Update majority of tests to use new BindGroupLayoutEntry format
Converts most of the tests to use the new layout, with the exception of a few that are dependent on additional Dawn changes before the conversion can happen. The deprecation warning is not enabled yet due to these remaining changes. Bug: dawn:527 Change-Id: Idcfd9fc873756f5a9f88de2ce9ab65c66b79bf39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35582 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
This commit is contained in:
parent
307ece1630
commit
b31cd871ad
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@ -53,7 +53,7 @@ class BindGroupTests : public DawnTest {
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})");
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}
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wgpu::ShaderModule MakeFSModule(std::vector<wgpu::BindingType> bindingTypes) const {
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wgpu::ShaderModule MakeFSModule(std::vector<wgpu::BufferBindingType> bindingTypes) const {
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ASSERT(bindingTypes.size() <= kMaxBindGroups);
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std::ostringstream fs;
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@ -64,14 +64,14 @@ class BindGroupTests : public DawnTest {
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for (size_t i = 0; i < bindingTypes.size(); ++i) {
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switch (bindingTypes[i]) {
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case wgpu::BindingType::UniformBuffer:
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case wgpu::BufferBindingType::Uniform:
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fs << "layout (std140, set = " << i << ", binding = 0) uniform UniformBuffer"
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<< i << R"( {
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vec4 color;
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} buffer)"
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<< i << ";\n";
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break;
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case wgpu::BindingType::StorageBuffer:
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case wgpu::BufferBindingType::Storage:
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fs << "layout (std430, set = " << i << ", binding = 0) buffer StorageBuffer"
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<< i << R"( {
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vec4 color;
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@ -97,7 +97,7 @@ class BindGroupTests : public DawnTest {
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}
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wgpu::RenderPipeline MakeTestPipeline(const utils::BasicRenderPass& renderPass,
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std::vector<wgpu::BindingType> bindingTypes,
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std::vector<wgpu::BufferBindingType> bindingTypes,
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std::vector<wgpu::BindGroupLayout> bindGroupLayouts) {
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wgpu::ShaderModule vsModule = MakeSimpleVSModule();
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wgpu::ShaderModule fsModule = MakeFSModule(bindingTypes);
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@ -430,12 +430,12 @@ TEST_P(BindGroupTests, DrawTwiceInSamePipelineWithFourBindGroupSets) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::RenderPipeline pipeline =
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MakeTestPipeline(renderPass,
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{wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer,
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wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer},
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{wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform,
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wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform},
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{layout, layout, layout, layout});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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@ -479,11 +479,11 @@ TEST_P(BindGroupTests, SetBindGroupBeforePipeline) {
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// Create a bind group layout which uses a single uniform buffer.
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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// Create a pipeline that uses the uniform bind group layout.
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wgpu::RenderPipeline pipeline =
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MakeTestPipeline(renderPass, {wgpu::BindingType::UniformBuffer}, {layout});
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MakeTestPipeline(renderPass, {wgpu::BufferBindingType::Uniform}, {layout});
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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@ -521,11 +521,11 @@ TEST_P(BindGroupTests, SetDynamicBindGroupBeforePipeline) {
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// Create a bind group layout which uses a single dynamic uniform buffer.
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wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}});
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// Create a pipeline that uses the dynamic uniform bind group layout for two bind groups.
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wgpu::RenderPipeline pipeline = MakeTestPipeline(
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renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer},
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renderPass, {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform},
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{layout, layout});
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// Prepare data RGBAunorm(1, 0, 0, 0.5) and RGBAunorm(0, 1, 0, 0.5). They will be added in the
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@ -582,20 +582,20 @@ TEST_P(BindGroupTests, BindGroupsPersistAfterPipelineChange) {
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// Create a bind group layout which uses a single dynamic uniform buffer.
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wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}});
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// Create a bind group layout which uses a single dynamic storage buffer.
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wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer, true}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage, true}});
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// Create a pipeline which uses the uniform buffer and storage buffer bind groups.
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wgpu::RenderPipeline pipeline0 = MakeTestPipeline(
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renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer},
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renderPass, {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Storage},
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{uniformLayout, storageLayout});
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// Create a pipeline which uses the uniform buffer bind group twice.
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wgpu::RenderPipeline pipeline1 = MakeTestPipeline(
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renderPass, {wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer},
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renderPass, {wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform},
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{uniformLayout, uniformLayout});
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// Prepare data RGBAunorm(1, 0, 0, 0.5) and RGBAunorm(0, 1, 0, 0.5). They will be added in the
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@ -660,24 +660,24 @@ TEST_P(BindGroupTests, DrawThenChangePipelineAndBindGroup) {
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// Create a bind group layout which uses a single dynamic uniform buffer.
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wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}});
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// Create a bind group layout which uses a single dynamic storage buffer.
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wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer, true}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage, true}});
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// Create a pipeline with pipeline layout (uniform, uniform, storage).
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wgpu::RenderPipeline pipeline0 =
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MakeTestPipeline(renderPass,
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{wgpu::BindingType::UniformBuffer, wgpu::BindingType::UniformBuffer,
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wgpu::BindingType::StorageBuffer},
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{wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Uniform,
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wgpu::BufferBindingType::Storage},
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{uniformLayout, uniformLayout, storageLayout});
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// Create a pipeline with pipeline layout (uniform, storage, storage).
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wgpu::RenderPipeline pipeline1 =
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MakeTestPipeline(renderPass,
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{wgpu::BindingType::UniformBuffer, wgpu::BindingType::StorageBuffer,
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wgpu::BindingType::StorageBuffer},
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{wgpu::BufferBindingType::Uniform, wgpu::BufferBindingType::Storage,
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wgpu::BufferBindingType::Storage},
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{uniformLayout, storageLayout, storageLayout});
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// Prepare color data.
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@ -795,10 +795,10 @@ TEST_P(BindGroupTests, DynamicOffsetOrder) {
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// order.
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {
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{3, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true},
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{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true},
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{2, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true},
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{4, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
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{3, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true},
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{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true},
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{2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true},
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{4, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage},
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});
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wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
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{
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@ -1024,7 +1024,7 @@ TEST_P(BindGroupTests, LastReferenceToBindGroupLayout) {
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wgpu::BindGroup bg;
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{
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
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device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
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bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}});
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}
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}
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@ -1086,7 +1086,7 @@ TEST_P(BindGroupTests, ReadonlyStorage) {
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pipelineDescriptor.cColorStates[0].format = renderPass.colorFormat;
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
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pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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@ -211,10 +211,9 @@ class DepthStencilSamplingTest : public DawnTest {
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// TODO(dawn:367): Cannot use GetBindGroupLayout for comparison samplers without shader
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// reflection data.
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler},
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{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison},
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{2, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison},
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{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth},
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{2, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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pipelineDescriptor.vertexStage.module = vsModule;
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@ -246,11 +245,10 @@ class DepthStencilSamplingTest : public DawnTest {
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// TODO(dawn:367): Cannot use GetBindGroupLayout without shader reflection data.
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ComparisonSampler},
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{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison},
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{2, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer},
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{3, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
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device, {{0, wgpu::ShaderStage::Compute, wgpu::SamplerBindingType::Comparison},
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{1, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Depth},
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{2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform},
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{3, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
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wgpu::ComputePipelineDescriptor pipelineDescriptor;
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pipelineDescriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
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@ -56,13 +56,13 @@ class DynamicBufferOffsetTests : public DawnTest {
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// Default bind group layout
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mBindGroupLayouts[0] = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BindingType::UniformBuffer},
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wgpu::BufferBindingType::Uniform},
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{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BindingType::StorageBuffer},
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wgpu::BufferBindingType::Storage},
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{3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BindingType::UniformBuffer, true},
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wgpu::BufferBindingType::Uniform, true},
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{4, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BindingType::StorageBuffer, true}});
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wgpu::BufferBindingType::Storage, true}});
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// Default bind group
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mBindGroups[0] = utils::MakeBindGroup(device, mBindGroupLayouts[0],
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@ -78,7 +78,7 @@ class DynamicBufferOffsetTests : public DawnTest {
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// Bind group layout for inheriting test
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mBindGroupLayouts[1] = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
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wgpu::BindingType::UniformBuffer}});
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wgpu::BufferBindingType::Uniform}});
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// Bind group for inheriting test
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mBindGroups[1] = utils::MakeBindGroup(device, mBindGroupLayouts[1],
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@ -22,11 +22,11 @@ class ObjectCachingTest : public DawnTest {};
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// Test that BindGroupLayouts are correctly deduplicated.
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TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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@ -35,11 +35,11 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDeduplication) {
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// Test that two similar bind group layouts won't refer to the same one if they differ by dynamic.
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TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, false}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, false}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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@ -49,14 +49,11 @@ TEST_P(ObjectCachingTest, BindGroupLayoutDynamic) {
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// textureComponentType
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TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Uint}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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@ -66,14 +63,12 @@ TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
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// viewDimension
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TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
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wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
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wgpu::TextureViewDimension::e2DArray, wgpu::TextureComponentType::Float}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
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wgpu::TextureViewDimension::e2DArray}});
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EXPECT_NE(bgl.Get(), otherBgl.Get());
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EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
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@ -85,16 +80,16 @@ TEST_P(ObjectCachingTest, ErrorObjectDoesntUncache) {
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ASSERT_DEVICE_ERROR(
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
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{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}}));
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device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform},
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{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}}));
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}
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// Test that PipelineLayouts are correctly deduplicated.
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TEST_P(ObjectCachingTest, PipelineLayoutDeduplication) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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@ -169,9 +164,9 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {
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// Test that ComputePipeline are correctly deduplicated wrt. their layout
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TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
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wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
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device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
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wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
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device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
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wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
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||||
|
@ -204,9 +199,9 @@ TEST_P(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {
|
|||
// Test that RenderPipelines are correctly deduplicated wrt. their layout
|
||||
TEST_P(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
|
||||
wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
|
||||
|
||||
wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
wgpu::PipelineLayout samePl = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
|
|
@ -42,9 +42,9 @@ class OpArrayLengthTest : public DawnTest {
|
|||
wgpu::ShaderStage kAllStages =
|
||||
wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Compute;
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer},
|
||||
{1, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer},
|
||||
{2, kAllStages, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
device, {{0, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage},
|
||||
{1, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage},
|
||||
{2, kAllStages, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
|
||||
mBindGroup = utils::MakeBindGroup(device, mBindGroupLayout,
|
||||
{
|
||||
|
@ -103,7 +103,7 @@ TEST_P(OpArrayLengthTest, Compute) {
|
|||
wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDesc);
|
||||
|
||||
wgpu::BindGroupLayout resultLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
|
||||
wgpu::BindGroup resultBindGroup =
|
||||
utils::MakeBindGroup(device, resultLayout, {{0, resultBuffer, 0, wgpu::kWholeSize}});
|
||||
|
|
|
@ -684,7 +684,7 @@ class StorageTextureTests : public DawnTest {
|
|||
// valid on all backends. This test is a regression test for chromium:1061156 and passes by not
|
||||
// asserting or crashing.
|
||||
TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
|
||||
// wgpu::BindingType::ReadonlyStorageTexture is a valid binding type to create a bind group
|
||||
// ReadOnly is a valid storage texture binding type to create a bind group
|
||||
// layout.
|
||||
{
|
||||
wgpu::BindGroupLayoutEntry entry;
|
||||
|
@ -698,7 +698,7 @@ TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
|
|||
device.CreateBindGroupLayout(&descriptor);
|
||||
}
|
||||
|
||||
// wgpu::BindingType::WriteonlyStorageTexture is a valid binding type to create a bind group
|
||||
// WriteOnly is a valid storage texture binding type to create a bind group
|
||||
// layout.
|
||||
{
|
||||
wgpu::BindGroupLayoutEntry entry;
|
||||
|
|
|
@ -266,7 +266,7 @@ TEST_P(SwapChainValidationTests, ReturnedViewCharacteristics) {
|
|||
// Check that view doesn't have extra formats like Sampled.
|
||||
// TODO(cwallez@chromium.org): also check for [Readonly]Storage once that's implemented.
