dawn-cmake/test/intrinsics/gen/frexp/fb15f9.wgsl.expected.wgsl

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WebGPU Shading Language
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fn frexp_fb15f9() {
var arg_1 : u32;
var res : f32 = frexp(1.0, &(arg_1));
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
frexp_fb15f9();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
frexp_fb15f9();
}
[[stage(compute)]]
fn compute_main() {
frexp_fb15f9();
}