dawn-cmake/test/vk-gl-cts/graphicsfuzz/do-while-false-loops/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 f_() {
int iteration = 0;
int k = 0;
iteration = 0;
k = 0;
while (true) {
int const x_7 = k;
if ((x_7 < 100)) {
} else {
break;
}
int const x_8 = iteration;
iteration = as_type<int>((as_type<uint>(x_8) + as_type<uint>(1)));
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{
int const x_10 = k;
k = as_type<int>((as_type<uint>(x_10) + as_type<uint>(1)));
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}
}
int const x_12 = iteration;
if ((x_12 < 100)) {
int const x_13 = iteration;
int const x_15 = iteration;
return float3(1.0f, float(as_type<int>((as_type<uint>(x_13) - as_type<uint>(1)))), float(as_type<int>((as_type<uint>(x_15) - as_type<uint>(1)))));
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} else {
while (true) {
while (true) {
return float3(1.0f, 0.0f, 0.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1(thread float4* const tint_symbol_3) {
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float3 const x_35 = f_();
*(tint_symbol_3) = float4(x_35.x, x_35.y, x_35.z, 1.0f);
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return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
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fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
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}