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, view}}));
|
||||
}
|
||||
|
||||
|
|
|
@ -330,7 +330,7 @@ void DrawCallPerf::SetUp() {
|
|||
mUniformBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, false},
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, false},
|
||||
});
|
||||
break;
|
||||
|
||||
|
@ -338,7 +338,7 @@ void DrawCallPerf::SetUp() {
|
|||
mUniformBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true},
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true},
|
||||
});
|
||||
break;
|
||||
|
||||
|
@ -381,7 +381,7 @@ void DrawCallPerf::SetUp() {
|
|||
// all draws.
|
||||
mConstantBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, false},
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, false},
|
||||
});
|
||||
|
||||
// Create the pipeline layout.
|
||||
|
|
|
@ -92,7 +92,7 @@ TEST_F(BindGroupValidationTest, NextInChainNullptr) {
|
|||
// Check constraints on entryCount
|
||||
TEST_F(BindGroupValidationTest, EntryCountMismatch) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
|
||||
|
||||
// Control case: check that a descriptor with one binding is ok
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampler}});
|
||||
|
@ -104,7 +104,7 @@ TEST_F(BindGroupValidationTest, EntryCountMismatch) {
|
|||
// Check constraints on BindGroupEntry::binding
|
||||
TEST_F(BindGroupValidationTest, WrongBindings) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
|
||||
|
||||
// Control case: check that a descriptor with a binding matching the layout's is ok
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampler}});
|
||||
|
@ -116,8 +116,8 @@ TEST_F(BindGroupValidationTest, WrongBindings) {
|
|||
// Check that the same binding cannot be set twice
|
||||
TEST_F(BindGroupValidationTest, BindingSetTwice) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
|
||||
|
||||
// Control case: check that different bindings work
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampler}, {1, mSampler}});
|
||||
|
@ -129,7 +129,7 @@ TEST_F(BindGroupValidationTest, BindingSetTwice) {
|
|||
// Check that a sampler binding must contain exactly one sampler
|
||||
TEST_F(BindGroupValidationTest, SamplerBindingType) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
|
||||
|
||||
wgpu::BindGroupEntry binding;
|
||||
binding.binding = 0;
|
||||
|
@ -178,7 +178,7 @@ TEST_F(BindGroupValidationTest, SamplerBindingType) {
|
|||
// Check that a texture binding must contain exactly a texture view
|
||||
TEST_F(BindGroupValidationTest, TextureBindingType) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
|
||||
wgpu::BindGroupEntry binding;
|
||||
binding.binding = 0;
|
||||
|
@ -232,7 +232,7 @@ TEST_F(BindGroupValidationTest, TextureBindingType) {
|
|||
// Check that a buffer binding must contain exactly a buffer
|
||||
TEST_F(BindGroupValidationTest, BufferBindingType) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
|
||||
|
||||
wgpu::BindGroupEntry binding;
|
||||
binding.binding = 0;
|
||||
|
@ -282,7 +282,7 @@ TEST_F(BindGroupValidationTest, BufferBindingType) {
|
|||
// Check that a texture must have the correct usage
|
||||
TEST_F(BindGroupValidationTest, TextureUsage) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
|
||||
// Control case: setting a sampleable texture view works.
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
|
||||
|
@ -297,8 +297,7 @@ TEST_F(BindGroupValidationTest, TextureUsage) {
|
|||
// Check that a texture must have the correct component type
|
||||
TEST_F(BindGroupValidationTest, TextureComponentType) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
|
||||
// Control case: setting a Float typed texture view works.
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
|
||||
|
@ -314,7 +313,7 @@ TEST_F(BindGroupValidationTest, TextureComponentType) {
|
|||
// Test which depth-stencil formats are allowed to be sampled (all).
|
||||
TEST_F(BindGroupValidationTest, SamplingDepthStencilTexture) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
|
||||
wgpu::TextureDescriptor desc;
|
||||
desc.size = {1, 1, 1};
|
||||
|
@ -356,8 +355,7 @@ TEST_F(BindGroupValidationTest, SamplingDepthStencilTexture) {
|
|||
// Check that a texture must have a correct format for DepthComparison
|
||||
TEST_F(BindGroupValidationTest, TextureComponentTypeDepthComparison) {
|
||||
wgpu::BindGroupLayout depthLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth}});
|
||||
|
||||
// Control case: setting a depth texture works.
|
||||
wgpu::Texture depthTexture =
|
||||
|
@ -372,12 +370,10 @@ TEST_F(BindGroupValidationTest, TextureComponentTypeDepthComparison) {
|
|||
// ::DepthComparison
|
||||
TEST_F(BindGroupValidationTest, TextureComponentTypeForDepthTexture) {
|
||||
wgpu::BindGroupLayout depthLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Depth}});
|
||||
|
||||
wgpu::BindGroupLayout floatLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
|
||||
wgpu::Texture depthTexture =
|
||||
CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::Depth32Float, 1);
|
||||
|
@ -389,8 +385,7 @@ TEST_F(BindGroupValidationTest, TextureComponentTypeForDepthTexture) {
|
|||
// Check that a texture must have the correct dimension
|
||||
TEST_F(BindGroupValidationTest, TextureDimension) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
|
||||
// Control case: setting a 2D texture view works.
|
||||
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
|
||||
|
@ -406,7 +401,7 @@ TEST_F(BindGroupValidationTest, TextureDimension) {
|
|||
// Check that a UBO must have the correct usage
|
||||
TEST_F(BindGroupValidationTest, BufferUsageUBO) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
|
||||
|
||||
// Control case: using a buffer with the uniform usage works
|
||||
utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}});
|
||||
|
@ -418,7 +413,7 @@ TEST_F(BindGroupValidationTest, BufferUsageUBO) {
|
|||
// Check that a SSBO must have the correct usage
|
||||
TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
|
||||
// Control case: using a buffer with the storage usage works
|
||||
utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}});
|
||||
|
@ -430,7 +425,7 @@ TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
|
|||
// Check that a readonly SSBO must have the correct usage
|
||||
TEST_F(BindGroupValidationTest, BufferUsageReadonlySSBO) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
|
||||
// Control case: using a buffer with the storage usage works
|
||||
utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}});
|
||||
|
@ -443,7 +438,7 @@ TEST_F(BindGroupValidationTest, BufferUsageReadonlySSBO) {
|
|||
TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
});
|
||||
|
||||
// Check that offset 0 is valid
|
||||
|
@ -461,8 +456,8 @@ TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
|
|||
// Tests constraints on the texture for MultisampledTexture bindings
|
||||
TEST_F(BindGroupValidationTest, MultisampledTexture) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::MultisampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2D, true}});
|
||||
|
||||
wgpu::BindGroupEntry binding;
|
||||
binding.binding = 0;
|
||||
|
@ -503,7 +498,7 @@ TEST_F(BindGroupValidationTest, MultisampledTexture) {
|
|||
TEST_F(BindGroupValidationTest, BufferBindingOOB) {
|
||||
wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
});
|
||||
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
|
@ -549,14 +544,14 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) {
|
|||
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
||||
|
||||
wgpu::BindGroupLayout uniformLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
|
||||
|
||||
// Success case, this is exactly the limit
|
||||
utils::MakeBindGroup(device, uniformLayout, {{0, buffer, 0, kMaxUniformBufferBindingSize}});
|
||||
|
||||
wgpu::BindGroupLayout doubleUniformLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
|
||||
|
||||
// Success case, individual bindings don't exceed the limit
|
||||
utils::MakeBindGroup(device, doubleUniformLayout,
|
||||
|
@ -569,9 +564,9 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) {
|
|||
|
||||
// Making sure the constraint doesn't apply to storage buffers
|
||||
wgpu::BindGroupLayout readonlyStorageLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroupLayout storageLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
|
||||
// Success case, storage buffer can still be created.
|
||||
utils::MakeBindGroup(device, readonlyStorageLayout,
|
||||
|
@ -583,15 +578,15 @@ TEST_F(BindGroupValidationTest, MaxUniformBufferBindingSize) {
|
|||
TEST_F(BindGroupValidationTest, ErrorLayout) {
|
||||
wgpu::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
});
|
||||
|
||||
wgpu::BindGroupLayout errorLayout;
|
||||
ASSERT_DEVICE_ERROR(
|
||||
errorLayout = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
}));
|
||||
|
||||
// Control case, creating with the good layout works
|
||||
|
@ -660,7 +655,7 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryNumberLarge) {
|
|||
// Checks that uint32_t max is valid.
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{{std::numeric_limits<uint32_t>::max(), wgpu::ShaderStage::Vertex,
|
||||
wgpu::BindingType::UniformBuffer}});
|
||||
wgpu::BufferBindingType::Uniform}});
|
||||
}
|
||||
|
||||
// This test verifies that the BindGroupLayout bindings are correctly validated, even if the
|
||||
|
@ -668,44 +663,34 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutEntryNumberLarge) {
|
|||
TEST_F(BindGroupLayoutValidationTest, BindGroupEntry) {
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
});
|
||||
}
|
||||
|
||||
// Check that dynamic = true is only allowed with buffer bindings.
|
||||
// Check that dynamic = true is only allowed buffer bindings.
