2021-07-23 13:10:12 +00:00
|
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
float3 f_() {
|
|
|
|
int iteration = 0;
|
|
|
|
int k = 0;
|
|
|
|
iteration = 0;
|
|
|
|
k = 0;
|
|
|
|
{
|
|
|
|
for(; (k < 100); k = (k + 1)) {
|
|
|
|
iteration = (iteration + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ((iteration < 100)) {
|
|
|
|
return float3(1.0f, float((iteration - 1)), float((iteration - 1)));
|
|
|
|
} else {
|
|
|
|
while (true) {
|
|
|
|
while (true) {
|
|
|
|
return float3(1.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
return float3(0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
return float3(0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
return float3(0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main_1() {
|
|
|
|
const float3 x_35 = f_();
|
|
|
|
x_GLF_color = float4(x_35.x, x_35.y, x_35.z, 1.0f);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol {
|
|
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
|
|
};
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
main_out main_inner() {
|
2021-07-23 13:10:12 +00:00
|
|
|
main_1();
|
|
|
|
const main_out tint_symbol_1 = {x_GLF_color};
|
2021-08-04 22:15:28 +00:00
|
|
|
return tint_symbol_1;
|
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol main() {
|
|
|
|
const main_out inner_result = main_inner();
|
|
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
|
|
return wrapper_result;
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|