2022-10-24 23:58:53 +00:00
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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
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@group(1) @binding(1) var arg_1 : sampler;
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fn textureSample_1a4e1b() {
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2022-11-04 17:06:03 +00:00
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var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1u);
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2023-03-06 18:25:08 +00:00
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prevent_dce = res;
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2022-10-24 23:58:53 +00:00
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}
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2023-03-06 18:25:08 +00:00
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@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
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2022-10-24 23:58:53 +00:00
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@fragment
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fn fragment_main() {
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textureSample_1a4e1b();
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}
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