dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-bitfieldreverse-loop-li.../0.spvasm.expected.glsl

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SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
int el;
};
struct buf0 {
strided_arr x_GLF_uniform_int_values[4];
};
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_int_values[4];
} x_5;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x_28 = 0;
int x_29 = 0;
int x_28_phi = 0;
int x_31_phi = 0;
int x_42_phi = 0;
int x_24 = min(1, reversebits(1));
int x_26 = x_5.x_GLF_uniform_int_values[3].el;
x_28_phi = x_26;
x_31_phi = 1;
while (true) {
int x_32 = 0;
x_28 = x_28_phi;
int x_31 = x_31_phi;
x_42_phi = x_28;
if ((x_31 <= (x_24 - 1))) {
} else {
break;
}
x_29 = (x_28 + x_31);
int x_38 = x_5.x_GLF_uniform_int_values[0].el;
if ((x_38 == 1)) {
x_42_phi = x_29;
break;
}
{
x_32 = (x_31 + 1);
x_28_phi = x_29;
x_31_phi = x_32;
}
}
int x_42 = x_42_phi;
int x_44 = x_5.x_GLF_uniform_int_values[2].el;
if ((x_42 == x_44)) {
int x_50 = x_5.x_GLF_uniform_int_values[0].el;
float x_51 = float(x_50);
int x_53 = x_5.x_GLF_uniform_int_values[1].el;
float x_54 = float(x_53);
x_GLF_color = vec4(x_51, x_54, x_54, x_51);
} else {
int x_57 = x_5.x_GLF_uniform_int_values[1].el;
float x_58 = float(x_57);
x_GLF_color = vec4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:24: 'reversebits' : no matching overloaded function found
ERROR: 0:24: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.