|
||||
TEST_F(BindGroupLayoutValidationTest, DynamicAndTypeCompatibility) {
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true},
|
||||
});
|
||||
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true},
|
||||
});
|
||||
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true},
|
||||
});
|
||||
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, true},
|
||||
}));
|
||||
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, true},
|
||||
}));
|
||||
}
|
||||
|
||||
// This test verifies that visibility of bindings in BindGroupLayout can be none
|
||||
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) {
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
});
|
||||
|
||||
wgpu::BindGroupLayoutEntry entry;
|
||||
|
@ -723,8 +708,8 @@ TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) {
|
|||
TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNoneExpectsBindGroupEntry) {
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::UniformBuffer},
|
||||
{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BufferBindingType::Uniform},
|
||||
});
|
||||
wgpu::BufferDescriptor descriptor;
|
||||
descriptor.size = 4;
|
||||
|
@ -765,14 +750,41 @@ TEST_F(BindGroupLayoutValidationTest, PerStageLimits) {
|
|||
|
||||
auto PopulateEntry = [](utils::BindingLayoutEntryInitializationHelper entry) {
|
||||
switch (entry.type) {
|
||||
case wgpu::BindingType::UniformBuffer:
|
||||
entry.buffer.type = wgpu::BufferBindingType::Uniform;
|
||||
break;
|
||||
case wgpu::BindingType::StorageBuffer:
|
||||
entry.buffer.type = wgpu::BufferBindingType::Storage;
|
||||
break;
|
||||
case wgpu::BindingType::ReadonlyStorageBuffer:
|
||||
entry.buffer.type = wgpu::BufferBindingType::ReadOnlyStorage;
|
||||
break;
|
||||
|
||||
case wgpu::BindingType::Sampler:
|
||||
entry.sampler.type = wgpu::SamplerBindingType::Filtering;
|
||||
break;
|
||||
case wgpu::BindingType::ComparisonSampler:
|
||||
entry.sampler.type = wgpu::SamplerBindingType::Comparison;
|
||||
break;
|
||||
|
||||
case wgpu::BindingType::SampledTexture:
|
||||
entry.texture.sampleType = wgpu::TextureSampleType::Float;
|
||||
break;
|
||||
|
||||
case wgpu::BindingType::ReadonlyStorageTexture:
|
||||
entry.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly;
|
||||
entry.storageTexture.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
break;
|
||||
case wgpu::BindingType::WriteonlyStorageTexture:
|
||||
entry.storageTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
|
||||
entry.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
|
||||
entry.storageTexture.format = wgpu::TextureFormat::RGBA8Unorm;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
return entry;
|
||||
}
|
||||
|
||||
entry.type = wgpu::BindingType::Undefined;
|
||||
|
||||
return entry;
|
||||
};
|
||||
|
||||
|
@ -843,17 +855,17 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
|
||||
for (uint32_t i = 0; i < kMaxDynamicUniformBuffersPerPipelineLayout; ++i) {
|
||||
maxUniformDB.push_back(utils::BindingLayoutEntryInitializationHelper(
|
||||
i, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true));
|
||||
i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true));
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < kMaxDynamicStorageBuffersPerPipelineLayout; ++i) {
|
||||
maxStorageDB.push_back(utils::BindingLayoutEntryInitializationHelper(
|
||||
i, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true));
|
||||
i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage, true));
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < kMaxDynamicStorageBuffersPerPipelineLayout; ++i) {
|
||||
maxReadonlyStorageDB.push_back(utils::BindingLayoutEntryInitializationHelper(
|
||||
i, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true));
|
||||
i, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true));
|
||||
}
|
||||
|
||||
// Test creating with the maxes works
|
||||
|
@ -876,7 +888,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size());
|
||||
bgl[1] = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer, true},
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform, true},
|
||||
});
|
||||
|
||||
TestCreatePipelineLayout(bgl, 2, false);
|
||||
|
@ -887,7 +899,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size());
|
||||
bgl[1] = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer, true},
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage, true},
|
||||
});
|
||||
|
||||
TestCreatePipelineLayout(bgl, 2, false);
|
||||
|
@ -899,7 +911,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
bgl[1] = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer, true},
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage, true},
|
||||
});
|
||||
|
||||
TestCreatePipelineLayout(bgl, 2, false);
|
||||
|
@ -912,7 +924,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
bgl[1] = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer, true},
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage, true},
|
||||
});
|
||||
|
||||
TestCreatePipelineLayout(bgl, 2, false);
|
||||
|
@ -922,7 +934,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
{
|
||||
maxUniformDB.push_back(utils::BindingLayoutEntryInitializationHelper(
|
||||
kMaxDynamicUniformBuffersPerPipelineLayout, wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::UniformBuffer, true));
|
||||
wgpu::BufferBindingType::Uniform, true));
|
||||
TestCreateBindGroupLayout(maxUniformDB.data(), maxUniformDB.size(), false);
|
||||
}
|
||||
|
||||
|
@ -930,7 +942,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
{
|
||||
maxStorageDB.push_back(utils::BindingLayoutEntryInitializationHelper(
|
||||
kMaxDynamicStorageBuffersPerPipelineLayout, wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer, true));
|
||||
wgpu::BufferBindingType::Storage, true));
|
||||
TestCreateBindGroupLayout(maxStorageDB.data(), maxStorageDB.size(), false);
|
||||
}
|
||||
|
||||
|
@ -938,7 +950,7 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
{
|
||||
maxReadonlyStorageDB.push_back(utils::BindingLayoutEntryInitializationHelper(
|
||||
kMaxDynamicStorageBuffersPerPipelineLayout, wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::ReadonlyStorageBuffer, true));
|
||||
wgpu::BufferBindingType::ReadOnlyStorage, true));
|
||||
TestCreateBindGroupLayout(maxReadonlyStorageDB.data(), maxReadonlyStorageDB.size(), false);
|
||||
}
|
||||
}
|
||||
|
@ -946,92 +958,84 @@ TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
|
|||
// Test that multisampled textures must be 2D sampled textures
|
||||
TEST_F(BindGroupLayoutValidationTest, MultisampledTextureViewDimension) {
|
||||
// Multisampled 2D texture works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e2D},
|
||||
});
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2D, true},
|
||||
});
|
||||
|
||||
// Multisampled 2D (defaulted) texture works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::Undefined},
|
||||
});
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::Undefined, true},
|
||||
});
|
||||
|
||||
// Multisampled 2D array texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e2DArray},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2DArray, true},
|
||||
}));
|
||||
|
||||
// Multisampled cube texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::Cube},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::Cube, true},
|
||||
}));
|
||||
|
||||
// Multisampled cube array texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::CubeArray},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::CubeArray, true},
|
||||
}));
|
||||
|
||||
// Multisampled 3D texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e3D},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e3D, true},
|
||||
}));
|
||||
|
||||
// Multisampled 1D texture is invalid.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e1D},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e1D, true},
|
||||
}));
|
||||
}
|
||||
|
||||
// Test that multisampled textures cannot be DepthComparison
|
||||
TEST_F(BindGroupLayoutValidationTest, MultisampledTextureComponentType) {
|
||||
// Multisampled float component type works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float},
|
||||
});
|
||||
|
||||
// Multisampled float (defaulted) component type works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e2D},
|
||||
});
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2D, true},
|
||||
});
|
||||
|
||||
// Multisampled uint component type works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint},
|
||||
});
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Uint,
|
||||
wgpu::TextureViewDimension::e2D, true},
|
||||
});
|
||||
|
||||
// Multisampled sint component type works.
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Sint},
|
||||
});
|
||||
utils::MakeBindGroupLayout(device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Sint,
|
||||
wgpu::TextureViewDimension::e2D, true},
|
||||
});
|
||||
|
||||
// Multisampled depth comparison component typeworks.
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::MultisampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::DepthComparison},
|
||||
}));
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Depth,
|
||||
wgpu::TextureViewDimension::e2D, true},
|
||||
}));
|
||||
}
|
||||
|
||||
constexpr uint64_t kBufferSize = 3 * kMinDynamicBufferOffsetAlignment + 8;
|
||||
|
@ -1044,13 +1048,13 @@ class SetBindGroupValidationTest : public ValidationTest {
|
|||
|
||||
mBindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::UniformBuffer, true},
|
||||
wgpu::BufferBindingType::Uniform, true},
|
||||
{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::UniformBuffer, false},
|
||||
wgpu::BufferBindingType::Uniform, false},
|
||||
{2, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer, true},
|
||||
wgpu::BufferBindingType::Storage, true},
|
||||
{3, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::ReadonlyStorageBuffer, true}});
|
||||
wgpu::BufferBindingType::ReadOnlyStorage, true}});
|
||||
}
|
||||
|
||||
wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) {
|
||||
|
@ -1201,7 +1205,7 @@ TEST_F(SetBindGroupValidationTest, VerifyGroupIfChangedAfterAction) {
|
|||
// Set up bind group that is incompatible
|
||||
wgpu::BindGroupLayout invalidLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer}});
|
||||
wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup invalidGroup =
|
||||
utils::MakeBindGroup(device, invalidLayout, {{0, storageBuffer, 0, kBindingSize}});
|
||||
|
||||
|
@ -1366,9 +1370,9 @@ TEST_F(SetBindGroupValidationTest, DynamicOffsetOrder) {
|
|||
// binding number before type.
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{3, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer, true},
|
||||
{2, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true},
|
||||
{3, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true},
|
||||
{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage, true},
|
||||
{2, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, true},
|
||||
});
|
||||
|
||||
// Create buffers which are 3x, 2x, and 1x the size of the minimum buffer offset, plus 4 bytes
|
||||
|
@ -1482,7 +1486,7 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
|
|||
|
||||
// Generates bind group layouts and a pipeline from a 2D list of binding types.
|
||||
std::tuple<std::vector<wgpu::BindGroupLayout>, wgpu::RenderPipeline> SetUpLayoutsAndPipeline(
|
||||
std::vector<std::vector<wgpu::BindingType>> layouts) {
|
||||
std::vector<std::vector<wgpu::BufferBindingType>> layouts) {
|
||||
std::vector<wgpu::BindGroupLayout> bindGroupLayouts(layouts.size());
|
||||
|
||||
// Iterate through the desired bind group layouts.
|
||||
|
@ -1493,7 +1497,7 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
|
|||
// Iterate through binding types and populate a list of BindGroupLayoutEntrys.
|
||||
for (uint32_t b = 0; b < layout.size(); ++b) {
|
||||
bindings[b] = utils::BindingLayoutEntryInitializationHelper(
|
||||
b, wgpu::ShaderStage::Fragment, layout[b], false);
|
||||
b, wgpu::ShaderStage::Fragment, layout[b]);
|
||||
}
|
||||
|
||||
// Create the bind group layout.
|
||||
|
@ -1520,14 +1524,14 @@ class SetBindGroupPersistenceValidationTest : public ValidationTest {
|
|||
const auto& layout = layouts[l];
|
||||
|
||||
for (uint32_t b = 0; b < layout.size(); ++b) {
|
||||
wgpu::BindingType binding = layout[b];
|
||||
wgpu::BufferBindingType binding = layout[b];
|
||||
ss << "[[set(" << l << "), binding(" << b << ")]] ";
|
||||
switch (binding) {
|
||||
case wgpu::BindingType::StorageBuffer:
|
||||
case wgpu::BufferBindingType::Storage:
|
||||
ss << "var<storage_buffer> set" << l << "_binding" << b
|
||||
<< " : [[access(read_write)]] S;";
|
||||
break;
|
||||
case wgpu::BindingType::UniformBuffer:
|
||||
case wgpu::BufferBindingType::Uniform:
|
||||
ss << "var<uniform> set" << l << "_binding" << b << " : S;";
|
||||
break;
|
||||
default:
|
||||
|
@ -1559,12 +1563,12 @@ TEST_F(SetBindGroupPersistenceValidationTest, BindGroupBeforePipeline) {
|
|||
wgpu::RenderPipeline pipeline;
|
||||
std::tie(bindGroupLayouts, pipeline) = SetUpLayoutsAndPipeline({{
|
||||
{{
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
}},
|
||||
{{
|
||||
wgpu::BindingType::StorageBuffer,
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BufferBindingType::Storage,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
}},
|
||||
}});
|
||||
|
||||
|
@ -1600,12 +1604,12 @@ TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) {
|
|||
wgpu::RenderPipeline pipelineA;
|
||||
std::tie(bindGroupLayoutsA, pipelineA) = SetUpLayoutsAndPipeline({{
|
||||
{{
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BindingType::StorageBuffer,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
wgpu::BufferBindingType::Storage,
|
||||
}},
|
||||
{{
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
}},
|
||||
}});
|
||||
|
||||
|
@ -1613,12 +1617,12 @@ TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) {
|
|||
wgpu::RenderPipeline pipelineB;
|
||||
std::tie(bindGroupLayoutsB, pipelineB) = SetUpLayoutsAndPipeline({{
|
||||
{{
|
||||
wgpu::BindingType::StorageBuffer,
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BufferBindingType::Storage,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
}},
|
||||
{{
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BindingType::UniformBuffer,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
wgpu::BufferBindingType::Uniform,
|
||||
}},
|
||||
}});
|
||||
|
||||
|
@ -1740,10 +1744,10 @@ TEST_F(BindGroupLayoutCompatibilityTest, RWStorageInBGLWithROStorageInShader) {
|
|||
// Set up the bind group layout.
