c4d91f18a1
Split out display_list/shader_info
2025-04-18 21:52:38 -06:00
788c65592f
Minor fixes with indexed draw calls
2025-04-14 23:07:50 -07:00
a600b0b84c
Rewrite attribute buffer, matrix & stream handling
...
Now array attributes (GXSetArray) will be properly
fetched based on the vertex format. Buffers are
still assumed to be byte-swapped to little-endian.
Stream handling completely redone and many issues
resolved.
Eliminates matrix transposes. AURORA_NATIVE_MATRIX
is no longer necessary and removed.
2025-04-14 17:17:59 -06:00
37ae1bf9b5
Replace usages of Log.report with helpers
2025-04-06 16:37:05 -06:00
905561b211
Set texture dimension limit
2025-04-04 16:32:26 -07:00
5c7ee8b04a
Link static dawn on Windows
2025-04-04 17:31:03 -06:00
b07d55f71d
Update fmtlib
2025-04-03 21:03:11 -06:00
ca3e4f5273
Update to latest upstream dawn
2025-04-03 00:12:22 -06:00
1b088e79e8
Update to SDL3 & latest imgui
2025-04-02 19:57:16 -06:00
7bdeb5e17c
Update dawn, add D3D11 backend, disable OpenGL (broken)
2023-06-28 20:03:05 -04:00
fca51127a2
Use wgpu::ShaderModuleWGSLDescriptor.code
2023-05-27 14:57:03 -04:00
3edd2c0e58
Update dawn & SDL part 1
2023-05-27 11:44:36 -04:00
d8e41e4bcc
Update dawn & use external OpenGL context hooks
2022-08-29 17:07:21 -04:00
610b6ba8bf
webgpu: Set WebGPU device logging callback
2022-08-29 17:06:12 -04:00
c060e1da6b
Reimplement GXCopyTex; simplify assertions
2022-08-09 02:05:33 -04:00
893cabe55a
Transition back to webgpu_cpp; initial emscripten support
2022-08-02 16:37:56 -04:00
9a725c89cf
Initial commit
2022-07-27 11:25:25 -04:00