dawn-cmake/src/dawn_native/BUILD.gn

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# Copyright 2020 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("../../scripts/dawn_overrides_with_defaults.gni")
import("//build_overrides/build.gni")
import("${dawn_root}/generator/dawn_generator.gni")
import("${dawn_root}/scripts/dawn_component.gni")
import("${dawn_root}/scripts/dawn_features.gni")
# Import mac_min_system_version
if (is_mac) {
if (dawn_has_build) {
import("//build/config/mac/mac_sdk.gni")
} else {
mac_min_system_version = "10.11.0"
}
}
# The VVLs are an optional dependency, only use it if the path has been set.
enable_vulkan_validation_layers = dawn_enable_vulkan_validation_layers &&
dawn_vulkan_validation_layers_dir != ""
if (enable_vulkan_validation_layers) {
import("//build_overrides/vulkan_validation_layers.gni")
}
# Swiftshader is an optional dependency, only use it if the path has been set.
use_swiftshader = dawn_use_swiftshader && dawn_swiftshader_dir != ""
if (use_swiftshader) {
assert(dawn_enable_vulkan,
"dawn_use_swiftshader requires dawn_enable_vulkan=true")
import("${dawn_swiftshader_dir}/src/Vulkan/vulkan.gni")
}
# The Vulkan loader is an optional dependency, only use it if the path has been
# set.
if (dawn_enable_vulkan) {
enable_vulkan_loader =
dawn_enable_vulkan_loader && dawn_vulkan_loader_dir != ""
}
config("dawn_native_internal") {
configs = [ "${dawn_root}/src/common:dawn_internal" ]
# Suppress warnings that Metal isn't in the deployment target of Chrome:
# initialization of the Metal backend is behind a IsMetalSupported check so
# Dawn won't call Metal functions on macOS 10.10.
# At the time this is written Chromium supports 10.10.0 and above, so if we
# aren't on 10.11 it means we are on 10.11 and above, and Metal is available.
# Skipping this check on 10.11 and above is important as it allows getting
# proper compilation warning when using 10.12 and above feature for example.
# TODO(cwallez@chromium.org): Consider using API_AVAILABLE annotations on all
# metal code in dawn once crbug.com/1004024 is sorted out if Chromium still
# supports 10.10 then.
if (is_mac && mac_min_system_version == "10.10.0") {
cflags_objcc = [ "-Wno-unguarded-availability" ]
}
}
config("dawn_native_weak_framework") {
if (is_mac && dawn_enable_metal) {
weak_frameworks = [ "Metal.framework" ]
}
}
dawn_json_generator("dawn_native_utils_gen") {
target = "dawn_native_utils"
outputs = [
"src/dawn_native/ProcTable.cpp",
"src/dawn_native/wgpu_structs_autogen.h",
"src/dawn_native/wgpu_structs_autogen.cpp",
"src/dawn_native/ValidationUtils_autogen.h",
"src/dawn_native/ValidationUtils_autogen.cpp",
]
}
if (dawn_enable_opengl) {
dawn_generator("dawn_native_opengl_loader_gen") {
script = "${dawn_root}/generator/opengl_loader_generator.py"
args = [
"--gl-xml",
rebase_path("${dawn_root}/third_party/khronos/gl.xml", root_build_dir),
"--supported-extensions",
rebase_path("opengl/supported_extensions.json", root_build_dir),
]
outputs = [
"src/dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp",
"src/dawn_native/opengl/OpenGLFunctionsBase_autogen.h",
"src/dawn_native/opengl/opengl_platform_autogen.h",
]
}
}
# Public dawn_native headers so they can be publicly visible for
# dependencies of dawn_native
source_set("dawn_native_headers") {
public_deps = [ "${dawn_root}/src/dawn:dawncpp_headers" ]
all_dependent_configs = [ "${dawn_root}/src/common:dawn_public_include_dirs" ]
