dawn-cmake/test/shader_io/interpolate_integers.wgsl.e...

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WebGPU Shading Language
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struct Interface {
[[location(0)]]
i : i32;
[[location(1)]]
u : u32;
[[location(2)]]
vi : vec4<i32>;
[[location(3)]]
vu : vec4<u32>;
[[builtin(position)]]
pos : vec4<f32>;
};
[[stage(vertex)]]
fn vert_main() -> Interface {
return Interface();
}
[[stage(fragment)]]
fn frag_main(inputs : Interface) -> [[location(0)]] i32 {
return inputs.i;
}