2021-06-03 11:26:17 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2021-06-11 12:46:26 +00:00
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-08-04 22:15:28 +00:00
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void textureNumLevels_b4f5ea(texture3d<uint, access::sample> tint_symbol_1) {
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int res = int(tint_symbol_1.get_num_mip_levels());
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}
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float4 vertex_main_inner(texture3d<uint, access::sample> tint_symbol_2) {
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textureNumLevels_b4f5ea(tint_symbol_2);
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return float4();
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2021-06-03 11:26:17 +00:00
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}
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2021-06-11 12:46:26 +00:00
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vertex tint_symbol vertex_main(texture3d<uint, access::sample> tint_symbol_3 [[texture(0)]]) {
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2021-08-04 22:15:28 +00:00
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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2021-06-03 11:26:17 +00:00
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}
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2021-06-11 12:46:26 +00:00
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fragment void fragment_main(texture3d<uint, access::sample> tint_symbol_4 [[texture(0)]]) {
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textureNumLevels_b4f5ea(tint_symbol_4);
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2021-06-03 11:26:17 +00:00
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return;
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}
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2021-06-11 12:46:26 +00:00
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kernel void compute_main(texture3d<uint, access::sample> tint_symbol_5 [[texture(0)]]) {
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textureNumLevels_b4f5ea(tint_symbol_5);
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2021-06-03 11:26:17 +00:00
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return;
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}
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