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer}});
|
||||
wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer}});
|
||||
wgpu::BufferBindingType::Storage}});
|
||||
|
||||
CreateRenderPipeline({bgl0, bgl1});
|
||||
|
||||
|
@ -1756,10 +1760,10 @@ TEST_F(BindGroupLayoutCompatibilityTest, ROStorageInBGLWithRWStorageInShader) {
|
|||
// Set up the bind group layout.
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
|
||||
ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1}));
|
||||
|
||||
|
@ -1780,29 +1784,29 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
|
|||
CreateFSRenderPipeline(
|
||||
kTexture2DShaderFS,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2D}})});
|
||||
|
||||
// Render: Test that 2D texture with 2D array view dimension is invalid
|
||||
ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
|
||||
kTexture2DShaderFS,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2DArray}})}));
|
||||
|
||||
// Compute: Test that 2D texture with 2D view dimension works
|
||||
CreateComputePipeline(
|
||||
kTexture2DShaderCS,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D}})});
|
||||
{utils::MakeBindGroupLayout(device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2D}})});
|
||||
|
||||
// Compute: Test that 2D texture with 2D array view dimension is invalid
|
||||
ASSERT_DEVICE_ERROR(CreateComputePipeline(
|
||||
kTexture2DShaderCS,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2DArray}})}));
|
||||
{utils::MakeBindGroupLayout(device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2DArray}})}));
|
||||
|
||||
constexpr char kTexture2DArrayShaderFS[] = R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d_array<f32>;
|
||||
|
@ -1817,29 +1821,29 @@ TEST_F(BindGroupLayoutCompatibilityTest, TextureViewDimension) {
|
|||
CreateFSRenderPipeline(
|
||||
kTexture2DArrayShaderFS,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2DArray}})});
|
||||
|
||||
// Render: Test that 2D texture array with 2D view dimension is invalid
|
||||
ASSERT_DEVICE_ERROR(CreateFSRenderPipeline(
|
||||
kTexture2DArrayShaderFS,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2D}})}));
|
||||
|
||||
// Compute: Test that 2D texture array with 2D array view dimension works
|
||||
CreateComputePipeline(
|
||||
kTexture2DArrayShaderCS,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2DArray}})});
|
||||
{utils::MakeBindGroupLayout(device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2DArray}})});
|
||||
|
||||
// Compute: Test that 2D texture array with 2D view dimension is invalid
|
||||
ASSERT_DEVICE_ERROR(CreateComputePipeline(
|
||||
kTexture2DArrayShaderCS,
|
||||
{utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::e2D}})}));
|
||||
{utils::MakeBindGroupLayout(device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureViewDimension::e2D}})}));
|
||||
}
|
||||
|
||||
class BindingsValidationTest : public BindGroupLayoutCompatibilityTest {
|
||||
|
@ -1891,15 +1895,15 @@ TEST_F(BindingsValidationTest, PipelineLayoutWithMoreBindingsThanPipeline) {
|
|||
// Set up bind group layouts.
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer},
|
||||
wgpu::BufferBindingType::Storage},
|
||||
{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::UniformBuffer}});
|
||||
wgpu::BufferBindingType::Uniform}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroupLayout bgl2 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer}});
|
||||
wgpu::BufferBindingType::Storage}});
|
||||
|
||||
// pipelineLayout has unused binding set (bgl2) and unused entry in a binding set (bgl0).
|
||||
CreateRenderPipeline({bgl0, bgl1, bgl2});
|
||||
|
@ -1913,7 +1917,7 @@ TEST_F(BindingsValidationTest, PipelineLayoutWithLessBindingsThanPipeline) {
|
|||
// Set up bind group layout.
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer}});
|
||||
wgpu::BufferBindingType::Storage}});
|
||||
|
||||
// missing a binding set (bgl1) in pipeline layout
|
||||
{
|
||||
|
@ -1935,7 +1939,7 @@ TEST_F(BindingsValidationTest, PipelineLayoutWithLessBindingsThanPipeline) {
|
|||
{
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::UniformBuffer}});
|
||||
wgpu::BufferBindingType::Uniform}});
|
||||
|
||||
ASSERT_DEVICE_ERROR(CreateRenderPipeline({bgl0, bgl1}));
|
||||
|
||||
|
@ -1954,7 +1958,7 @@ TEST_F(BindingsValidationTest, BindGroupsWithMoreBindingsThanPipelineLayout) {
|
|||
for (uint32_t i = 0; i < kBindingNum + 1; ++i) {
|
||||
bgl[i] = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer}});
|
||||
wgpu::BufferBindingType::Storage}});
|
||||
buffer[i] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
|
||||
bg[i] = utils::MakeBindGroup(device, bgl[i], {{0, buffer[i]}});
|
||||
}
|
||||
|
@ -1973,9 +1977,9 @@ TEST_F(BindingsValidationTest, BindGroupsWithMoreBindingsThanPipelineLayout) {
|
|||
// set in pipeline layout.
|
||||
bgl[1] = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::ReadonlyStorageBuffer},
|
||||
wgpu::BufferBindingType::ReadOnlyStorage},
|
||||
{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::UniformBuffer}});
|
||||
wgpu::BufferBindingType::Uniform}});
|
||||
buffer[1] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform);
|
||||
bg[1] = utils::MakeBindGroup(device, bgl[1], {{0, buffer[1]}, {1, buffer[1]}});
|
||||
|
||||
|
@ -1995,7 +1999,7 @@ TEST_F(BindingsValidationTest, BindGroupsWithLessBindingsThanPipelineLayout) {
|
|||
for (uint32_t i = 0; i < kBindingNum; ++i) {
|
||||
bgl[i] = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::StorageBuffer}});
|
||||
wgpu::BufferBindingType::Storage}});
|
||||
buffer[i] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
|
||||
bg[i] = utils::MakeBindGroup(device, bgl[i], {{0, buffer[i]}});
|
||||
}
|
||||
|
@ -2020,7 +2024,7 @@ TEST_F(BindingsValidationTest, BindGroupsWithLessBindingsThanPipelineLayout) {
|
|||
// binding
|
||||
bgl[2] = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
|
||||
wgpu::BindingType::UniformBuffer}});
|
||||
wgpu::BufferBindingType::Uniform}});
|
||||
buffer[2] = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
|
||||
bg[2] = utils::MakeBindGroup(device, bgl[2], {{1, buffer[2]}});
|
||||
|
||||
|
@ -2055,7 +2059,7 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
|
|||
// Test that sampler binding works with normal sampler in the shader.
|
||||
{
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
|
||||
|
||||
CreateFragmentPipeline(&bindGroupLayout, R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler;
|
||||
|
@ -2066,7 +2070,7 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
|
|||
// Test that comparison sampler binding works with shadow sampler in the shader.
|
||||
{
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}});
|
||||
|
||||
CreateFragmentPipeline(&bindGroupLayout, R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler_comparison;
|
||||
|
@ -2077,7 +2081,7 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
|
|||
// Test that sampler binding does not work with comparison sampler in the shader.
|
||||
{
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
|
||||
|
||||
ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler_comparison;
|
||||
|
@ -2088,7 +2092,7 @@ TEST_F(ComparisonSamplerBindingTest, DISABLED_ShaderAndBGLMatches) {
|
|||
// Test that comparison sampler binding does not work with normal sampler in the shader.
|
||||
{
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}});
|
||||
|
||||
ASSERT_DEVICE_ERROR(CreateFragmentPipeline(&bindGroupLayout, R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> mySampler: sampler;
|
||||
|
@ -2101,7 +2105,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) {
|
|||
// Test that sampler binding works with normal sampler.
|
||||
{
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
|
||||
|
||||
wgpu::SamplerDescriptor desc = {};
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, device.CreateSampler(&desc)}});
|
||||
|
@ -2110,7 +2114,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) {
|
|||
// Test that comparison sampler binding works with sampler w/ compare function.
|
||||
{
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}});
|
||||
|
||||
wgpu::SamplerDescriptor desc = {};
|
||||
desc.compare = wgpu::CompareFunction::Never;
|
||||
|
@ -2120,7 +2124,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) {
|
|||
// Test that sampler binding does not work with sampler w/ compare function.
|
||||
{
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Filtering}});
|
||||
|
||||
wgpu::SamplerDescriptor desc;
|
||||
desc.compare = wgpu::CompareFunction::Never;
|
||||
|
@ -2131,7 +2135,7 @@ TEST_F(ComparisonSamplerBindingTest, SamplerAndBindGroupMatches) {
|
|||
// Test that comparison sampler binding does not work with normal sampler.