sources = [
"${dawn_root}/src/include/dawn_native/DawnNative.h",
"${dawn_root}/src/include/dawn_native/dawn_native_export.h",
# Include all backend's public headers so that dependencies can include
# them even when the backends are disabled.
"${dawn_root}/src/include/dawn_native/D3D12Backend.h",
"${dawn_root}/src/include/dawn_native/MetalBackend.h",
"${dawn_root}/src/include/dawn_native/NullBackend.h",
"${dawn_root}/src/include/dawn_native/OpenGLBackend.h",
"${dawn_root}/src/include/dawn_native/VulkanBackend.h",
]
}
# The meat of the compilation for dawn_native so that we can cheaply have
# shared_library / static_library versions of it. It compiles all the files
# except those that define exported symbols.
source_set("dawn_native_sources") {
deps = [
":dawn_native_headers",
":dawn_native_utils_gen",
"${dawn_root}/src/common",
"${dawn_root}/third_party/gn/spirv_cross:spirv_cross",
Enable running robust buffer access pass on shaders In addition to adding the pass running logic, how shaders are stored in the ShaderModule is changed, so that cached shader that was used to create the ShaderModule is differentiated from the modified/intermediate shader that is actually being passed to SPIRV-Cross. Also rolling SPIRV-Tools to pick up a fix for a bug I discovered in the RBA pass implementation. Roll third_party/SPIRV-Tools/ fd05605be..34ef0c3fd (25 commits) https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/fd05605bef1c..34ef0c3fdc8e $ git log fd05605be..34ef0c3fd --date=short --no-merges --format='%ad %ae %s' 2020-09-16 rharrison Fix missed modification flagging (#3814) 2020-09-16 andreperezmaselco.developer spirv-fuzz: Use an irrelevant id for the unused components (#3810) 2020-09-16 stefanomil spirv-fuzz: Improvements to random number generation (#3809) 2020-09-16 greg Add buffer oob check to bindless instrumentation (#3800) 2020-09-16 vasniktel spirv-fuzz: Remove CanFindOrCreateZeroConstant (#3807) 2020-09-15 andreperezmaselco.developer spirv-fuzz: Add bit instruction synonym transformation (#3775) 2020-09-16 vasniktel spirv-fuzz: Skip unreachable blocks (#3729) 2020-09-15 afdx Fix build errors (#3804) 2020-09-15 vasniktel spirv-fuzz: Handle invalid ids in fact manager (#3742) 2020-09-15 vasniktel spirv-fuzz: Support memory instructions MoveInstructionDown (#3700) 2020-09-15 stefanomil spirv-fuzz: Pass submanagers to other submanagers when necessary (#3796) 2020-09-15 stefanomil spirv-fuzz: Transformation to flatten conditional branch (#3667) 2020-09-14 46493288+sfricke-samsung spirv-val: Add BaseInstance, BaseVertex, DrawIndex, and ViewIndex (#3782) 2020-09-14 dnovillo Properly mark IR changed if instruction folder creates more than