2022-01-06 15:31:21 +00:00
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SKIP: FAILED
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#version 310 es
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struct buf0 {
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vec2 injectionSwitch;
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};
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2022-01-26 16:48:55 +00:00
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2022-01-06 15:31:21 +00:00
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struct doesNotMatter {
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uint x_compute_data[];
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};
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vec4 GLF_live2gl_FragCoord = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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2022-01-25 20:06:05 +00:00
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layout(binding = 1) uniform buf0_1 {
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2022-01-06 15:31:21 +00:00
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vec2 injectionSwitch;
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} x_9;
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2022-01-26 16:48:55 +00:00
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2022-02-04 23:09:23 +00:00
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layout(binding = 0, std430) buffer doesNotMatter_1 {
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2022-01-06 15:31:21 +00:00
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uint x_compute_data[];
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} x_12;
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void main_1() {
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int GLF_live2_looplimiter1 = 0;
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int i = 0;
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int j = 0;
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float GLF_dead3x = 0.0f;
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float x_51 = 0.0f;
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int GLF_dead3k = 0;
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GLF_live2_looplimiter1 = 0;
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i = 0;
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{
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for(; (i < 1); i = (i + 1)) {
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if ((GLF_live2_looplimiter1 >= 3)) {
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j = 0;
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{
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for(; (j < 1); j = (j + 1)) {
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float x_13 = GLF_live2gl_FragCoord.x;
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if ((int(x_13) < 120)) {
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} else {
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2022-02-05 00:15:34 +00:00
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barrier();
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2022-01-06 15:31:21 +00:00
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}
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}
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}
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break;
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}
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}
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}
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float x_81 = x_9.injectionSwitch.x;
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float x_83 = x_9.injectionSwitch.y;
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if ((x_81 > x_83)) {
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float x_14 = GLF_live2gl_FragCoord.x;
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x_51 = x_14;
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} else {
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x_51 = 0.0f;
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}
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GLF_dead3x = x_51;
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GLF_dead3k = 0;
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{
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for(; (GLF_dead3k < 2); GLF_dead3k = (GLF_dead3k + 1)) {
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if ((GLF_dead3x > 4.0f)) {
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break;
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}
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float x_16 = GLF_live2gl_FragCoord.x;
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GLF_dead3x = x_16;
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2022-02-05 00:15:34 +00:00
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barrier();
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2022-01-06 15:31:21 +00:00
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}
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}
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x_12.x_compute_data[0] = 42u;
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return;
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}
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void tint_symbol() {
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main_1();
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}
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2022-01-26 16:48:55 +00:00
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2022-01-28 22:36:58 +00:00
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layout(local_size_x = 1, local_size_y = 18, local_size_z = 6) in;
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2022-01-06 15:31:21 +00:00
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void main() {
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tint_symbol();
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2022-01-28 22:36:58 +00:00
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return;
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2022-01-06 15:31:21 +00:00
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}
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Error parsing GLSL shader:
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2022-02-07 18:49:46 +00:00
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ERROR: 0:8: '' : array size required
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ERROR: 0:9: '' : compilation terminated
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2022-01-06 15:31:21 +00:00
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ERROR: 2 compilation errors. No code generated.
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