2021-07-26 11:46:47 +00:00
|
|
|
bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic
|
|
|
|
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
|
|
|
|
^^^^^^^^^^^
|
|
|
|
|
2021-06-10 18:49:14 +00:00
|
|
|
Texture2D<uint4> Src : register(t0, space0);
|
|
|
|
RWTexture2D<uint4> Dst : register(u1, space0);
|
|
|
|
|
|
|
|
[numthreads(1, 1, 1)]
|
|
|
|
void main() {
|
|
|
|
uint4 srcValue = uint4(0u, 0u, 0u, 0u);
|
|
|
|
const uint4 x_22 = Src.Load(int3(0, 0, 0));
|
|
|
|
srcValue = x_22;
|
|
|
|
const uint x_24 = srcValue.x;
|
|
|
|
const uint x_25 = (x_24 + 1u);
|
2021-07-02 22:17:25 +00:00
|
|
|
Dst[int2(0, 0)] = srcValue.xxxx;
|
2021-06-10 18:49:14 +00:00
|
|
|
return;
|
|
|
|
}
|