one constant. (#3799) 2020-09-11 afdx Add missing file to BUILD.gn (#3798) 2020-09-11 antonikarp spirv-fuzz: Add TransformationDuplicateRegionWithSelection (#3773) 2020-09-11 afdx spirv-reduce: Support reducing a specific function (#3774) 2020-09-10 afdx spirv-reduce: Refactoring (#3793) 2020-09-10 afdx Favour 'integrity' over 'coherence' as a replacement for 'sanity'. (#3619) 2020-09-10 antonikarp spirv-fuzz: Fix header guards in transformations/fuzzer passes (#3784) 2020-09-10 paulthomson spirv-fuzz: Add SPIRV_FUZZ_PROTOC_COMMAND (#3789) 2020-09-10 paulthomson Add missing include (#3788) 2020-09-09 paulthomson Improve spirv-fuzz CMake code (#3781) 2020-09-08 stevenperron Allow SPV_KHR_8bit_storage extension. (#3780) 2020-09-08 stefanomil spirv-opt: Add function to compute nesting depth of a block (#3771) Created with: roll-dep third_party/SPIRV-Tools BUG=dawn:523,dawn:480 Change-Id: I1f424f5fe6d67999412f286e831ea2ea26372b9e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28540 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-17 19:58:40 +00:00
"${dawn_spirv_tools_dir}:spvtools_opt",
"${dawn_spirv_tools_dir}:spvtools_val",
]
defines = []
libs = []
data_deps = []
configs += [ ":dawn_native_internal" ]
# Dependencies that are needed to compile dawn_native entry points in
# FooBackend.cpp need to be public deps so they are propagated to the
# dawn_native target
public_deps = [ "${dawn_root}/src/dawn_platform" ]
sources = get_target_outputs(":dawn_native_utils_gen")
sources += [
"Adapter.cpp",
"Adapter.h",
"AttachmentState.cpp",
"AttachmentState.h",
"BackendConnection.cpp",
"BackendConnection.h",
"BindGroup.cpp",
"BindGroup.h",
"BindGroupLayout.cpp",
"BindGroupLayout.h",
"BindGroupTracker.h",
"BindingInfo.cpp",
"BindingInfo.h",
"BuddyAllocator.cpp",
"BuddyAllocator.h",
"BuddyMemoryAllocator.cpp",
"BuddyMemoryAllocator.h",
"Buffer.cpp",
"Buffer.h",
"CachedObject.cpp",
"CachedObject.h",
"CommandAllocator.cpp",
"CommandAllocator.h",
"CommandBuffer.cpp",
"CommandBuffer.h",
"CommandBufferStateTracker.cpp",
"CommandBufferStateTracker.h",
"CommandEncoder.cpp",
"CommandEncoder.h",
"CommandValidation.cpp",
"CommandValidation.h",
"Commands.cpp",
"Commands.h",
"ComputePassEncoder.cpp",
"ComputePassEncoder.h",
"ComputePipeline.cpp",
"ComputePipeline.h",
"CreateReadyPipelineTracker.cpp",
"CreateReadyPipelineTracker.h",
"Device.cpp",
"Device.h",
"DynamicUploader.cpp",
"DynamicUploader.h",
"EncodingContext.cpp",
"EncodingContext.h",
"EnumClassBitmasks.h",
"EnumMaskIterator.h",
"Error.cpp",
"Error.h",
"ErrorData.cpp",
"ErrorData.h",
"ErrorInjector.cpp",
"ErrorInjector.h",
"ErrorScope.cpp",
"ErrorScope.h",
"ErrorScopeTracker.cpp",
"ErrorScopeTracker.h",
