dawn-cmake/test/tint/builtins/insertBits/vec3/i32.spvasm.expected.fxc.hlsl

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int3 tint_insert_bits(int3 v, int3 n, uint offset, uint count) {
const uint e = (offset + count);
const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
return ((((offset < 32u) ? (n << uint3((offset).xxx)) : (0).xxx) & int3((int(mask)).xxx)) | (v & int3((int(~(mask))).xxx)));
}
void f_1() {
int3 v = (0).xxx;
int3 n = (0).xxx;
uint offset_1 = 0u;
uint count = 0u;
const int3 x_18 = v;
const int3 x_19 = n;
const uint x_20 = offset_1;
const uint x_21 = count;
const int3 x_16 = tint_insert_bits(x_18, x_19, x_20, x_21);
return;
}
[numthreads(1, 1, 1)]
void f() {
f_1();
return;
}