dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-global-loop-counter-mai.../0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int func_(constant buf0& x_7, thread int* const tint_symbol_3) {
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while (true) {
int const x_72 = *(tint_symbol_3);
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if ((x_72 < 100)) {
} else {
break;
}
int const x_75 = *(tint_symbol_3);
*(tint_symbol_3) = as_type<int>((as_type<uint>(x_75) + as_type<uint>(1)));
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int const x_78 = x_7.x_GLF_uniform_int_values.arr[0].el;
return x_78;
}
int const x_80 = x_7.x_GLF_uniform_int_values.arr[2].el;
return x_80;
}
void main_1(constant buf0& x_7, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
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int a = 0;
*(tint_symbol_4) = 0;
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while (true) {
int const x_35 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_35) + as_type<uint>(1)));
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if (false) {
return;
}
{
int const x_39 = *(tint_symbol_4);
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if ((true && (x_39 < 100))) {
} else {
break;
}
}
}
int const x_42 = func_(x_7, tint_symbol_4);
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a = x_42;
int const x_43 = a;
int const x_45 = x_7.x_GLF_uniform_int_values.arr[2].el;
if ((x_43 == x_45)) {
int const x_51 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_54 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_57 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_60 = x_7.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_51), float(x_54), float(x_57), float(x_60));
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} else {
int const x_64 = x_7.x_GLF_uniform_int_values.arr[1].el;
float const x_65 = float(x_64);
*(tint_symbol_5) = float4(x_65, x_65, x_65, x_65);
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}
return;
}
main_out tint_symbol_inner(constant buf0& x_7, thread int* const tint_symbol_6, thread float4* const tint_symbol_7) {
main_1(x_7, tint_symbol_6, tint_symbol_7);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread int tint_symbol_8 = 0;
thread float4 tint_symbol_9 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_8), &(tint_symbol_9));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}