"Extensions.cpp",
"Extensions.h",
"Fence.cpp",
"Fence.h",
"Format.cpp",
"Format.h",
"Forward.h",
"Instance.cpp",
"Instance.h",
"IntegerTypes.h",
"ObjectBase.cpp",
"ObjectBase.h",
"PassResourceUsage.h",
"PassResourceUsageTracker.cpp",
"PassResourceUsageTracker.h",
"PerStage.cpp",
"PerStage.h",
"Pipeline.cpp",
"Pipeline.h",
"PipelineLayout.cpp",
"PipelineLayout.h",
"PooledResourceMemoryAllocator.cpp",
"PooledResourceMemoryAllocator.h",
"ProgrammablePassEncoder.cpp",
"ProgrammablePassEncoder.h",
"QuerySet.cpp",
"QuerySet.h",
"Queue.cpp",
"Queue.h",
"RenderBundle.cpp",
"RenderBundle.h",
"RenderBundleEncoder.cpp",
"RenderBundleEncoder.h",
"RenderEncoderBase.cpp",
"RenderEncoderBase.h",
"RenderPassEncoder.cpp",
"RenderPassEncoder.h",
"RenderPipeline.cpp",
"RenderPipeline.h",
"ResourceHeap.h",
"ResourceHeapAllocator.h",
"ResourceMemoryAllocation.cpp",
"ResourceMemoryAllocation.h",
"RingBufferAllocator.cpp",
"RingBufferAllocator.h",
"Sampler.cpp",
"Sampler.h",
"ShaderModule.cpp",
"ShaderModule.h",
"SpirvUtils.cpp",
"SpirvUtils.h",
"StagingBuffer.cpp",
"StagingBuffer.h",
"Surface.cpp",
"Surface.h",
"SwapChain.cpp",
"SwapChain.h",
"Texture.cpp",
"Texture.h",
"ToBackend.h",
"Toggles.cpp",
"Toggles.h",
"dawn_platform.h",
]
if (dawn_use_x11) {
libs += [ "X11" ]
}
if (is_win) {
libs += [ "user32.lib" ]
}
if (dawn_enable_d3d12) {
libs += [ "dxguid.lib" ]
sources += [
"d3d12/AdapterD3D12.cpp",
"d3d12/AdapterD3D12.h",
"d3d12/BackendD3D12.cpp",
"d3d12/BackendD3D12.h",
"d3d12/BindGroupD3D12.cpp",
"d3d12/BindGroupD3D12.h",
"d3d12/BindGroupLayoutD3D12.cpp",
"d3d12/BindGroupLayoutD3D12.h",
"d3d12/BufferD3D12.cpp",
"d3d12/BufferD3D12.h",
"d3d12/CPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/CPUDescriptorHeapAllocationD3D12.h",
"d3d12/CommandAllocatorManager.cpp",
"d3d12/CommandAllocatorManager.h",
"d3d12/CommandBufferD3D12.cpp",
"d3d12/CommandBufferD3D12.h",
"d3d12/CommandRecordingContext.cpp",
"d3d12/CommandRecordingContext.h",
"d3d12/ComputePipelineD3D12.cpp",
"d3d12/ComputePipelineD3D12.h",
"d3d12/D3D12Error.cpp",
"d3d12/D3D12Error.h",
"d3d12/D3D12Info.cpp",
"d3d12/D3D12Info.h",
"d3d12/DeviceD3D12.cpp",
"d3d12/DeviceD3D12.h",
"d3d12/Forward.h",
"d3d12/GPUDescriptorHeapAllocationD3D12.cpp",
"d3d12/GPUDescriptorHeapAllocationD3D12.h",
"d3d12/HeapAllocatorD3D12.cpp",
"d3d12/HeapAllocatorD3D12.h",
"d3d12/HeapD3D12.cpp",
"d3d12/HeapD3D12.h",
"d3d12/IntegerTypes.h",
"d3d12/NativeSwapChainImplD3D12.cpp",
"d3d12/NativeSwapChainImplD3D12.h",
"d3d12/PageableD3D12.cpp",
"d3d12/PageableD3D12.h",
"d3d12/PipelineLayoutD3D12.cpp",
"d3d12/PipelineLayoutD3D12.h",
"d3d12/PlatformFunctions.cpp",
"d3d12/PlatformFunctions.h",
"d3d12/QuerySetD3D12.cpp",
"d3d12/QuerySetD3D12.h",
