dawn-cmake/src/backend/Forward.h

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_FORWARD_H_
#define BACKEND_FORWARD_H_
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#include <cstdint>
namespace backend {
class BindGroupBase;
class BindGroupBuilder;
class BindGroupLayoutBase;
class BindGroupLayoutBuilder;
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class BlendStateBase;
class BlendStateBuilder;
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class BufferBase;
class BufferBuilder;
class BufferViewBase;
class BufferViewBuilder;
class ComputePipelineBase;
class ComputePipelineBuilder;
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class CommandBufferBase;
class CommandBufferBuilder;
class DepthStencilStateBase;
class DepthStencilStateBuilder;
class InputStateBase;
class InputStateBuilder;
class PipelineLayoutBase;
class PipelineLayoutBuilder;
class QueueBase;
class RenderPassDescriptorBase;
class RenderPassDescriptorBuilder;
class RenderPipelineBase;
class RenderPipelineBuilder;
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class SamplerBase;
class ShaderModuleBase;
class ShaderModuleBuilder;
class SwapChainBase;
class SwapChainBuilder;
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class TextureBase;
class TextureBuilder;
class TextureViewBase;
class TextureViewBuilder;
class DeviceBase;
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template <typename T>
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class Ref;
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template <typename T>
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class PerStage;
enum PushConstantType : uint8_t;
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} // namespace backend
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#endif // BACKEND_FORWARD_H_