15 lines
318 B
GLSL
15 lines
318 B
GLSL
#version 310 es
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void tint_symbol() {
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vec3 v = vec3(1.0f, 2.0f, 3.0f);
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float scalar = vec3(1.0f, 2.0f, 3.0f).y;
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vec2 swizzle2 = vec3(1.0f, 2.0f, 3.0f).xz;
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vec3 swizzle3 = vec3(1.0f, 2.0f, 3.0f).xzy;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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