|
||||
{
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ComparisonSampler}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::SamplerBindingType::Comparison}});
|
||||
|
||||
wgpu::SamplerDescriptor desc = {};
|
||||
ASSERT_DEVICE_ERROR(
|
||||
|
|
|
@ -242,16 +242,15 @@ TEST_F(GetBindGroupLayoutTests, BindingType) {
|
|||
TEST_F(GetBindGroupLayoutTests, ViewDimension) {
|
||||
wgpu::BindGroupLayoutEntry binding = {};
|
||||
binding.binding = 0;
|
||||
binding.type = wgpu::BindingType::SampledTexture;
|
||||
binding.visibility = wgpu::ShaderStage::Fragment;
|
||||
binding.hasDynamicOffset = false;
|
||||
binding.texture.sampleType = wgpu::TextureSampleType::Float;
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor desc = {};
|
||||
desc.entryCount = 1;
|
||||
desc.entries = &binding;
|
||||
|
||||
{
|
||||
binding.viewDimension = wgpu::TextureViewDimension::e1D;
|
||||
binding.texture.viewDimension = wgpu::TextureViewDimension::e1D;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_1d<f32>;
|
||||
|
||||
|
@ -261,7 +260,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.viewDimension = wgpu::TextureViewDimension::e2D;
|
||||
binding.texture.viewDimension = wgpu::TextureViewDimension::e2D;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
|
||||
|
||||
|
@ -271,7 +270,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
binding.texture.viewDimension = wgpu::TextureViewDimension::e2DArray;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d_array<f32>;
|
||||
|
||||
|
@ -281,7 +280,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.viewDimension = wgpu::TextureViewDimension::e3D;
|
||||
binding.texture.viewDimension = wgpu::TextureViewDimension::e3D;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_3d<f32>;
|
||||
|
||||
|
@ -291,7 +290,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
binding.texture.viewDimension = wgpu::TextureViewDimension::Cube;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_cube<f32>;
|
||||
|
||||
|
@ -301,7 +300,7 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.viewDimension = wgpu::TextureViewDimension::CubeArray;
|
||||
binding.texture.viewDimension = wgpu::TextureViewDimension::CubeArray;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_cube_array<f32>;
|
||||
|
||||
|
@ -315,16 +314,14 @@ TEST_F(GetBindGroupLayoutTests, ViewDimension) {
|
|||
TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
|
||||
wgpu::BindGroupLayoutEntry binding = {};
|
||||
binding.binding = 0;
|
||||
binding.type = wgpu::BindingType::SampledTexture;
|
||||
binding.visibility = wgpu::ShaderStage::Fragment;
|
||||
binding.hasDynamicOffset = false;
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor desc = {};
|
||||
desc.entryCount = 1;
|
||||
desc.entries = &binding;
|
||||
|
||||
{
|
||||
binding.textureComponentType = wgpu::TextureComponentType::Float;
|
||||
binding.texture.sampleType = wgpu::TextureSampleType::Float;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<f32>;
|
||||
|
||||
|
@ -334,7 +331,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.textureComponentType = wgpu::TextureComponentType::Sint;
|
||||
binding.texture.sampleType = wgpu::TextureSampleType::Sint;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<i32>;
|
||||
|
||||
|
@ -344,7 +341,7 @@ TEST_F(GetBindGroupLayoutTests, TextureComponentType) {
|
|||
}
|
||||
|
||||
{
|
||||
binding.textureComponentType = wgpu::TextureComponentType::Uint;
|
||||
binding.texture.sampleType = wgpu::TextureSampleType::Uint;
|
||||
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
|
||||
[[set(0), binding(0)]] var<uniform_constant> myTexture : texture_sampled_2d<u32>;
|
||||
|
||||
|
@ -715,7 +712,7 @@ TEST_F(GetBindGroupLayoutTests, UnusedIndex) {
|
|||
TEST_F(GetBindGroupLayoutTests, Reflection) {
|
||||
wgpu::BindGroupLayoutEntry binding = {};
|
||||
binding.binding = 0;
|
||||
binding.type = wgpu::BindingType::UniformBuffer;
|
||||
binding.buffer.type = wgpu::BufferBindingType::Uniform;
|
||||
binding.visibility = wgpu::ShaderStage::Vertex;
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor bglDesc = {};
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace {
|
|||
uint32_t binding;
|
||||
std::string text;
|
||||
uint64_t size;
|
||||
wgpu::BindingType type = wgpu::BindingType::StorageBuffer;
|
||||
wgpu::BufferBindingType type = wgpu::BufferBindingType::Storage;
|
||||
wgpu::ShaderStage visibility = wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment;
|
||||
};
|
||||
|
||||
|
@ -67,13 +67,13 @@ namespace {
|
|||
}
|
||||
|
||||
// Convert binding type to a glsl string
|
||||
std::string BindingTypeToStr(wgpu::BindingType type) {
|
||||
std::string BufferBindingTypeToStr(wgpu::BufferBindingType type) {
|
||||
switch (type) {
|
||||
case wgpu::BindingType::UniformBuffer:
|
||||
case wgpu::BufferBindingType::Uniform:
|
||||
return "uniform";
|
||||
case wgpu::BindingType::StorageBuffer:
|
||||
case wgpu::BufferBindingType::Storage:
|
||||
return "buffer";
|
||||
case wgpu::BindingType::ReadonlyStorageBuffer:
|
||||
case wgpu::BufferBindingType::ReadOnlyStorage:
|
||||
return "readonly buffer";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
|
@ -88,7 +88,7 @@ namespace {
|
|||
size_t ctr = 0;
|
||||
for (const BindingDescriptor& b : bindings) {
|
||||
ostream << "layout(" << layout << ", set = " << b.set << ", binding = " << b.binding
|
||||
<< ") " << BindingTypeToStr(b.type) << " b" << ctr++ << "{\n"
|
||||
<< ") " << BufferBindingTypeToStr(b.type) << " b" << ctr++ << "{\n"
|
||||
<< b.text << ";\n};\n";
|
||||
}
|
||||
return ostream.str();
|
||||
|
@ -214,9 +214,9 @@ class MinBufferSizeTestsBase : public ValidationTest {
|
|||
const BindingDescriptor& b = bindings[i];
|
||||
wgpu::BindGroupLayoutEntry e = {};
|
||||
e.binding = b.binding;
|
||||
e.type = b.type;
|
||||
e.visibility = b.visibility;
|
||||
e.minBufferBindingSize = minimumSizes[i];
|
||||
e.buffer.type = b.type;
|
||||
e.buffer.minBindingSize = minimumSizes[i];
|
||||
entries.push_back(e);
|
||||
}
|
||||
|
||||
|
@ -393,9 +393,8 @@ TEST_F(MinBufferSizeBindGroupCreationTests, BindingTooSmall) {
|
|||
TEST_F(MinBufferSizeBindGroupCreationTests, LayoutEquality) {
|
||||
auto MakeLayout = [&](uint64_t size) {
|
||||
return utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, false, size,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
wgpu::TextureFormat::Undefined}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform, false, size}});
|
||||
};
|
||||
|
||||
EXPECT_EQ(MakeLayout(0).Get(), MakeLayout(0).Get());
|
||||
|
@ -540,16 +539,16 @@ TEST_F(MinBufferSizeDefaultLayoutTests, std430Inferred) {
|
|||
// Sizes are inferred for all binding types with std140 layout
|
||||
TEST_F(MinBufferSizeDefaultLayoutTests, std140BindingTypes) {
|
||||
CheckShaderBindingSizeReflection(
|
||||
"std140", {{{0, 0, "int d; float e[]", 32, wgpu::BindingType::UniformBuffer},
|
||||
{0, 1, "ThreeFloats f", 12, wgpu::BindingType::StorageBuffer},
|
||||
{0, 2, "ThreeFloats g[]", 16, wgpu::BindingType::ReadonlyStorageBuffer}}});
|
||||
"std140", {{{0, 0, "int d; float e[]", 32, wgpu::BufferBindingType::Uniform},
|
||||
{0, 1, "ThreeFloats f", 12, wgpu::BufferBindingType::Storage},
|
||||
{0, 2, "ThreeFloats g[]", 16, wgpu::BufferBindingType::ReadOnlyStorage}}});
|
||||
}
|
||||
|
||||
// Sizes are inferred for all binding types with std430 layout
|
||||
TEST_F(MinBufferSizeDefaultLayoutTests, std430BindingTypes) {
|
||||
CheckShaderBindingSizeReflection(
|
||||
"std430", {{{0, 0, "float a", 4, wgpu::BindingType::StorageBuffer},
|
||||
{0, 1, "ThreeFloats b[]", 12, wgpu::BindingType::ReadonlyStorageBuffer}}});
|
||||
"std430", {{{0, 0, "float a", 4, wgpu::BufferBindingType::Storage},
|
||||
{0, 1, "ThreeFloats b[]", 12, wgpu::BufferBindingType::ReadOnlyStorage}}});
|
||||
}
|
||||
|
||||
// Various bindings have correct size across multiple groups
|
||||
|
@ -575,11 +574,11 @@ TEST_F(MinBufferSizeDefaultLayoutTests, std430MultipleBindGroups) {
|
|||
// Minimum size should be the max requirement of both vertex and fragment stages
|
||||
TEST_F(MinBufferSizeDefaultLayoutTests, RenderPassConsidersBothStages) {
|
||||
std::string vertexShader = CreateVertexShaderWithBindings(
|
||||
"std140", {{0, 0, "float a", 4, wgpu::BindingType::UniformBuffer},
|
||||
{0, 1, "float b[]", 16, wgpu::BindingType::UniformBuffer}});
|
||||
"std140", {{0, 0, "float a", 4, wgpu::BufferBindingType::Uniform},
|
||||
{0, 1, "float b[]", 16, wgpu::BufferBindingType::Uniform}});
|
||||
std::string fragShader = CreateFragmentShaderWithBindings(
|
||||
"std140", {{0, 0, "float a; float b", 8, wgpu::BindingType::UniformBuffer},
|
||||
{0, 1, "float c; float d", 8, wgpu::BindingType::UniformBuffer}});
|
||||
"std140", {{0, 0, "float a; float b", 8, wgpu::BufferBindingType::Uniform},
|
||||
{0, 1, "float c; float d", 8, wgpu::BufferBindingType::Uniform}});
|
||||
|
||||
wgpu::BindGroupLayout renderLayout = GetBGLFromRenderShaders(vertexShader, fragShader, 0);
|
||||
|
||||
|
|
|
@ -54,11 +54,11 @@ namespace {
|
|||
|
||||
wgpu::BindGroupLayout bgls[] = {
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}),
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}}),
|
||||
utils::MakeBindGroupLayout(
|
||||
device, {
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer},
|
||||
{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage},
|
||||
})};
|
||||
|
||||
wgpu::PipelineLayoutDescriptor pipelineLayoutDesc = {};
|
||||
|
|
|
@ -393,10 +393,10 @@ TEST_F(RenderPipelineValidationTest, AlphaToCoverageAndSampleCount) {
|
|||
TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
|
||||
constexpr uint32_t kNumTextureComponentType = 3u;
|
||||
std::array<const char*, kNumTextureComponentType> kScalarTypes = {{"f32", "i32", "u32"}};
|
||||
std::array<wgpu::TextureComponentType, kNumTextureComponentType> kTextureComponentTypes = {{
|
||||
wgpu::TextureComponentType::Float,
|
||||
wgpu::TextureComponentType::Sint,
|
||||
wgpu::TextureComponentType::Uint,
|
||||
std::array<wgpu::TextureSampleType, kNumTextureComponentType> kTextureComponentTypes = {{
|
||||
wgpu::TextureSampleType::Float,
|
||||
wgpu::TextureSampleType::Sint,
|
||||
wgpu::TextureSampleType::Uint,
|
||||
}};
|
||||
|
||||
for (size_t i = 0; i < kNumTextureComponentType; ++i) {
|
||||
|
@ -415,8 +415,7 @@ TEST_F(RenderPipelineValidationTest, TextureComponentTypeCompatibility) {
|
|||
utils::CreateShaderModuleFromWGSL(device, stream.str().c_str());
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
0, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, kTextureComponentTypes[j]}});
|
||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
if (i == j) {
|
||||
|
@ -464,8 +463,8 @@ TEST_F(RenderPipelineValidationTest, TextureViewDimensionCompatibility) {
|
|||
utils::CreateShaderModuleFromWGSL(device, stream.str().c_str());
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
|
||||
0, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float,
|
||||
kTextureViewDimensions[j]}});
|
||||
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
|
||||
|
||||
if (i == j) {
|
||||
|
@ -753,11 +752,11 @@ TEST_F(RenderPipelineValidationTest, DISABLED_BindingsFromCorrectEntryPoint) {
|
|||
)");
|
||||
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
|
||||
wgpu::PipelineLayout layout0 = utils::MakeBasicPipelineLayout(device, &bgl0);
|
||||
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{1, wgpu::ShaderStage::Vertex, wgpu::BufferBindingType::Uniform}});
|
||||
wgpu::PipelineLayout layout1 = utils::MakeBasicPipelineLayout(device, &bgl1);
|
||||
|
||||
utils::ComboRenderPipelineDescriptor descriptor(device);
|
||||
|
|
|
@ -99,8 +99,8 @@ namespace {
|
|||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}});
|
||||
|
||||
// Use the buffer as both uniform and readonly storage buffer in compute pass.