"d3d12/QueueD3D12.cpp",
"d3d12/QueueD3D12.h",
"d3d12/RenderPassBuilderD3D12.cpp",
"d3d12/RenderPassBuilderD3D12.h",
"d3d12/RenderPipelineD3D12.cpp",
"d3d12/RenderPipelineD3D12.h",
"d3d12/ResidencyManagerD3D12.cpp",
"d3d12/ResidencyManagerD3D12.h",
"d3d12/ResourceAllocatorManagerD3D12.cpp",
"d3d12/ResourceAllocatorManagerD3D12.h",
"d3d12/ResourceHeapAllocationD3D12.cpp",
"d3d12/ResourceHeapAllocationD3D12.h",
"d3d12/SamplerD3D12.cpp",
"d3d12/SamplerD3D12.h",
"d3d12/SamplerHeapCacheD3D12.cpp",
"d3d12/SamplerHeapCacheD3D12.h",
"d3d12/ShaderModuleD3D12.cpp",
"d3d12/ShaderModuleD3D12.h",
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp",
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.h",
"d3d12/StagingBufferD3D12.cpp",
"d3d12/StagingBufferD3D12.h",
"d3d12/StagingDescriptorAllocatorD3D12.cpp",
"d3d12/StagingDescriptorAllocatorD3D12.h",
"d3d12/SwapChainD3D12.cpp",
"d3d12/SwapChainD3D12.h",
"d3d12/TextureCopySplitter.cpp",
"d3d12/TextureCopySplitter.h",
"d3d12/TextureD3D12.cpp",
"d3d12/TextureD3D12.h",
"d3d12/UtilsD3D12.cpp",
"d3d12/UtilsD3D12.h",
"d3d12/d3d12_platform.h",
]
}
if (dawn_enable_metal) {
frameworks = [
"Cocoa.framework",
"IOKit.framework",
"IOSurface.framework",
"QuartzCore.framework",
]
sources += [
"Surface_metal.mm",
"metal/BackendMTL.h",
"metal/BackendMTL.mm",
"metal/BindGroupLayoutMTL.h",
"metal/BindGroupLayoutMTL.mm",
"metal/BindGroupMTL.h",
"metal/BindGroupMTL.mm",
"metal/BufferMTL.h",
"metal/BufferMTL.mm",
"metal/CommandBufferMTL.h",
"metal/CommandBufferMTL.mm",
"metal/CommandRecordingContext.h",
"metal/CommandRecordingContext.mm",
"metal/ComputePipelineMTL.h",
"metal/ComputePipelineMTL.mm",
"metal/DeviceMTL.h",
"metal/DeviceMTL.mm",
"metal/Forward.h",
"metal/PipelineLayoutMTL.h",
"metal/PipelineLayoutMTL.mm",
"metal/QuerySetMTL.h",
"metal/QuerySetMTL.mm",
"metal/QueueMTL.h",
"metal/QueueMTL.mm",
"metal/RenderPipelineMTL.h",
"metal/RenderPipelineMTL.mm",
"metal/SamplerMTL.h",
"metal/SamplerMTL.mm",
"metal/ShaderModuleMTL.h",
"metal/ShaderModuleMTL.mm",
"metal/StagingBufferMTL.h",
"metal/StagingBufferMTL.mm",
"metal/SwapChainMTL.h",
"metal/SwapChainMTL.mm",
"metal/TextureMTL.h",
"metal/TextureMTL.mm",
"metal/UtilsMetal.h",
"metal/UtilsMetal.mm",
]
}
if (dawn_enable_null) {
sources += [
"null/DeviceNull.cpp",
"null/DeviceNull.h",
]
}
if (dawn_enable_opengl) {
public_deps += [
":dawn_native_opengl_loader_gen",
"${dawn_root}/third_party/khronos:khronos_platform",
]
sources += get_target_outputs(":dawn_native_opengl_loader_gen")
sources += [
"opengl/BackendGL.cpp",
"opengl/BackendGL.h",
"opengl/BindGroupGL.cpp",
"opengl/BindGroupGL.h",
"opengl/BindGroupLayoutGL.cpp",
"opengl/BindGroupLayoutGL.h",
"opengl/BufferGL.cpp",
