2019-05-23 00:45:12 +00:00
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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2019-10-25 11:36:47 +00:00
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#include "utils/WGPUHelpers.h"
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constexpr uint32_t kRTSize = 400;
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constexpr uint32_t kBufferElementsCount = kMinDynamicBufferOffsetAlignment / sizeof(uint32_t) + 2;
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constexpr uint32_t kBufferSize = kBufferElementsCount * sizeof(uint32_t);
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constexpr uint32_t kBindingSize = 8;
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class DynamicBufferOffsetTests : public DawnTest {
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protected:
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2020-05-15 22:06:35 +00:00
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void SetUp() override {
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DawnTest::SetUp();
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2019-05-23 00:45:12 +00:00
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2019-07-31 01:29:42 +00:00
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// Mix up dynamic and non dynamic resources in one bind group and using not continuous
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// binding number to cover more cases.
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2019-05-23 00:45:12 +00:00
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std::array<uint32_t, kBufferElementsCount> uniformData = {0};
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uniformData[0] = 1;
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uniformData[1] = 2;
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mUniformBuffers[0] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize,
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wgpu::BufferUsage::Uniform);
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2019-07-31 01:29:42 +00:00
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uniformData[uniformData.size() - 2] = 5;
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uniformData[uniformData.size() - 1] = 6;
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2019-08-13 02:44:48 +00:00
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// Dynamic uniform buffer
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mUniformBuffers[1] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize,
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wgpu::BufferUsage::Uniform);
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wgpu::BufferDescriptor storageBufferDescriptor;
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storageBufferDescriptor.size = kBufferSize;
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storageBufferDescriptor.usage =
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wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::CopySrc;
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mStorageBuffers[0] = device.CreateBuffer(&storageBufferDescriptor);
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// Dynamic storage buffer
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mStorageBuffers[1] = device.CreateBuffer(&storageBufferDescriptor);
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// Default bind group layout
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mBindGroupLayouts[0] = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BufferBindingType::Uniform},
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{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BufferBindingType::Storage},
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{3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BufferBindingType::Uniform, true},
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{4, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BufferBindingType::Storage, true}});
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// Default bind group
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mBindGroups[0] = utils::MakeBindGroup(device, mBindGroupLayouts[0],
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{{0, mUniformBuffers[0], 0, kBindingSize},
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{1, mStorageBuffers[0], 0, kBindingSize},
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{3, mUniformBuffers[1], 0, kBindingSize},
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{4, mStorageBuffers[1], 0, kBindingSize}});
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// Extra uniform buffer for inheriting test
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mUniformBuffers[2] = utils::CreateBufferFromData(device, uniformData.data(), kBufferSize,
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wgpu::BufferUsage::Uniform);
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// Bind group layout for inheriting test
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mBindGroupLayouts[1] = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BufferBindingType::Uniform}});
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// Bind group for inheriting test
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mBindGroups[1] = utils::MakeBindGroup(device, mBindGroupLayouts[1],
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{{0, mUniformBuffers[2], 0, kBindingSize}});
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}
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// Create objects to use as resources inside test bind groups.
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wgpu::BindGroup mBindGroups[2];
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wgpu::BindGroupLayout mBindGroupLayouts[2];
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wgpu::Buffer mUniformBuffers[3];
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wgpu::Buffer mStorageBuffers[2];
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wgpu::Texture mColorAttachment;
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wgpu::RenderPipeline CreateRenderPipeline(bool isInheritedPipeline = false) {
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wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, R"(
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[[builtin(vertex_idx)]] var<in> VertexIndex : u32;
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[[builtin(position)]] var<out> Position : vec4<f32>;
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[[stage(vertex)]] fn main() -> void {
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2<f32>(-1.0, 0.0),
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vec2<f32>(-1.0, 1.0),
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vec2<f32>( 0.0, 1.0));
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Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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})");
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// Construct fragment shader source
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std::ostringstream fs;
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std::string multipleNumber = isInheritedPipeline ? "2" : "1";
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fs << R"(
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// TODO(crbug.com/tint/386): Use the same struct.