|
||||
|
@ -122,7 +122,7 @@ namespace {
|
|||
CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index);
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}});
|
||||
|
||||
// It is invalid to use the buffer as both index and storage in render pass
|
||||
|
@ -142,8 +142,8 @@ namespace {
|
|||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroup bg =
|
||||
utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}, {1, buffer, 256, 4}});
|
||||
|
||||
|
@ -183,9 +183,9 @@ namespace {
|
|||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::StorageBuffer},
|
||||
wgpu::BufferBindingType::Storage},
|
||||
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::StorageBuffer}});
|
||||
wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg =
|
||||
utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}, {1, buffer, 256, 4}});
|
||||
|
||||
|
@ -243,7 +243,7 @@ namespace {
|
|||
|
||||
// Create bind groups to use the buffer as storage
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, buffer0}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, buffer1}});
|
||||
|
||||
|
@ -271,9 +271,9 @@ namespace {
|
|||
CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform);
|
||||
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Uniform}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}});
|
||||
|
||||
|
@ -297,10 +297,10 @@ namespace {
|
|||
wgpu::Buffer buffer = CreateBuffer(4, wgpu::BufferUsage::Storage);
|
||||
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}});
|
||||
|
||||
|
@ -330,7 +330,7 @@ namespace {
|
|||
wgpu::Buffer buffer =
|
||||
CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index);
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}});
|
||||
|
||||
// Create a no-op render pipeline.
|
||||
|
@ -360,9 +360,9 @@ namespace {
|
|||
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}});
|
||||
|
||||
|
@ -395,7 +395,7 @@ namespace {
|
|||
wgpu::Buffer buffer =
|
||||
CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index);
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, buffer}});
|
||||
|
||||
// Create a no-op render pipeline.
|
||||
|
@ -423,9 +423,9 @@ namespace {
|
|||
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, buffer}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, buffer}});
|
||||
|
||||
|
@ -459,10 +459,10 @@ namespace {
|
|||
|
||||
// Create the bind group to use the buffer as storage
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, bufferSrc}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, bufferDst}});
|
||||
|
||||
// Use the buffer as both copy src and storage in render pass
|
||||
|
@ -497,7 +497,7 @@ namespace {
|
|||
CreateBuffer(4, wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Index);
|
||||
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer0}});
|
||||
|
||||
DummyRenderPass dummyRenderPass(device);
|
||||
|
@ -566,7 +566,7 @@ namespace {
|
|||
|
||||
// Create the bind group to use the buffer as storage
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, buffer0}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, buffer1}});
|
||||
|
||||
|
@ -606,10 +606,10 @@ namespace {
|
|||
|
||||
// Create the bind group to use the buffer as storage
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, buffer0, 0, 4}});
|
||||
wgpu::BindGroup readBG0 = utils::MakeBindGroup(device, readBGL, {{0, buffer0, 256, 4}});
|
||||
wgpu::BindGroup readBG1 = utils::MakeBindGroup(device, readBGL, {{0, buffer1, 0, 4}});
|
||||
|
@ -662,8 +662,8 @@ namespace {
|
|||
{
|
||||
// Create a bind group whose bindings are not visible in render pass
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}});
|
||||
|
||||
// These two bindings are invisible in render pass. But we still track these bindings.
|
||||
|
@ -680,8 +680,8 @@ namespace {
|
|||
{
|
||||
// Create a bind group whose bindings are not visible in compute pass
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}});
|
||||
|
||||
// Create a no-op compute pipeline.
|
||||
|
@ -710,7 +710,7 @@ namespace {
|
|||
wgpu::Buffer buffer =
|
||||
CreateBuffer(4, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index);
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}});
|
||||
|
||||
// Buffer usage in compute stage in bind group conflicts with index buffer. And binding
|
||||
|
@ -730,8 +730,8 @@ namespace {
|
|||
{
|
||||
wgpu::Buffer buffer = CreateBuffer(4, wgpu::BufferUsage::Storage);
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer}, {1, buffer}});
|
||||
|
||||
// Create a no-op compute pipeline.
|
||||
|
@ -764,9 +764,9 @@ namespace {
|
|||
// Create bind groups. The bindings are visible for render pass.
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}});
|
||||
|
||||
|
@ -808,9 +808,9 @@ namespace {
|
|||
// Create bind groups. The bindings are visible for compute pass.
|
||||
wgpu::BindGroupLayout bgl0 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageBuffer}});
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::ReadOnlyStorage}});
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BufferBindingType::Storage}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl0, {{0, buffer}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl1, {{0, buffer}});
|
||||
|
||||
|
@ -853,12 +853,10 @@ namespace {
|
|||
|
||||
// Create a bind group to use the texture as sampled and readonly storage bindings
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::SampledTexture},
|
||||
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::ReadonlyStorageTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::TextureSampleType::Float},
|
||||
{1, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::StorageTextureAccess::ReadOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// Test render pass
|
||||
|
@ -895,7 +893,7 @@ namespace {
|
|||
|
||||
// Create a bind group to use the texture as sampled binding
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
// Create a render pass to use the texture as a render target
|
||||
|
@ -918,10 +916,9 @@ namespace {
|
|||
|
||||
// Create a bind group to use the texture as sampled and writeonly bindings
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// Create a no-op compute pipeline
|
||||
|
@ -965,9 +962,7 @@ namespace {
|
|||
// Create a bind group to use the texture as writeonly storage binding
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||
0, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
// It is invalid to use the texture as both writeonly storage and render target in
|
||||
|
@ -1005,12 +1000,9 @@ namespace {
|
|||
|
||||
// Create a bind group to use the texture as sampled and writeonly bindings
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// Create a no-op compute pipeline
|
||||
|
@ -1057,7 +1049,7 @@ namespace {
|
|||
|
||||
// Create bind groups to use the texture as sampled
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, v0}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, v1}});
|
||||
|
||||
|
@ -1087,13 +1079,11 @@ namespace {
|
|||
|
||||
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
|
@ -1119,13 +1109,11 @@ namespace {
|
|||
|
||||
// Create bind groups to use the texture as readonly and writeonly bindings
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
|
||||
|
@ -1159,12 +1147,10 @@ namespace {
|
|||
{
|
||||
// Create bind groups to use the texture as sampled and writeonly storage bindings
|
||||
wgpu::BindGroupLayout sampledBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||
0, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
|
@ -1192,13 +1178,11 @@ namespace {
|
|||
{
|
||||
// Create bind groups to use the texture as readonly and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
|
@ -1234,12 +1218,10 @@ namespace {
|
|||
{
|
||||
// Create the bind group to use the texture as sampled and writeonly storage bindings
|
||||
wgpu::BindGroupLayout sampledBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false,
|
||||
0, wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float,
|
||||
kFormat}});
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup sampledBG = utils::MakeBindGroup(device, sampledBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
|
@ -1265,13 +1247,11 @@ namespace {
|
|||
{
|
||||
// Create the bind group to use the texture as readonly and writeonly storage bindings
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
|
@ -1324,7 +1304,7 @@ namespace {
|
|||
{
|
||||
// Create the bind group to use the texture as sampled
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view1}});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
@ -1351,7 +1331,7 @@ namespace {
|
|||
|
||||
// Create the bind group to use the texture as sampled
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bg0 = utils::MakeBindGroup(device, bgl, {{0, view0}});
|
||||
wgpu::BindGroup bg1 = utils::MakeBindGroup(device, bgl, {{0, view1}});
|
||||
|
||||
|
@ -1392,14 +1372,12 @@ namespace {
|
|||
|
||||
// Create the bind group to use the texture as readonly and writeonly bindings
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}});
|
||||
|
||||
wgpu::BindGroup writeBG0 = utils::MakeBindGroup(device, writeBGL, {{0, view0}});
|
||||
wgpu::BindGroup readBG0 = utils::MakeBindGroup(device, readBGL, {{0, view0}});
|
||||
|
@ -1455,12 +1433,9 @@ namespace {
|
|||
{
|
||||
// Create a bind group whose bindings are not visible in render pass
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// These two bindings are invisible in render pass. But we still track these bindings.
|
||||
|
@ -1477,12 +1452,9 @@ namespace {
|
|||
{
|
||||
// Create a bind group whose bindings are not visible in compute pass
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::None, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// Create a no-op compute pipeline.
|
||||
|
@ -1516,9 +1488,8 @@ namespace {
|
|||
|
||||
// Create a bind group which use the texture as readonly storage in compute stage
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
|
||||
|
||||
// Texture usage in compute stage in bind group conflicts with render target. And
|
||||
|
@ -1535,12 +1506,9 @@ namespace {
|
|||
{
|
||||
// Create a bind group which contains both fragment and compute stages
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}, {1, view}});
|
||||
|
||||
// Create a no-op compute pipeline.
|
||||
|
@ -1570,15 +1538,11 @@ namespace {
|
|||
|
||||
// Create bind groups.
