dawn-cmake/test/tint/access/let/vector.wgsl.expected.glsl

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#version 310 es
void tint_symbol() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
float scalar = vec3(1.0f, 2.0f, 3.0f).y;
vec2 swizzle2 = vec3(1.0f, 2.0f, 3.0f).xz;
vec3 swizzle3 = vec3(1.0f, 2.0f, 3.0f).xzy;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}