18 lines
506 B
HLSL
18 lines
506 B
HLSL
bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic
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let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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^^^^^^^^^^^
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Texture2D<uint4> Src : register(t0, space0);
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RWTexture2D<uint4> Dst : register(u1, space0);
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[numthreads(1, 1, 1)]
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void main() {
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uint4 srcValue = uint4(0u, 0u, 0u, 0u);
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const uint4 x_22 = Src.Load(int3(0, 0, 0));
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srcValue = x_22;
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const uint x_24 = srcValue.x;
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const uint x_25 = (x_24 + 1u);
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Dst[int2(0, 0)] = srcValue.xxxx;
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return;
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}
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