|
||||
wgpu::BindGroupLayout readBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::ReadonlyStorageTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::StorageTextureAccess::ReadOnly, kFormat}});
|
||||
wgpu::BindGroupLayout writeBGL = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute,
|
||||
wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup readBG = utils::MakeBindGroup(device, readBGL, {{0, view}});
|
||||
wgpu::BindGroup writeBG = utils::MakeBindGroup(device, writeBGL, {{0, view}});
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ class StorageTextureValidationTests : public ValidationTest {
|
|||
}
|
||||
|
||||
static std::string CreateComputeShaderWithStorageTexture(
|
||||
wgpu::BindingType storageTextureBindingType,
|
||||
wgpu::StorageTextureAccess storageTextureBindingType,
|
||||
wgpu::TextureFormat textureFormat,
|
||||
wgpu::TextureViewDimension textureViewDimension = wgpu::TextureViewDimension::e2D) {
|
||||
const char* glslImageFormatQualifier = utils::GetGLSLImageFormatQualifier(textureFormat);
|
||||
|
@ -69,16 +69,16 @@ class StorageTextureValidationTests : public ValidationTest {
|
|||
}
|
||||
|
||||
static std::string CreateComputeShaderWithStorageTexture(
|
||||
wgpu::BindingType storageTextureBindingType,
|
||||
wgpu::StorageTextureAccess storageTextureBindingType,
|
||||
const char* glslImageFormatQualifier,
|
||||
const char* textureComponentTypePrefix,
|
||||
const char* glslImageTypeDeclaration = "image2D") {
|
||||
const char* memoryQualifier = "";
|
||||
switch (storageTextureBindingType) {
|
||||
case wgpu::BindingType::ReadonlyStorageTexture:
|
||||
case wgpu::StorageTextureAccess::ReadOnly:
|
||||
memoryQualifier = "readonly";
|
||||
break;
|
||||
case wgpu::BindingType::WriteonlyStorageTexture:
|
||||
case wgpu::StorageTextureAccess::WriteOnly:
|
||||
memoryQualifier = "writeonly";
|
||||
break;
|
||||
default:
|
||||
|
@ -115,8 +115,8 @@ class StorageTextureValidationTests : public ValidationTest {
|
|||
wgpu::ShaderModule mDefaultVSModule;
|
||||
wgpu::ShaderModule mDefaultFSModule;
|
||||
|
||||
const std::array<wgpu::BindingType, 2> kSupportedStorageTextureBindingTypes = {
|
||||
wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
|
||||
const std::array<wgpu::StorageTextureAccess, 2> kSupportedStorageTextureAccess = {
|
||||
wgpu::StorageTextureAccess::ReadOnly, wgpu::StorageTextureAccess::WriteOnly};
|
||||
};
|
||||
|
||||
// Validate read-only storage textures can be declared in vertex and fragment shaders, while
|
||||
|
@ -279,21 +279,20 @@ TEST_F(StorageTextureValidationTests, ReadWriteStorageTexture) {
|
|||
TEST_F(StorageTextureValidationTests, BindGroupLayoutWithStorageTextureBindingType) {
|
||||
struct TestSpec {
|
||||
wgpu::ShaderStage stage;
|
||||
wgpu::BindingType type;
|
||||
wgpu::StorageTextureAccess type;
|
||||
bool valid;
|
||||
};
|
||||
constexpr std::array<TestSpec, 6> kTestSpecs = {
|
||||
{{wgpu::ShaderStage::Vertex, wgpu::BindingType::ReadonlyStorageTexture, true},
|
||||
{wgpu::ShaderStage::Vertex, wgpu::BindingType::WriteonlyStorageTexture, false},
|
||||
{wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, true},
|
||||
{wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, true},
|
||||
{wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, true},
|
||||
{wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, true}}};
|
||||
{{wgpu::ShaderStage::Vertex, wgpu::StorageTextureAccess::ReadOnly, true},
|
||||
{wgpu::ShaderStage::Vertex, wgpu::StorageTextureAccess::WriteOnly, false},
|
||||
{wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, true},
|
||||
{wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, true},
|
||||
{wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, true},
|
||||
{wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, true}}};
|
||||
|
||||
for (const auto& testSpec : kTestSpecs) {
|
||||
wgpu::BindGroupLayoutEntry entry =
|
||||
utils::BindingLayoutEntryInitializationHelper(0, testSpec.stage, testSpec.type);
|
||||
entry.storageTextureFormat = wgpu::TextureFormat::R32Uint;
|
||||
wgpu::BindGroupLayoutEntry entry = utils::BindingLayoutEntryInitializationHelper(
|
||||
0, testSpec.stage, testSpec.type, wgpu::TextureFormat::R32Uint);
|
||||
|
||||
wgpu::BindGroupLayoutDescriptor descriptor;
|
||||
descriptor.entryCount = 1;
|
||||
|
@ -330,7 +329,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) {
|
|||
wgpu::TextureFormat::RG16Sint, wgpu::TextureFormat::RG16Float,
|
||||
wgpu::TextureFormat::RGB10A2Unorm, wgpu::TextureFormat::RG11B10Ufloat};
|
||||
|
||||
for (wgpu::BindingType storageTextureBindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageTextureBindingType : kSupportedStorageTextureAccess) {
|
||||
for (wgpu::TextureFormat format : kWGPUTextureFormatSupportedAsSPIRVImageFormats) {
|
||||
std::string computeShader =
|
||||
CreateComputeShaderWithStorageTexture(storageTextureBindingType, format);
|
||||
|
@ -361,7 +360,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedSPIRVStorageTextureFormat) {
|
|||
{"r16_snorm", ""},
|
||||
{"rgb10_a2ui", "u"}}};
|
||||
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) {
|
||||
for (const TextureFormatInfo& formatInfo : kUnsupportedTextureFormats) {
|
||||
std::string computeShader = CreateComputeShaderWithStorageTexture(
|
||||
bindingType, formatInfo.name, formatInfo.componentTypePrefix);
|
||||
|
@ -379,7 +378,7 @@ TEST_F(StorageTextureValidationTests, UnsupportedTextureViewDimensionInShader) {
|
|||
wgpu::TextureViewDimension::Cube, wgpu::TextureViewDimension::CubeArray};
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::R32Float;
|
||||
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) {
|
||||
for (wgpu::TextureViewDimension dimension : kUnsupportedTextureViewDimensions) {
|
||||
std::string computeShader =
|
||||
CreateComputeShaderWithStorageTexture(bindingType, kFormat, dimension);
|
||||
|
@ -403,11 +402,10 @@ TEST_F(StorageTextureValidationTests, UnsupportedTextureViewDimensionInBindGroup
|
|||
wgpu::TextureViewDimension::Cube, wgpu::TextureViewDimension::CubeArray};
|
||||
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::R32Float;
|
||||
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) {
|
||||
for (wgpu::TextureViewDimension dimension : kUnsupportedTextureViewDimensions) {
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Compute, bindingType, false, 0, dimension,
|
||||
wgpu::TextureComponentType::Float, kFormat}}));
|
||||
device, {{0, wgpu::ShaderStage::Compute, bindingType, kFormat, dimension}}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -423,7 +421,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutEntryTypeMatchesShaderDecla
|
|||
wgpu::BindingType::WriteonlyStorageTexture};
|
||||
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
||||
|
||||
for (wgpu::BindingType bindingTypeInShader : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess bindingTypeInShader : kSupportedStorageTextureAccess) {
|
||||
// Create the compute shader with the given binding type.
|
||||
std::string computeShader =
|
||||
CreateComputeShaderWithStorageTexture(bindingTypeInShader, kStorageTextureFormat);
|
||||
|
@ -455,7 +453,10 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutEntryTypeMatchesShaderDecla
|
|||
|
||||
// The binding type in the bind group layout must the same as the related image object
|
||||
// declared in shader.
|
||||
if (bindingTypeInBindgroupLayout == bindingTypeInShader) {
|
||||
if ((bindingTypeInBindgroupLayout == wgpu::BindingType::ReadonlyStorageTexture &&
|
||||
bindingTypeInShader == wgpu::StorageTextureAccess::ReadOnly) ||
|
||||
(bindingTypeInBindgroupLayout == wgpu::BindingType::WriteonlyStorageTexture &&
|
||||
bindingTypeInShader == wgpu::StorageTextureAccess::WriteOnly)) {
|
||||
device.CreateComputePipeline(&computePipelineDescriptor);
|
||||
} else {
|
||||
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&computePipelineDescriptor));
|
||||
|
@ -470,10 +471,10 @@ TEST_F(StorageTextureValidationTests, UndefinedStorageTextureFormatInBindGroupLa
|
|||
wgpu::BindGroupLayoutEntry errorBindGroupLayoutEntry;
|
||||
errorBindGroupLayoutEntry.binding = 0;
|
||||
errorBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
||||
errorBindGroupLayoutEntry.storageTextureFormat = wgpu::TextureFormat::Undefined;
|
||||
errorBindGroupLayoutEntry.storageTexture.format = wgpu::TextureFormat::Undefined;
|
||||
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
errorBindGroupLayoutEntry.type = bindingType;
|
||||
for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) {
|
||||
errorBindGroupLayoutEntry.storageTexture.access = bindingType;
|
||||
ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(device, {errorBindGroupLayoutEntry}));
|
||||
}
|
||||
}
|
||||
|
@ -485,11 +486,11 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroupLayout) {
|
|||
defaultBindGroupLayoutEntry.binding = 0;
|
||||
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
||||
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) {
|
||||
for (wgpu::TextureFormat textureFormat : utils::kAllTextureFormats) {
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.type = bindingType;
|
||||
bindGroupLayoutBinding.storageTextureFormat = textureFormat;
|
||||
bindGroupLayoutBinding.storageTexture.access = bindingType;
|
||||
bindGroupLayoutBinding.storageTexture.format = textureFormat;
|
||||
if (utils::TextureFormatSupportsStorageTexture(textureFormat)) {
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
} else {
|
||||
|
@ -501,7 +502,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroupLayout) {
|
|||
|
||||
// Verify the storage texture format in the bind group layout must match the declaration in shader.
|
||||
TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatchesShaderDeclaration) {
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) {
|
||||
for (wgpu::TextureFormat storageTextureFormatInShader : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(storageTextureFormatInShader)) {
|
||||
continue;
|
||||
|
@ -521,7 +522,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches
|
|||
|
||||
// Set common fileds of bind group layout binding.
|
||||
utils::BindingLayoutEntryInitializationHelper defaultBindGroupLayoutEntry = {
|
||||
0, wgpu::ShaderStage::Compute, bindingType};
|
||||
0, wgpu::ShaderStage::Compute, bindingType, utils::kAllTextureFormats[0]};
|
||||
|
||||
for (wgpu::TextureFormat storageTextureFormatInBindGroupLayout :
|
||||
utils::kAllTextureFormats) {
|
||||
|
@ -532,7 +533,8 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutStorageTextureFormatMatches
|
|||
|
||||
// Create the bind group layout with the given storage texture format.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.storageTextureFormat = storageTextureFormatInBindGroupLayout;
|
||||
bindGroupLayoutBinding.storageTexture.format =
|
||||
storageTextureFormatInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
|
@ -562,7 +564,7 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderD
|
|||
wgpu::TextureViewDimension::e2DArray, wgpu::TextureViewDimension::e3D};
|
||||
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
||||
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) {
|
||||
for (wgpu::TextureViewDimension dimensionInShader : kSupportedDimensions) {
|
||||
// Create the compute shader with the given texture view dimension.
|
||||
std::string computeShader = CreateComputeShaderWithStorageTexture(
|
||||
|
@ -575,15 +577,14 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderD
|
|||
defaultComputePipelineDescriptor.computeStage.module = csModule;
|
||||
defaultComputePipelineDescriptor.computeStage.entryPoint = "main";
|
||||
|
||||
// Set common fileds of bind group layout binding.
|
||||
// Set common fields of bind group layout binding.
|
||||
utils::BindingLayoutEntryInitializationHelper defaultBindGroupLayoutEntry = {
|
||||
0, wgpu::ShaderStage::Compute, bindingType};
|
||||
defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat;
|
||||
0, wgpu::ShaderStage::Compute, bindingType, kStorageTextureFormat};
|
||||
|
||||
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) {
|
||||
// Create the bind group layout with the given texture view dimension.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
|
||||
bindGroupLayoutBinding.storageTexture.viewDimension = dimensionInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
|
@ -607,7 +608,10 @@ TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderD
|
|||
|
||||
// Verify that in a bind group layout binding neither read-only nor write-only storage textures
|
||||
// are allowed to have dynamic offsets.
