dawn-cmake/test/tint/builtins/gen/literal/textureSample/1a4e1b.wgsl.expected.wgsl

16 lines
349 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_1a4e1b() {
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1u);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@fragment
fn fragment_main() {
textureSample_1a4e1b();
}