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[[block]] struct Buffer1 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[block]] struct Buffer2 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[block]] struct Buffer3 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[block]] struct Buffer4 {
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[[offset(0)]] value : vec2<u32>;
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};
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2021-01-19 14:18:51 +00:00
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[[group(0), binding(0)]] var<uniform> uBufferNotDynamic : Buffer1;
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[[group(0), binding(1)]] var<storage_buffer> sBufferNotDynamic : [[access(read_write)]] Buffer2;
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[[group(0), binding(3)]] var<uniform> uBuffer : Buffer3;
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[[group(0), binding(4)]] var<storage_buffer> sBuffer : [[access(read_write)]] Buffer4;
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)";
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if (isInheritedPipeline) {
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fs << R"(
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[[block]] struct Buffer5 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[group(1), binding(0)]] var<uniform> paddingBlock : Buffer5;
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)";
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}
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2020-12-17 19:41:57 +00:00
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fs << "[[location(0)]] var<out> fragColor : vec4<f32>;\n";
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fs << "const multipleNumber : u32 = " << multipleNumber << "u;\n";
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fs << R"(
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[[stage(fragment)]] fn main() -> void {
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sBufferNotDynamic.value = uBufferNotDynamic.value.xy;
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sBuffer.value = vec2<u32>(multipleNumber, multipleNumber) * (uBuffer.value.xy + sBufferNotDynamic.value.xy);
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fragColor = vec4<f32>(f32(uBuffer.value.x) / 255.0, f32(uBuffer.value.y) / 255.0,
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1.0, 1.0);
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}
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)";
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wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, fs.str().c_str());
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2019-08-08 22:41:00 +00:00
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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pipelineDescriptor.vertexStage.module = vsModule;
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pipelineDescriptor.cFragmentStage.module = fsModule;
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pipelineDescriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
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wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor;
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if (isInheritedPipeline) {
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pipelineLayoutDescriptor.bindGroupLayoutCount = 2;
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} else {
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pipelineLayoutDescriptor.bindGroupLayoutCount = 1;
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}
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pipelineLayoutDescriptor.bindGroupLayouts = mBindGroupLayouts;
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pipelineDescriptor.layout = device.CreatePipelineLayout(&pipelineLayoutDescriptor);
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return device.CreateRenderPipeline(&pipelineDescriptor);
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}
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wgpu::ComputePipeline CreateComputePipeline(bool isInheritedPipeline = false) {
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// Construct compute shader source
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std::ostringstream cs;
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std::string multipleNumber = isInheritedPipeline ? "2" : "1";
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cs << R"(
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// TODO(crbug.com/tint/386): Use the same struct.
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[[block]] struct Buffer1 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[block]] struct Buffer2 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[block]] struct Buffer3 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[block]] struct Buffer4 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[group(0), binding(0)]] var<uniform> uBufferNotDynamic : Buffer1;
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[[group(0), binding(1)]] var<storage_buffer> sBufferNotDynamic : [[access(read_write)]] Buffer2;
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[[group(0), binding(3)]] var<uniform> uBuffer : Buffer3;
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[[group(0), binding(4)]] var<storage_buffer> sBuffer : [[access(read_write)]] Buffer4;
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)";
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if (isInheritedPipeline) {
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cs << R"(
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[[block]] struct Buffer5 {
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[[offset(0)]] value : vec2<u32>;
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};
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[[group(1), binding(0)]] var<uniform> paddingBlock : Buffer5;
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)";
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}
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cs << "const multipleNumber : u32 = " << multipleNumber << "u;\n";
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cs << R"(
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[[stage(compute)]] fn main() -> void {
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sBufferNotDynamic.value = uBufferNotDynamic.value.xy;
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sBuffer.value = vec2<u32>(multipleNumber, multipleNumber) * (uBuffer.value.xy + sBufferNotDynamic.value.xy);
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}
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)";
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2020-12-17 19:41:57 +00:00
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wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, cs.str().c_str());
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.computeStage.module = csModule;
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csDesc.computeStage.entryPoint = "main";
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wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor;
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if (isInheritedPipeline) {
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pipelineLayoutDescriptor.bindGroupLayoutCount = 2;
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} else {
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pipelineLayoutDescriptor.bindGroupLayoutCount = 1;
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}
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pipelineLayoutDescriptor.bindGroupLayouts = mBindGroupLayouts;
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csDesc.layout = device.CreatePipelineLayout(&pipelineLayoutDescriptor);
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return device.CreateComputePipeline(&csDesc);
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}
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};
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// Dynamic offsets are all zero and no effect to result.
