struct S_1 {
float4 field0;
};
static float4 x_3 = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[1];
void main_1() {
const float4 x_20 = asfloat(x_5[0]);
S_1 x_21_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
x_21_1.field0 = x_20;
x_3 = x_21_1.field0;
return;
}
struct main_out {
float4 x_3_1;
struct tint_symbol {
float4 x_3_1 : SV_Target0;
main_out main_inner() {
main_1();
const main_out tint_symbol_2 = {x_3};
return tint_symbol_2;
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_3_1 = inner_result.x_3_1;
return wrapper_result;