2018-07-18 09:40:26 +00:00
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// Copyright 2017 The Dawn Authors
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2017-06-05 21:08:55 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-06-18 23:26:12 +00:00
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#ifndef BACKEND_D3D12_DEVICED3D12_H_
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#define BACKEND_D3D12_DEVICED3D12_H_
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2017-06-05 21:08:55 +00:00
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#include "nxt/nxtcpp.h"
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2017-07-15 05:28:31 +00:00
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#include "backend/Device.h"
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2018-06-18 23:26:12 +00:00
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#include "backend/d3d12/Forward.h"
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2017-07-06 18:41:13 +00:00
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#include "backend/d3d12/d3d12_platform.h"
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2018-03-02 16:07:07 +00:00
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#include "common/SerialQueue.h"
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2017-06-05 21:13:58 +00:00
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2017-11-24 19:04:22 +00:00
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namespace backend { namespace d3d12 {
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2017-06-16 19:23:10 +00:00
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class CommandAllocatorManager;
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2017-06-16 18:26:26 +00:00
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class DescriptorHeapAllocator;
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2018-03-21 00:56:39 +00:00
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class MapRequestTracker;
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2017-06-16 19:23:10 +00:00
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class ResourceAllocator;
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class ResourceUploader;
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2017-06-05 21:13:58 +00:00
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void ASSERT_SUCCESS(HRESULT hr);
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2017-06-05 21:08:55 +00:00
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// Definition of backend types
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class Device : public DeviceBase {
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public:
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Device();
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~Device();
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BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
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BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
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BufferBase* CreateBuffer(BufferBuilder* builder) override;
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BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
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CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
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ComputePipelineBase* CreateComputePipeline(ComputePipelineBuilder* builder) override;
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DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
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InputStateBase* CreateInputState(InputStateBuilder* builder) override;
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2018-05-11 17:04:44 +00:00
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RenderPassDescriptorBase* CreateRenderPassDescriptor(
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RenderPassDescriptorBuilder* builder) override;
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RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
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ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
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SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
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TextureBase* CreateTexture(TextureBuilder* builder) override;
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TextureViewBase* CreateTextureView(TextureViewBuilder* builder) override;
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void TickImpl() override;
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2018-02-06 15:50:24 +00:00
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ComPtr<IDXGIFactory4> GetFactory();
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ComPtr<ID3D12Device> GetD3D12Device();
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ComPtr<ID3D12CommandQueue> GetCommandQueue();
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DescriptorHeapAllocator* GetDescriptorHeapAllocator();
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MapRequestTracker* GetMapRequestTracker() const;
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ResourceAllocator* GetResourceAllocator();
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ResourceUploader* GetResourceUploader();
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void OpenCommandList(ComPtr<ID3D12GraphicsCommandList>* commandList);
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ComPtr<ID3D12GraphicsCommandList> GetPendingCommandList();
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uint64_t GetSerial() const;
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void NextSerial();
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void WaitForSerial(uint64_t serial);
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2018-03-02 16:07:07 +00:00
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void ReferenceUntilUnused(ComPtr<IUnknown> object);
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2017-11-24 19:04:22 +00:00
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void ExecuteCommandLists(std::initializer_list<ID3D12CommandList*> commandLists);
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private:
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ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
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const nxt::BindGroupLayoutDescriptor* descriptor) override;
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2018-06-27 23:21:39 +00:00
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ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl(
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const nxt::PipelineLayoutDescriptor* descriptor) override;
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2018-06-15 00:26:27 +00:00
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ResultOrError<QueueBase*> CreateQueueImpl() override;
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2018-05-28 19:40:41 +00:00
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ResultOrError<SamplerBase*> CreateSamplerImpl(
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const nxt::SamplerDescriptor* descriptor) override;
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2018-05-17 21:09:07 +00:00
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2017-11-24 19:04:22 +00:00
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uint64_t mSerial = 0;
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ComPtr<ID3D12Fence> mFence;
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HANDLE mFenceEvent;
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2018-02-06 15:50:24 +00:00
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ComPtr<IDXGIFactory4> mFactory;
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ComPtr<IDXGIAdapter1> mHardwareAdapter;
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ComPtr<ID3D12Device> mD3d12Device;
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ComPtr<ID3D12CommandQueue> mCommandQueue;
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2018-02-07 14:34:30 +00:00
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CommandAllocatorManager* mCommandAllocatorManager = nullptr;
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DescriptorHeapAllocator* mDescriptorHeapAllocator = nullptr;
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2018-03-21 00:56:39 +00:00
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MapRequestTracker* mMapRequestTracker = nullptr;
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2018-02-07 14:34:30 +00:00
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ResourceAllocator* mResourceAllocator = nullptr;
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ResourceUploader* mResourceUploader = nullptr;
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2017-11-24 19:04:22 +00:00
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struct PendingCommandList {
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ComPtr<ID3D12GraphicsCommandList> commandList;
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bool open = false;
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} mPendingCommands;
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2018-03-02 16:07:07 +00:00
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SerialQueue<ComPtr<IUnknown>> mUsedComObjectRefs;
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};
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2017-11-24 19:04:22 +00:00
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}} // namespace backend::d3d12
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2017-06-05 21:08:55 +00:00
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2018-06-18 23:26:12 +00:00
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#endif // BACKEND_D3D12_DEVICED3D12_H_
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