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TEST_P(DynamicBufferOffsetTests, BasicRenderPipeline) {
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wgpu::RenderPipeline pipeline = CreateRenderPipeline();
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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2019-10-28 13:27:36 +00:00
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wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
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2019-11-01 15:51:01 +00:00
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std::array<uint32_t, 2> offsets = {0, 0};
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2019-10-28 13:27:36 +00:00
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wgpu::RenderPassEncoder renderPassEncoder =
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commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
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renderPassEncoder.SetPipeline(pipeline);
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renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
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2020-03-31 16:21:35 +00:00
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renderPassEncoder.Draw(3);
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renderPassEncoder.EndPass();
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wgpu::CommandBuffer commands = commandEncoder.Finish();
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queue.Submit(1, &commands);
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2019-07-31 01:29:42 +00:00
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std::vector<uint32_t> expectedData = {2, 4};
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EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 255, 255), renderPass.color, 0, 0);
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EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size());
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}
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// Have non-zero dynamic offsets.
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TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsRenderPipeline) {
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wgpu::RenderPipeline pipeline = CreateRenderPipeline();
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
|
|
|
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
|
2019-05-23 00:45:12 +00:00
|
|
|
kMinDynamicBufferOffsetAlignment};
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::RenderPassEncoder renderPassEncoder =
|
2019-05-23 00:45:12 +00:00
|
|
|
commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
|
|
renderPassEncoder.SetPipeline(pipeline);
|
2019-08-13 02:44:48 +00:00
|
|
|
renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
2020-03-31 16:21:35 +00:00
|
|
|
renderPassEncoder.Draw(3);
|
2019-05-23 00:45:12 +00:00
|
|
|
renderPassEncoder.EndPass();
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
2019-05-23 00:45:12 +00:00
|
|
|
queue.Submit(1, &commands);
|
|
|
|
|
2019-07-31 01:29:42 +00:00
|
|
|
std::vector<uint32_t> expectedData = {6, 8};
|
2019-05-23 00:45:12 +00:00
|
|
|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0);
|
2019-08-13 02:44:48 +00:00
|
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
|
2019-05-23 00:45:12 +00:00
|
|
|
kMinDynamicBufferOffsetAlignment, expectedData.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Dynamic offsets are all zero and no effect to result.
|
|
|
|
TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) {
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::ComputePipeline pipeline = CreateComputePipeline();
|
2019-05-23 00:45:12 +00:00
|
|
|
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> offsets = {0, 0};
|
2019-05-23 00:45:12 +00:00
|
|
|
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
|
|
|
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
2019-05-23 00:45:12 +00:00
|
|
|
computePassEncoder.SetPipeline(pipeline);
|
2019-08-13 02:44:48 +00:00
|
|
|
computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
2020-03-31 16:23:35 +00:00
|
|
|
computePassEncoder.Dispatch(1);
|
2019-05-23 00:45:12 +00:00
|
|
|
computePassEncoder.EndPass();
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
2019-05-23 00:45:12 +00:00
|
|
|
queue.Submit(1, &commands);
|
|
|
|
|
2019-07-31 01:29:42 +00:00
|
|
|
std::vector<uint32_t> expectedData = {2, 4};
|
2019-08-13 02:44:48 +00:00
|
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size());
|
2019-05-23 00:45:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Have non-zero dynamic offsets.
