fn frexp_34dd30() {
var arg_1 : u32;
var res : f32 = frexp(1.0, &(arg_1));
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
frexp_34dd30();
return vec4<f32>();
[[stage(fragment)]]
fn fragment_main() {
[[stage(compute)]]
fn compute_main() {