& chan = g_gxState.colorChannelConfig[id];
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update_gx_state(chan.lightingEnabled, lightingEnabled);
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update_gx_state(chan.ambSrc, ambSrc);
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update_gx_state(chan.matSrc, matSrc);
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update_gx_state(chan.diffFn, diffFn);
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update_gx_state(chan.attnFn, attnFn);
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update_gx_state(g_gxState.colorChannelState[id].lightMask, GX::LightMask{lightState});
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}
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