dawn-cmake/test/tint/builtins/gen/var/select/bb8aae.wgsl.expected.glsl

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#version 310 es
vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) {
return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void select_bb8aae() {
vec4 arg_0 = vec4(1.0f);
vec4 arg_1 = vec4(1.0f);
bvec4 arg_2 = bvec4(true);
vec4 res = tint_select(arg_0, arg_1, arg_2);
prevent_dce.inner = res;
}
vec4 vertex_main() {
select_bb8aae();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) {
return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void select_bb8aae() {
vec4 arg_0 = vec4(1.0f);
vec4 arg_1 = vec4(1.0f);
bvec4 arg_2 = bvec4(true);
vec4 res = tint_select(arg_0, arg_1, arg_2);
prevent_dce.inner = res;
}
void fragment_main() {
select_bb8aae();
}
void main() {
fragment_main();
return;
}
#version 310 es
vec4 tint_select(vec4 param_0, vec4 param_1, bvec4 param_2) {
return vec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void select_bb8aae() {
vec4 arg_0 = vec4(1.0f);
vec4 arg_1 = vec4(1.0f);
bvec4 arg_2 = bvec4(true);
vec4 res = tint_select(arg_0, arg_1, arg_2);
prevent_dce.inner = res;
}
void compute_main() {
select_bb8aae();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}