"opengl/BufferGL.h",
"opengl/CommandBufferGL.cpp",
"opengl/CommandBufferGL.h",
"opengl/ComputePipelineGL.cpp",
"opengl/ComputePipelineGL.h",
"opengl/DeviceGL.cpp",
"opengl/DeviceGL.h",
"opengl/Forward.h",
"opengl/GLFormat.cpp",
"opengl/GLFormat.h",
"opengl/NativeSwapChainImplGL.cpp",
"opengl/NativeSwapChainImplGL.h",
"opengl/OpenGLFunctions.cpp",
"opengl/OpenGLFunctions.h",
"opengl/PersistentPipelineStateGL.cpp",
"opengl/PersistentPipelineStateGL.h",
"opengl/PipelineGL.cpp",
"opengl/PipelineGL.h",
"opengl/PipelineLayoutGL.cpp",
"opengl/PipelineLayoutGL.h",
"opengl/QuerySetGL.cpp",
"opengl/QuerySetGL.h",
"opengl/QueueGL.cpp",
"opengl/QueueGL.h",
"opengl/RenderPipelineGL.cpp",
"opengl/RenderPipelineGL.h",
"opengl/SamplerGL.cpp",
"opengl/SamplerGL.h",
"opengl/ShaderModuleGL.cpp",
"opengl/ShaderModuleGL.h",
"opengl/SwapChainGL.cpp",
"opengl/SwapChainGL.h",
"opengl/TextureGL.cpp",
"opengl/TextureGL.h",
"opengl/UtilsGL.cpp",
"opengl/UtilsGL.h",
"opengl/opengl_platform.h",
]
}
if (dawn_enable_vulkan) {
public_deps += [ "${dawn_root}/third_party/khronos:vulkan_headers" ]
sources += [
"vulkan/AdapterVk.cpp",
"vulkan/AdapterVk.h",
"vulkan/BackendVk.cpp",
"vulkan/BackendVk.h",
"vulkan/BindGroupLayoutVk.cpp",
"vulkan/BindGroupLayoutVk.h",
"vulkan/BindGroupVk.cpp",
"vulkan/BindGroupVk.h",
"vulkan/BufferVk.cpp",
"vulkan/BufferVk.h",
"vulkan/CommandBufferVk.cpp",
"vulkan/CommandBufferVk.h",
"vulkan/CommandRecordingContext.h",
"vulkan/ComputePipelineVk.cpp",
"vulkan/ComputePipelineVk.h",
"vulkan/DescriptorSetAllocation.h",
"vulkan/DescriptorSetAllocator.cpp",
"vulkan/DescriptorSetAllocator.h",
"vulkan/DeviceVk.cpp",
"vulkan/DeviceVk.h",
"vulkan/ExternalHandle.h",
"vulkan/FencedDeleter.cpp",
"vulkan/FencedDeleter.h",
"vulkan/Forward.h",
"vulkan/NativeSwapChainImplVk.cpp",
"vulkan/NativeSwapChainImplVk.h",
"vulkan/PipelineLayoutVk.cpp",
"vulkan/PipelineLayoutVk.h",
"vulkan/QuerySetVk.cpp",
"vulkan/QuerySetVk.h",
"vulkan/QueueVk.cpp",
"vulkan/QueueVk.h",
"vulkan/RenderPassCache.cpp",
"vulkan/RenderPassCache.h",
"vulkan/RenderPipelineVk.cpp",
"vulkan/RenderPipelineVk.h",
"vulkan/ResourceHeapVk.cpp",
"vulkan/ResourceHeapVk.h",
"vulkan/ResourceMemoryAllocatorVk.cpp",
"vulkan/ResourceMemoryAllocatorVk.h",
"vulkan/SamplerVk.cpp",
"vulkan/SamplerVk.h",
"vulkan/ShaderModuleVk.cpp",
"vulkan/ShaderModuleVk.h",
"vulkan/StagingBufferVk.cpp",
"vulkan/StagingBufferVk.h",
"vulkan/SwapChainVk.cpp",
"vulkan/SwapChainVk.h",
"vulkan/TextureVk.cpp",
"vulkan/TextureVk.h",
"vulkan/UtilsVulkan.cpp",
"vulkan/UtilsVulkan.h",
"vulkan/VulkanError.cpp",
"vulkan/VulkanError.h",
"vulkan/VulkanExtensions.cpp",
"vulkan/VulkanExtensions.h",
"vulkan/VulkanFunctions.cpp",