|
|
|
|
TEST_P(DynamicBufferOffsetTests, SetDynamicOffestsComputePipeline) {
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::ComputePipeline pipeline = CreateComputePipeline();
|
2019-05-23 00:45:12 +00:00
|
|
|
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
|
2019-05-23 00:45:12 +00:00
|
|
|
kMinDynamicBufferOffsetAlignment};
|
|
|
|
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
|
|
|
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
2019-05-23 00:45:12 +00:00
|
|
|
computePassEncoder.SetPipeline(pipeline);
|
2019-08-13 02:44:48 +00:00
|
|
|
computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
2020-03-31 16:23:35 +00:00
|
|
|
computePassEncoder.Dispatch(1);
|
2019-05-23 00:45:12 +00:00
|
|
|
computePassEncoder.EndPass();
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
2019-05-23 00:45:12 +00:00
|
|
|
queue.Submit(1, &commands);
|
|
|
|
|
2019-07-31 01:29:42 +00:00
|
|
|
std::vector<uint32_t> expectedData = {6, 8};
|
2019-08-13 02:44:48 +00:00
|
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
|
2019-05-23 00:45:12 +00:00
|
|
|
kMinDynamicBufferOffsetAlignment, expectedData.size());
|
|
|
|
}
|
|
|
|
|
2019-08-13 02:44:48 +00:00
|
|
|
// Test inherit dynamic offsets on render pipeline
|
|
|
|
TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsRenderPipeline) {
|
|
|
|
// Using default pipeline and setting dynamic offsets
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::RenderPipeline pipeline = CreateRenderPipeline();
|
|
|
|
wgpu::RenderPipeline testPipeline = CreateRenderPipeline(true);
|
2019-08-13 02:44:48 +00:00
|
|
|
|
|
|
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
|
|
|
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
|
2019-08-13 02:44:48 +00:00
|
|
|
kMinDynamicBufferOffsetAlignment};
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::RenderPassEncoder renderPassEncoder =
|
2019-08-13 02:44:48 +00:00
|
|
|
commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
|
|
renderPassEncoder.SetPipeline(pipeline);
|
|
|
|
renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
2020-03-31 16:21:35 +00:00
|
|
|
renderPassEncoder.Draw(3);
|
2019-08-13 02:44:48 +00:00
|
|
|
renderPassEncoder.SetPipeline(testPipeline);
|
2019-10-09 16:08:42 +00:00
|
|
|
renderPassEncoder.SetBindGroup(1, mBindGroups[1]);
|
2020-03-31 16:21:35 +00:00
|
|
|
renderPassEncoder.Draw(3);
|
2019-08-13 02:44:48 +00:00
|
|
|
renderPassEncoder.EndPass();
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
2019-08-13 02:44:48 +00:00
|
|
|
queue.Submit(1, &commands);
|
|
|
|
|
|
|
|
std::vector<uint32_t> expectedData = {12, 16};
|
|
|
|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(5, 6, 255, 255), renderPass.color, 0, 0);
|
|
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
|
|
|
|
kMinDynamicBufferOffsetAlignment, expectedData.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Test inherit dynamic offsets on compute pipeline
|
|
|
|
// TODO(shaobo.yan@intel.com) : Try this test on GTX1080 and cannot reproduce the failure.
|
|
|
|
// Suspect it is due to dawn doesn't handle sync between two dispatch and disable this case.
|
|
|
|
// Will double check root cause after got GTX1660.
|
|
|
|
TEST_P(DynamicBufferOffsetTests, InheritDynamicOffestsComputePipeline) {
|
2019-08-13 15:47:59 +00:00
|
|
|
DAWN_SKIP_TEST_IF(IsWindows());
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::ComputePipeline pipeline = CreateComputePipeline();
|
|
|
|
wgpu::ComputePipeline testPipeline = CreateComputePipeline(true);
|
2019-08-13 02:44:48 +00:00
|
|
|
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
|
2019-08-13 02:44:48 +00:00
|
|
|
kMinDynamicBufferOffsetAlignment};
|
|
|
|
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
|
|
|
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
2019-08-13 02:44:48 +00:00
|
|
|
computePassEncoder.SetPipeline(pipeline);
|
|
|
|
computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
2020-03-31 16:23:35 +00:00
|
|
|
computePassEncoder.Dispatch(1);
|
2019-08-13 02:44:48 +00:00
|
|
|
computePassEncoder.SetPipeline(testPipeline);
|
2019-10-09 16:08:42 +00:00
|
|
|
computePassEncoder.SetBindGroup(1, mBindGroups[1]);
|
2020-03-31 16:23:35 +00:00
|
|
|
computePassEncoder.Dispatch(1);
|
2019-08-13 02:44:48 +00:00
|
|
|
computePassEncoder.EndPass();
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
2019-08-13 02:44:48 +00:00
|
|
|
queue.Submit(1, &commands);
|
|
|
|
|
|
|
|
std::vector<uint32_t> expectedData = {12, 16};
|
|
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1],
|
|
|
|
kMinDynamicBufferOffsetAlignment, expectedData.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setting multiple dynamic offsets for the same bindgroup in one render pass.