|
||||
// TODO(dawn:527): No longer be applicable after changes to BindGroupLayoutEntry are complete.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureCannotHaveDynamicOffsets) {
|
||||
const std::array<wgpu::BindingType, 2> kSupportedStorageTextureBindingTypes = {
|
||||
wgpu::BindingType::ReadonlyStorageTexture, wgpu::BindingType::WriteonlyStorageTexture};
|
||||
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
|
||||
bindGroupLayoutBinding.binding = 0;
|
||||
|
@ -624,13 +628,13 @@ TEST_F(StorageTextureValidationTests, StorageTextureCannotHaveDynamicOffsets) {
|
|||
// bind group.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureBindingTypeInBindGroup) {
|
||||
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
|
||||
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group layout.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
|
||||
bindGroupLayoutBinding.binding = 0;
|
||||
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
|
||||
bindGroupLayoutBinding.type = storageBindingType;
|
||||
bindGroupLayoutBinding.storageTextureFormat = kStorageTextureFormat;
|
||||
bindGroupLayoutBinding.storageTexture.access = storageBindingType;
|
||||
bindGroupLayoutBinding.storageTexture.format = kStorageTextureFormat;
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
|
@ -668,13 +672,13 @@ TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
|
|||
wgpu::TextureUsage::Sampled, wgpu::TextureUsage::Storage,
|
||||
wgpu::TextureUsage::RenderAttachment, wgpu::TextureUsage::Present};
|
||||
|
||||
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group layout.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding;
|
||||
bindGroupLayoutBinding.binding = 0;
|
||||
bindGroupLayoutBinding.visibility = wgpu::ShaderStage::Compute;
|
||||
bindGroupLayoutBinding.type = storageBindingType;
|
||||
bindGroupLayoutBinding.storageTextureFormat = wgpu::TextureFormat::R32Float;
|
||||
bindGroupLayoutBinding.storageTexture.access = storageBindingType;
|
||||
bindGroupLayoutBinding.storageTexture.format = wgpu::TextureFormat::R32Float;
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
|
@ -698,11 +702,11 @@ TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
|
|||
// Verify that the format of a texture used as read-only or write-only storage texture in a bind
|
||||
// group must match the corresponding bind group binding.
|
||||
TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) {
|
||||
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) {
|
||||
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
|
||||
defaultBindGroupLayoutEntry.binding = 0;
|
||||
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
||||
defaultBindGroupLayoutEntry.type = storageBindingType;
|
||||
defaultBindGroupLayoutEntry.storageTexture.access = storageBindingType;
|
||||
|
||||
for (wgpu::TextureFormat formatInBindGroupLayout : utils::kAllTextureFormats) {
|
||||
if (!utils::TextureFormatSupportsStorageTexture(formatInBindGroupLayout)) {
|
||||
|
@ -711,7 +715,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureFormatInBindGroup) {
|
|||
|
||||
// Create a bind group layout with given storage texture format.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.storageTextureFormat = formatInBindGroupLayout;
|
||||
bindGroupLayoutBinding.storageTexture.format = formatInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
|
@ -759,17 +763,17 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) {
|
|||
kDefaultTextureViewDescriptor.baseArrayLayer = 0;
|
||||
kDefaultTextureViewDescriptor.arrayLayerCount = 1u;
|
||||
|
||||
for (wgpu::BindingType storageBindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) {
|
||||
wgpu::BindGroupLayoutEntry defaultBindGroupLayoutEntry;
|
||||
defaultBindGroupLayoutEntry.binding = 0;
|
||||
defaultBindGroupLayoutEntry.visibility = wgpu::ShaderStage::Compute;
|
||||
defaultBindGroupLayoutEntry.type = storageBindingType;
|
||||
defaultBindGroupLayoutEntry.storageTextureFormat = kStorageTextureFormat;
|
||||
defaultBindGroupLayoutEntry.storageTexture.access = storageBindingType;
|
||||
defaultBindGroupLayoutEntry.storageTexture.format = kStorageTextureFormat;
|
||||
|
||||
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) {
|
||||
// Create a bind group layout with given texture view dimension.
|
||||
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
|
||||
bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
|
||||
bindGroupLayoutBinding.storageTexture.viewDimension = dimensionInBindGroupLayout;
|
||||
wgpu::BindGroupLayout bindGroupLayout =
|
||||
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
|
||||
|
||||
|
@ -794,7 +798,7 @@ TEST_F(StorageTextureValidationTests, StorageTextureViewDimensionInBindGroup) {
|
|||
|
||||
// Verify multisampled storage textures cannot be supported now.
|
||||
TEST_F(StorageTextureValidationTests, MultisampledStorageTexture) {
|
||||
for (wgpu::BindingType bindingType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess bindingType : kSupportedStorageTextureAccess) {
|
||||
std::string computeShader =
|
||||
CreateComputeShaderWithStorageTexture(bindingType, "rgba8", "", "image2DMS");
|
||||
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, utils::SingleShaderStage::Compute,
|
||||
|
@ -811,12 +815,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
|
|||
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::RenderAttachment, kFormat);
|
||||
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
|
||||
|
||||
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that contains a storage texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}});
|
||||
|
||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
||||
|
@ -843,15 +845,12 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
|
|||
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
|
||||
|
||||
// Create a bind group that contains a storage texture and a sampled texture.
|
||||
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that binds the same texture as both storage texture and sampled
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||
device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
@ -864,10 +863,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRender
|
|||
renderPassEncoder.SetBindGroup(0, bindGroup);
|
||||
renderPassEncoder.EndPass();
|
||||
switch (storageTextureType) {
|
||||
case wgpu::BindingType::ReadonlyStorageTexture:
|
||||
case wgpu::StorageTextureAccess::ReadOnly:
|
||||
encoder.Finish();
|
||||
break;
|
||||
case wgpu::BindingType::WriteonlyStorageTexture:
|
||||
case wgpu::StorageTextureAccess::WriteOnly:
|
||||
ASSERT_DEVICE_ERROR(encoder.Finish());
|
||||
break;
|
||||
default:
|
||||
|
@ -885,12 +884,10 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndRenderAttachmentInOneRend
|
|||
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::RenderAttachment, kFormat);
|
||||
utils::ComboRenderPassDescriptor renderPassDescriptor({storageTexture.CreateView()});
|
||||
|
||||
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that contains a storage texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, storageTextureType, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, storageTextureType, kFormat}});
|
||||
wgpu::BindGroup bindGroupWithStorageTexture =
|
||||
utils::MakeBindGroup(device, bindGroupLayout, {{0, storageTexture.CreateView()}});
|
||||
|
||||
|
@ -913,11 +910,8 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRen
|
|||
// Create a bind group that uses the same texture as both read-only and write-only storage
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
@ -940,15 +934,12 @@ TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComput
|
|||
wgpu::Texture storageTexture =
|
||||
CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled, kFormat);
|
||||
|
||||
for (wgpu::BindingType storageTextureType : kSupportedStorageTextureBindingTypes) {
|
||||
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
|
||||
// Create a bind group that binds the same texture as both storage texture and sampled
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, storageTextureType, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, storageTextureType, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::TextureSampleType::Float}});
|
||||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
||||
device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
@ -972,11 +963,8 @@ TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneCom
|
|||
// Create a bind group that uses the same texture as both read-only and write-only storage
|
||||
// texture.
|
||||
wgpu::BindGroupLayout bindGroupLayout = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Compute, wgpu::BindingType::ReadonlyStorageTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::BindingType::WriteonlyStorageTexture, false, 0,
|
||||
wgpu::TextureViewDimension::Undefined, wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::ReadOnly, kFormat},
|
||||
{1, wgpu::ShaderStage::Compute, wgpu::StorageTextureAccess::WriteOnly, kFormat}});
|
||||
wgpu::BindGroup bindGroup =
|
||||
utils::MakeBindGroup(device, bindGroupLayout,
|
||||
{{0, storageTexture.CreateView()}, {1, storageTexture.CreateView()}});
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace {
|
|||
const wgpu::TextureView& samplerView) {
|
||||
// Create bind group
|
||||
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}});
|
||||
device, {{0, wgpu::ShaderStage::Vertex, wgpu::TextureSampleType::Float}});
|
||||
|
||||
utils::ComboRenderPassDescriptor renderPassDesc({renderView});
|
||||
|
||||
|
@ -73,10 +73,8 @@ namespace {
|
|||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, samplerView}});
|
||||
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::ReadonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::ReadOnly,
|
||||
kFormat}});
|
||||
|
||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||
|
||||
|
@ -104,10 +102,8 @@ namespace {
|
|||
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, samplerView}});
|
||||
|
||||
wgpu::BindGroupLayout bgl1 = utils::MakeBindGroupLayout(
|
||||
device,
|
||||
{{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::WriteonlyStorageTexture,
|
||||
false, 0, wgpu::TextureViewDimension::Undefined,
|
||||
wgpu::TextureComponentType::Float, kFormat}});
|
||||
device, {{0, wgpu::ShaderStage::Fragment, wgpu::StorageTextureAccess::WriteOnly,
|
||||
kFormat}});
|
||||
wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(device, bgl1, {{0, samplerView}});
|
||||
|
||||
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
||||
|
|
|
@ -156,29 +156,29 @@ TEST_F(UnsafeAPIValidationTest, DynamicStorageBuffer) {
|
|||
|
||||
// Control case: storage buffer without a dynamic offset is allowed.
|
||||
{
|
||||
entry.type = wgpu::BindingType::StorageBuffer;
|
||||
entry.hasDynamicOffset = false;
|
||||
entry.buffer.type = wgpu::BufferBindingType::Storage;
|
||||
entry.buffer.hasDynamicOffset = false;
|
||||
device.CreateBindGroupLayout(&desc);
|
||||
}
|
||||
|
||||
// Control case: readonly storage buffer without a dynamic offset is allowed.
|
||||
{
|
||||
entry.type = wgpu::BindingType::ReadonlyStorageBuffer;
|
||||
entry.hasDynamicOffset = false;
|
||||
entry.buffer.type = wgpu::BufferBindingType::ReadOnlyStorage;
|
||||
entry.buffer.hasDynamicOffset = false;
|
||||
device.CreateBindGroupLayout(&desc);
|
||||
}
|
||||
|
||||
// Storage buffer with a dynamic offset is disallowed.
|
||||
{
|
||||
entry.type = wgpu::BindingType::StorageBuffer;
|
||||
entry.hasDynamicOffset = true;
|
||||
entry.buffer.type = wgpu::BufferBindingType::Storage;
|
||||
entry.buffer.hasDynamicOffset = true;
|
||||
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc));
|
||||
}
|
||||
|
||||
// Readonly storage buffer with a dynamic offset is disallowed.
|
||||
{
|
||||
entry.type = wgpu::BindingType::ReadonlyStorageBuffer;
|
||||
entry.hasDynamicOffset = true;
|
||||
entry.buffer.type = wgpu::BufferBindingType::ReadOnlyStorage;
|
||||
entry.buffer.hasDynamicOffset = true;
|
||||
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&desc));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue