dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-inst-combine-and-or-xor.../0-opt.spvasm.expected.glsl

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SKIP: FAILED
#version 310 es
precision mediump float;
uint tint_pack4x8unorm(vec4 param_0) {
uint4 i = uint4(round(clamp(param_0, 0.0, 1.0) * 255.0));
return (i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
vec4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
layout(location = 0) out vec4 x_GLF_color_1_1;
struct strided_arr {
float el;
};
struct buf0 {
strided_arr x_GLF_uniform_float_values[2];
};
struct strided_arr_1 {
int el;
};
struct buf1 {
strided_arr_1 x_GLF_uniform_int_values[4];
};
layout(binding = 0) uniform buf0_1 {
strided_arr x_GLF_uniform_float_values[2];
} x_6;
layout(binding = 1) uniform buf1_1 {
strided_arr_1 x_GLF_uniform_int_values[4];
} x_10;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
uint a = 0u;
vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
vec4 ref = vec4(0.0f, 0.0f, 0.0f, 0.0f);
bool x_85 = false;
bool x_97 = false;
bool x_109 = false;
bool x_86_phi = false;
bool x_98_phi = false;
bool x_110_phi = false;
float x_36 = x_6.x_GLF_uniform_float_values[0].el;
a = tint_pack4x8unorm(vec4(x_36, x_36, x_36, x_36));
v1 = tint_unpack4x8snorm(a);
float x_42 = x_6.x_GLF_uniform_float_values[0].el;
float x_45 = x_6.x_GLF_uniform_float_values[1].el;
float x_48 = x_6.x_GLF_uniform_float_values[0].el;
float x_51 = x_6.x_GLF_uniform_float_values[1].el;
float x_54 = x_6.x_GLF_uniform_float_values[0].el;
float x_57 = x_6.x_GLF_uniform_float_values[1].el;
float x_60 = x_6.x_GLF_uniform_float_values[0].el;
float x_63 = x_6.x_GLF_uniform_float_values[1].el;
ref = vec4((-(x_42) / x_45), (-(x_48) / x_51), (-(x_54) / x_57), (-(x_60) / x_63));
int x_67 = x_10.x_GLF_uniform_int_values[1].el;
float x_69 = v1[x_67];
int x_71 = x_10.x_GLF_uniform_int_values[0].el;
float x_73 = ref[x_71];
bool x_74 = (x_69 == x_73);
x_86_phi = x_74;
if (x_74) {
int x_78 = x_10.x_GLF_uniform_int_values[3].el;
float x_80 = v1[x_78];
int x_82 = x_10.x_GLF_uniform_int_values[2].el;
float x_84 = ref[x_82];
x_85 = (x_80 == x_84);
x_86_phi = x_85;
}
bool x_86 = x_86_phi;
x_98_phi = x_86;
if (x_86) {
int x_90 = x_10.x_GLF_uniform_int_values[2].el;
float x_92 = v1[x_90];
int x_94 = x_10.x_GLF_uniform_int_values[3].el;
float x_96 = ref[x_94];
x_97 = (x_92 == x_96);
x_98_phi = x_97;
}
bool x_98 = x_98_phi;
x_110_phi = x_98;
if (x_98) {
int x_102 = x_10.x_GLF_uniform_int_values[0].el;
float x_104 = v1[x_102];
int x_106 = x_10.x_GLF_uniform_int_values[1].el;
float x_108 = ref[x_106];
x_109 = (x_104 == x_108);
x_110_phi = x_109;
}
if (x_110_phi) {
int x_115 = x_10.x_GLF_uniform_int_values[3].el;
int x_118 = x_10.x_GLF_uniform_int_values[1].el;
int x_121 = x_10.x_GLF_uniform_int_values[1].el;
int x_124 = x_10.x_GLF_uniform_int_values[3].el;
x_GLF_color = vec4(float(x_115), float(x_118), float(x_121), float(x_124));
} else {
int x_128 = x_10.x_GLF_uniform_int_values[1].el;
float x_130 = v1[x_128];
x_GLF_color = vec4(x_130, x_130, x_130, x_130);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(x_GLF_color);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
x_GLF_color_1_1 = inner_result.x_GLF_color_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:5: 'uint4' : undeclared identifier
ERROR: 0:5: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.