|
|
|
|
TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffestsMultipleTimesRenderPipeline) {
|
|
|
|
// Using default pipeline and setting dynamic offsets
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::RenderPipeline pipeline = CreateRenderPipeline();
|
2019-08-13 02:44:48 +00:00
|
|
|
|
|
|
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
|
|
|
|
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
|
2019-08-13 02:44:48 +00:00
|
|
|
kMinDynamicBufferOffsetAlignment};
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> testOffsets = {0, 0};
|
2019-08-13 02:44:48 +00:00
|
|
|
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::RenderPassEncoder renderPassEncoder =
|
2019-08-13 02:44:48 +00:00
|
|
|
commandEncoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
|
|
renderPassEncoder.SetPipeline(pipeline);
|
|
|
|
renderPassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
2020-03-31 16:21:35 +00:00
|
|
|
renderPassEncoder.Draw(3);
|
2019-08-13 02:44:48 +00:00
|
|
|
renderPassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data());
|
2020-03-31 16:21:35 +00:00
|
|
|
renderPassEncoder.Draw(3);
|
2019-08-13 02:44:48 +00:00
|
|
|
renderPassEncoder.EndPass();
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
2019-08-13 02:44:48 +00:00
|
|
|
queue.Submit(1, &commands);
|
|
|
|
|
|
|
|
std::vector<uint32_t> expectedData = {2, 4};
|
|
|
|
EXPECT_PIXEL_RGBA8_EQ(RGBA8(1, 2, 255, 255), renderPass.color, 0, 0);
|
|
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setting multiple dynamic offsets for the same bindgroup in one compute pass.
|
2019-10-23 16:34:42 +00:00
|
|
|
TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesComputePipeline) {
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::ComputePipeline pipeline = CreateComputePipeline();
|
2019-08-13 02:44:48 +00:00
|
|
|
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> offsets = {kMinDynamicBufferOffsetAlignment,
|
2019-08-13 02:44:48 +00:00
|
|
|
kMinDynamicBufferOffsetAlignment};
|
2019-11-01 15:51:01 +00:00
|
|
|
std::array<uint32_t, 2> testOffsets = {0, 0};
|
2019-08-13 02:44:48 +00:00
|
|
|
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
|
|
|
|
wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
|
2019-08-13 02:44:48 +00:00
|
|
|
computePassEncoder.SetPipeline(pipeline);
|
|
|
|
computePassEncoder.SetBindGroup(0, mBindGroups[0], offsets.size(), offsets.data());
|
2020-03-31 16:23:35 +00:00
|
|
|
computePassEncoder.Dispatch(1);
|
2019-08-13 02:44:48 +00:00
|
|
|
computePassEncoder.SetBindGroup(0, mBindGroups[0], testOffsets.size(), testOffsets.data());
|
2020-03-31 16:23:35 +00:00
|
|
|
computePassEncoder.Dispatch(1);
|
2019-08-13 02:44:48 +00:00
|
|
|
computePassEncoder.EndPass();
|
2019-10-28 13:27:36 +00:00
|
|
|
wgpu::CommandBuffer commands = commandEncoder.Finish();
|
2019-08-13 02:44:48 +00:00
|
|
|
queue.Submit(1, &commands);
|
|
|
|
|
|
|
|
std::vector<uint32_t> expectedData = {2, 4};
|
|
|
|
EXPECT_BUFFER_U32_RANGE_EQ(expectedData.data(), mStorageBuffers[1], 0, expectedData.size());
|
|
|
|
}
|
|
|
|
|
2019-07-31 01:29:42 +00:00
|
|
|
DAWN_INSTANTIATE_TEST(DynamicBufferOffsetTests,
|
2020-02-25 16:23:17 +00:00
|
|
|
D3D12Backend(),
|
|
|
|
MetalBackend(),
|
|
|
|
OpenGLBackend(),
|
2020-12-01 21:52:37 +00:00
|
|
|
OpenGLESBackend(),
|
2020-02-25 16:23:17 +00:00
|
|
|
VulkanBackend());
|