"vulkan/VulkanFunctions.h",
"vulkan/VulkanInfo.cpp",
"vulkan/VulkanInfo.h",
"vulkan/external_memory/MemoryService.h",
"vulkan/external_semaphore/SemaphoreService.h",
]
if (is_chromeos) {
sources += [
"vulkan/external_memory/MemoryServiceDmaBuf.cpp",
"vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp",
]
} else if (is_linux) {
sources += [
"vulkan/external_memory/MemoryServiceOpaqueFD.cpp",
"vulkan/external_semaphore/SemaphoreServiceOpaqueFD.cpp",
]
} else if (is_fuchsia) {
sources += [
"vulkan/external_memory/MemoryServiceZirconHandle.cpp",
"vulkan/external_semaphore/SemaphoreServiceZirconHandle.cpp",
]
} else {
sources += [
"vulkan/external_memory/MemoryServiceNull.cpp",
"vulkan/external_semaphore/SemaphoreServiceNull.cpp",
]
}
if (build_with_chromium && is_fuchsia) {
# Necessary to ensure that the Vulkan libraries will be in the
# final Fuchsia package.
data_deps = [
"//third_party/fuchsia-sdk:vulkan_base",
"//third_party/fuchsia-sdk:vulkan_validation",
# NOTE: The line below is a work around for http://crbug.com/1001081
"//third_party/fuchsia-sdk/sdk:trace_engine",
]
}
if (enable_vulkan_validation_layers) {
defines += [
"DAWN_ENABLE_VULKAN_VALIDATION_LAYERS",
"DAWN_VK_DATA_DIR=\"$vulkan_data_subdir\"",
]
}
if (enable_vulkan_loader) {
data_deps += [ "${dawn_vulkan_loader_dir}:libvulkan" ]
}
if (use_swiftshader) {
data_deps += [
"${dawn_swiftshader_dir}/src/Vulkan:icd_file",
"${dawn_swiftshader_dir}/src/Vulkan:swiftshader_libvulkan",
]
defines += [
"DAWN_ENABLE_SWIFTSHADER",
"DAWN_SWIFTSHADER_VK_ICD_JSON=\"${swiftshader_icd_file_name}\"",
]
}
}
if (dawn_enable_wgsl) {
deps += [ "${dawn_tint_dir}:libtint" ]
}
}
# The static and shared libraries for dawn_native. Most of the files are
# already compiled in dawn_native_sources, but we still need to compile
# files defining exported symbols.
dawn_component("dawn_native") {
DEFINE_PREFIX = "DAWN_NATIVE"
#Make headers publically visible
public_deps = [ ":dawn_native_headers" ]
deps = [
":dawn_native_sources",
"${dawn_root}/src/common",
]
sources = [ "DawnNative.cpp" ]
configs = [ ":dawn_native_internal" ]
public_configs = [ ":dawn_native_weak_framework" ]
if (dawn_enable_d3d12) {
sources += [ "d3d12/D3D12Backend.cpp" ]
}
if (dawn_enable_metal) {
sources += [ "metal/MetalBackend.mm" ]
}
if (dawn_enable_null) {
sources += [ "null/NullBackend.cpp" ]
}
if (dawn_enable_opengl) {
sources += [ "opengl/OpenGLBackend.cpp" ]
}
if (dawn_enable_vulkan) {
sources += [ "vulkan/VulkanBackend.cpp" ]
if (enable_vulkan_validation_layers) {
data_deps =
[ "${dawn_vulkan_validation_layers_dir}:vulkan_validation_layers" ]
if (!is_android) {
data_deps +=
[ "${dawn_vulkan_validation_layers_dir}:vulkan_gen_json_files" ]
}
}
}
}